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chore: Use UNIX line endings
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changelog.txt
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changelog.txt
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PAlib documentation folder
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PAlib documentation folder
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==========================
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==========================
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Instructions for normal users
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Instructions for normal users
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-----------------------------
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-----------------------------
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This directory contains the PAlib documentation in two languages,
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This directory contains the PAlib documentation in two languages,
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English and French. Just go to the subfolder of your choice to
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English and French. Just go to the subfolder of your choice to
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pick a language.
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pick a language.
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Each language subfolder has three versions of the documentation:
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Each language subfolder has three versions of the documentation:
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- PAlib.chm - The CHM version for use with Windows.
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- PAlib.chm - The CHM version for use with Windows.
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- PAlib.pdf - The printable PDF version.
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- PAlib.pdf - The printable PDF version.
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- /html/ subfolder - The browsable HTML version.
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- /html/ subfolder - The browsable HTML version.
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Instructions for developers
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Instructions for developers
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---------------------------
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---------------------------
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The folder dev contains tools/scripts to generate the documentation.
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The folder dev contains tools/scripts to generate the documentation.
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By default it's set up for a Windows system with PAlib installed in
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By default it's set up for a Windows system with PAlib installed in
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the folder C:\devkitPro\PAlib, but you can adapt it by:
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the folder C:\devkitPro\PAlib, but you can adapt it by:
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- Changing the STRIP_FROM_PATH and the HHC_LOCATION variable.
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- Changing the STRIP_FROM_PATH and the HHC_LOCATION variable.
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- Disabling the .chm creation support (GENERATE_HTMLHELP = NO)
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- Disabling the .chm creation support (GENERATE_HTMLHELP = NO)
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because it depends on a Windows executable.
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because it depends on a Windows executable.
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To generate the documentation you need the following installed:
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To generate the documentation you need the following installed:
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- Doxygen
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- Doxygen
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- MikTeX on Windows or pdfTeX on other OSes
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- MikTeX on Windows or pdfTeX on other OSes
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Just run the appropiate batch file on Windows or follow these steps:
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Just run the appropiate batch file on Windows or follow these steps:
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- Run "doxygen Doxyfile_[Language]" where Language is the language
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- Run "doxygen Doxyfile_[Language]" where Language is the language
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you want to generate the documentation for.
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you want to generate the documentation for.
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- Run make on the [Language]/latex folder.
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- Run make on the [Language]/latex folder.
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include ../../../Makefile_example
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include ../../../Makefile_example
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@ -1,17 +1,17 @@
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//Gfx converted using Mollusk's PAGfx Converter
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//Gfx converted using Mollusk's PAGfx Converter
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//This file contains all the .h, for easier inclusion in a project
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//This file contains all the .h, for easier inclusion in a project
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#ifndef ALL_GFX_H
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#ifndef ALL_GFX_H
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#define ALL_GFX_H
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#define ALL_GFX_H
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// Sprite files :
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// Sprite files :
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extern const unsigned char ropes_Sprite[192] __attribute__ ((aligned (4))) ; // Pal : ropes_Pal
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extern const unsigned char ropes_Sprite[192] __attribute__ ((aligned (4))) ; // Pal : ropes_Pal
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// Palette files :
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// Palette files :
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extern const unsigned short ropes_Pal[7] __attribute__ ((aligned (4))) ;
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extern const unsigned short ropes_Pal[7] __attribute__ ((aligned (4))) ;
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#endif
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#endif
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//Sprite created using PAGfx
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//Sprite created using PAGfx
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//This sprite uses ropes_Pal
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//This sprite uses ropes_Pal
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const unsigned char ropes_Sprite[192] __attribute__ ((aligned (4))) = {
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const unsigned char ropes_Sprite[192] __attribute__ ((aligned (4))) = {
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0, 33, 3, 0, 0, 32, 84, 0, 0, 0, 81, 2, 0, 0, 66, 5,
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0, 33, 3, 0, 0, 32, 84, 0, 0, 0, 81, 2, 0, 0, 66, 5,
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0, 0, 81, 2, 0, 0, 97, 3, 0, 16, 33, 0, 0, 19, 2, 0,
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0, 0, 81, 2, 0, 0, 97, 3, 0, 16, 33, 0, 0, 19, 2, 0,
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48, 19, 0, 0, 53, 3, 0, 0, 35, 3, 0, 0, 85, 3, 0, 0,
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48, 19, 0, 0, 53, 3, 0, 0, 35, 3, 0, 0, 85, 3, 0, 0,
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35, 1, 0, 0, 101, 2, 0, 0, 48, 18, 0, 0, 0, 101, 2, 0,
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35, 1, 0, 0, 101, 2, 0, 0, 48, 18, 0, 0, 0, 101, 2, 0,
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0, 0, 81, 2, 0, 16, 33, 0, 0, 19, 2, 0, 48, 19, 0, 0,
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0, 0, 81, 2, 0, 16, 33, 0, 0, 19, 2, 0, 48, 19, 0, 0,
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80, 3, 0, 0, 35, 3, 0, 0, 85, 3, 0, 0, 35, 1, 0, 0,
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80, 3, 0, 0, 35, 3, 0, 0, 85, 3, 0, 0, 35, 1, 0, 0,
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101, 2, 0, 0, 48, 18, 0, 0, 0, 101, 2, 0, 0, 33, 3, 0,
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101, 2, 0, 0, 48, 18, 0, 0, 0, 101, 2, 0, 0, 33, 3, 0,
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0, 32, 84, 0, 0, 0, 50, 3, 0, 0, 65, 5, 0, 0, 49, 2,
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0, 32, 84, 0, 0, 0, 50, 3, 0, 0, 65, 5, 0, 0, 49, 2,
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50, 1, 0, 0, 53, 3, 0, 0, 35, 3, 0, 0, 66, 2, 0, 0,
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50, 1, 0, 0, 53, 3, 0, 0, 35, 3, 0, 0, 66, 2, 0, 0,
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32, 50, 0, 0, 32, 86, 0, 0, 0, 33, 2, 0, 0, 48, 86, 0,
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32, 50, 0, 0, 32, 86, 0, 0, 0, 33, 2, 0, 0, 48, 86, 0,
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0, 0, 33, 2, 0, 0, 98, 5, 0, 0, 49, 2, 0, 0, 33, 5,
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0, 0, 33, 2, 0, 0, 98, 5, 0, 0, 49, 2, 0, 0, 33, 5,
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0, 16, 33, 0, 0, 51, 1, 0, 48, 19, 0, 0, 50, 3, 0, 0
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0, 16, 33, 0, 0, 51, 1, 0, 48, 19, 0, 0, 50, 3, 0, 0
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};
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};
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@ -1,4 +1,4 @@
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//Palette created using Mollusk's PAGfxConverter
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//Palette created using Mollusk's PAGfxConverter
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const unsigned short ropes_Pal[7] __attribute__ ((aligned (4))) = {
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const unsigned short ropes_Pal[7] __attribute__ ((aligned (4))) = {
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000000, 52488, 58929, 54668, 65535, 63157, 65403};
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000000, 52488, 58929, 54668, 65535, 63157, 65403};
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// Includes
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// Includes
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#include <PA9.h> // Include for PA_Lib
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#include <PA9.h> // Include for PA_Lib
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#include "all_gfx.h"
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#include "all_gfx.h"
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// Function: main()
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// Function: main()
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int main()
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int main()
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{
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{
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PA_Init(); // Initializes PA_Lib
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PA_Init(); // Initializes PA_Lib
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PA_Init16cBg(0, 2); //Initializes a 16 color bg
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PA_Init16cBg(0, 2); //Initializes a 16 color bg
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PA_LoadPal16c(PAL_BG0, ropes_Pal); //And loads its palette
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PA_LoadPal16c(PAL_BG0, ropes_Pal); //And loads its palette
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PA_16cErase(0); //Clear bg before start drawing
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PA_16cErase(0); //Clear bg before start drawing
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u8 i=0; // position of our rope, from bottom
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u8 i=0; // position of our rope, from bottom
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u8 j=0; // step of our animation
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u8 j=0; // step of our animation
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u8 frames=0; //frames rendered, usefull to do animation timing
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u8 frames=0; //frames rendered, usefull to do animation timing
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// Infinite loop to keep the program running
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// Infinite loop to keep the program running
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while (1)
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while (1)
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{
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{
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i+=1; //Move the rope up 1 pixels
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i+=1; //Move the rope up 1 pixels
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if (i>192) i=0; //If the rope has hit the top of the screen, start again from bottom
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if (i>192) i=0; //If the rope has hit the top of the screen, start again from bottom
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if (++frames==20) //If we have render 20 consecutive frames
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if (++frames==20) //If we have render 20 consecutive frames
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{
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{
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j=j+64; //Change animation to next frame
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j=j+64; //Change animation to next frame
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// ropes_Sprite has three 8x16 pixels frames, so each frame is (8x16)/2 = 64 bytes (since each pixels is 4bits)
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// ropes_Sprite has three 8x16 pixels frames, so each frame is (8x16)/2 = 64 bytes (since each pixels is 4bits)
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// so our stride on the animation image is 64.
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// so our stride on the animation image is 64.
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if (j>128) j=0;//Check frame limit (only 3 frames on this animation)
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if (j>128) j=0;//Check frame limit (only 3 frames on this animation)
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frames=0; //Reset frame counter
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frames=0; //Reset frame counter
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}
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}
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PA_WaitForVBL(); //Typical wait for vertical blank...
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PA_WaitForVBL(); //Typical wait for vertical blank...
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PA_16cErase(0); //Erase background (if there is only one row like in this example, you should erase only the space ocupped by the row).
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PA_16cErase(0); //Erase background (if there is only one row like in this example, you should erase only the space ocupped by the row).
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PA_16c8Xi(0,125,192-i,(u32*)(ropes_Sprite+j),i); //Draw the row.
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PA_16c8Xi(0,125,192-i,(u32*)(ropes_Sprite+j),i); //Draw the row.
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}
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}
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return 0;
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return 0;
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} // End of main()
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} // End of main()
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@ -1 +1 @@
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include ../../../Makefile_example
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include ../../../Makefile_example
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// Graphics converted using PAGfx by Mollusk.
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// Graphics converted using PAGfx by Mollusk.
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#pragma once
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#pragma once
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#include <PA_BgStruct.h>
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#include <PA_BgStruct.h>
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C"{
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extern "C"{
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#endif
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#endif
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// Sprites:
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// Sprites:
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extern const unsigned char shot_Sprite[32] _GFX_ALIGN; // Palette: shot_Pal
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extern const unsigned char shot_Sprite[32] _GFX_ALIGN; // Palette: shot_Pal
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// Palettes:
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// Palettes:
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extern const unsigned short shot_Pal[256] _GFX_ALIGN;
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extern const unsigned short shot_Pal[256] _GFX_ALIGN;
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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// Includes
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// Includes
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#include <PA9.h> // Include for PA_Lib
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#include <PA9.h> // Include for PA_Lib
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#include "all_gfx.h"
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#include "all_gfx.h"
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#define N_SHOTS 400 // number of shots
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#define N_SHOTS 400 // number of shots
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typedef struct{
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typedef struct{
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u8 screen;
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u8 screen;
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s16 screenx, screeny;
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s16 screenx, screeny;
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s32 x, y, vx, vy;
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s32 x, y, vx, vy;
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} shottype;
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} shottype;
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shottype shots[N_SHOTS]; // Have 200 shots...
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shottype shots[N_SHOTS]; // Have 200 shots...
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// Function: main()
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// Function: main()
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int main()
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int main()
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{
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{
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PA_Init(); // Initializes PA_Lib
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PA_Init(); // Initializes PA_Lib
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// Init a 16c background for both screens
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// Init a 16c background for both screens
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PA_InitComplete16c(1, // background number to use
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PA_InitComplete16c(1, // background number to use
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(void*)shot_Pal); // palette to use...
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(void*)shot_Pal); // palette to use...
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s32 i;
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s32 i;
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// Fill shots with random postions and directions...
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// Fill shots with random postions and directions...
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for (i = 0; i < N_SHOTS; i++){
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for (i = 0; i < N_SHOTS; i++){
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shots[i].x = 8+PA_Rand()%240; shots[i].x = shots[i].x << 8; // 8 bit fixed point
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shots[i].x = 8+PA_Rand()%240; shots[i].x = shots[i].x << 8; // 8 bit fixed point
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shots[i].y = 8+PA_Rand()%366; shots[i].y = shots[i].y << 8;
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shots[i].y = 8+PA_Rand()%366; shots[i].y = shots[i].y << 8;
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shots[i].screen = 0; shots[i].screenx = 256; shots[i].screeny = 0; // hide sprite at first
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shots[i].screen = 0; shots[i].screenx = 256; shots[i].screeny = 0; // hide sprite at first
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s16 angle = PA_Rand()%512;
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s16 angle = PA_Rand()%512;
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shots[i].vx = PA_Cos(angle);
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shots[i].vx = PA_Cos(angle);
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shots[i].vy = -PA_Sin(angle);
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shots[i].vy = -PA_Sin(angle);
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}
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}
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// Infinite loop to keep the program running
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// Infinite loop to keep the program running
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while (1)
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while (1)
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{
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{
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// Move shots
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// Move shots
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for (i = 0; i < N_SHOTS; i++) {
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for (i = 0; i < N_SHOTS; i++) {
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// Add speed...
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// Add speed...
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shots[i].x += shots[i].vx;
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shots[i].x += shots[i].vx;
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shots[i].y += shots[i].vy;
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shots[i].y += shots[i].vy;
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// Screen positions
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// Screen positions
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shots[i].screenx = (shots[i].x >> 8); // screen position...
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shots[i].screenx = (shots[i].x >> 8); // screen position...
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shots[i].screeny = (shots[i].y >> 8); // same here...
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shots[i].screeny = (shots[i].y >> 8); // same here...
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// Adjust speed to avoid moving out of screen...
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// Adjust speed to avoid moving out of screen...
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if((shots[i].screenx < 4)||(shots[i].screenx > 256-4)) shots[i].vx = -shots[i].vx;
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if((shots[i].screenx < 4)||(shots[i].screenx > 256-4)) shots[i].vx = -shots[i].vx;
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if((shots[i].screeny < 4)||(shots[i].screeny > 387)) shots[i].vy = -shots[i].vy;
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if((shots[i].screeny < 4)||(shots[i].screeny > 387)) shots[i].vy = -shots[i].vy;
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// See on which screen we'll display it...
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// See on which screen we'll display it...
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if(shots[i].screeny < 199) shots[i].screen = 1; // top screen
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if(shots[i].screeny < 199) shots[i].screen = 1; // top screen
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else {
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else {
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shots[i].screen = 0; // bottom screen
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shots[i].screen = 0; // bottom screen
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shots[i].screeny = shots[i].screeny-200; // 8pixel space between screens, just for the sake of it !
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shots[i].screeny = shots[i].screeny-200; // 8pixel space between screens, just for the sake of it !
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}
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}
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}
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}
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PA_WaitForVBL();
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PA_WaitForVBL();
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PA_Dual16cErase(); // Erase both screens right after VBL...
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PA_Dual16cErase(); // Erase both screens right after VBL...
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// Display shots... must be done RIGHT AFTER the erase...
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// Display shots... must be done RIGHT AFTER the erase...
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for (i = 0; i < N_SHOTS; i++) PA_16c8X8(shots[i].screen, shots[i].screenx-4, shots[i].screeny-4, (void*)shot_Sprite);
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for (i = 0; i < N_SHOTS; i++) PA_16c8X8(shots[i].screen, shots[i].screenx-4, shots[i].screeny-4, (void*)shot_Sprite);
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}
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}
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return 0;
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return 0;
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} // End of main()
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} // End of main()
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@ -1 +1 @@
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include ../../../Makefile_example
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include ../../../Makefile_example
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// Includes
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// Includes
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#include <PA9.h> // Include for PA_Lib
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#include <PA9.h> // Include for PA_Lib
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// Function: main()
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// Function: main()
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int main()
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int main()
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{
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{
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PA_Init(); // Initializes PA_Lib
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PA_Init(); // Initializes PA_Lib
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PA_Init16cBg(0, 3); PA_Init16cBg(1, 3); // 16 color background init with default colors for text
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PA_Init16cBg(0, 3); PA_Init16cBg(1, 3); // 16 color background init with default colors for text
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PA_16cText(1, //screen
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PA_16cText(1, //screen
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10, 10, 255, 20, //x1, y1, x2, y2 position
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10, 10, 255, 20, //x1, y1, x2, y2 position
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"Hello World", //text
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"Hello World", //text
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1, //color (1-10)
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1, //color (1-10)
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0, // text size (0-4)
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0, // text size (0-4)
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100); // maximum number of characters (use like 10000 if you don't know)
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100); // maximum number of characters (use like 10000 if you don't know)
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PA_16cText(1, 10, 25, 255, 40, "Hello World", 1, 1, 100);
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PA_16cText(1, 10, 25, 255, 40, "Hello World", 1, 1, 100);
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PA_16cText(1, 10, 40, 255, 60, "Hello World", 1, 2, 100);
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PA_16cText(1, 10, 40, 255, 60, "Hello World", 1, 2, 100);
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PA_16cText(1, 10, 60, 255, 80, "Hello World", 1, 3, 100);
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PA_16cText(1, 10, 60, 255, 80, "Hello World", 1, 3, 100);
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PA_16cText(1, 10, 80, 255, 100, "Hello World", 1, 4, 100);
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PA_16cText(1, 10, 80, 255, 100, "Hello World", 1, 4, 100);
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||||||
u8 i;
|
u8 i;
|
||||||
|
|
||||||
// Different colors on the bottom sreen...
|
// Different colors on the bottom sreen...
|
||||||
for (i = 0; i < 10; i++){
|
for (i = 0; i < 10; i++){
|
||||||
PA_16cText(0, 10, i*20, 255, i*20 + 20, "Hello World", i+1, 3, 100);
|
PA_16cText(0, 10, i*20, 255, i*20 + 20, "Hello World", i+1, 3, 100);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Infinite loop to keep the program running
|
// Infinite loop to keep the program running
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,36 +1,36 @@
|
|||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include <stdio.h> // standard lib for texts...
|
#include <stdio.h> // standard lib for texts...
|
||||||
|
|
||||||
char text[200];
|
char text[200];
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
PA_Init16cBg(0, 3); PA_Init16cBg(1, 3); // 16 color background init with default colors for text
|
PA_Init16cBg(0, 3); PA_Init16cBg(1, 3); // 16 color background init with default colors for text
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Infinite loop to keep the program running
|
// Infinite loop to keep the program running
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
sprintf(text, // string to use
|
sprintf(text, // string to use
|
||||||
"%02d/%02d/%02d", PA_RTC.Day, PA_RTC.Month, PA_RTC.Year); // String to transform
|
"%02d/%02d/%02d", PA_RTC.Day, PA_RTC.Month, PA_RTC.Year); // String to transform
|
||||||
PA_16cText(0, 10, 20, 255, 40, text, 1, 3, 100); // Display the text transformed :)
|
PA_16cText(0, 10, 20, 255, 40, text, 1, 3, 100); // Display the text transformed :)
|
||||||
|
|
||||||
// And the time...
|
// And the time...
|
||||||
sprintf(text, "%02d:%02d %02d seconds", PA_RTC.Hour, PA_RTC.Minutes, PA_RTC.Seconds);
|
sprintf(text, "%02d:%02d %02d seconds", PA_RTC.Hour, PA_RTC.Minutes, PA_RTC.Seconds);
|
||||||
PA_16cText(0, 10, 40, 255, 60, text, 1, 3, 100); // Display the text transformed :)
|
PA_16cText(0, 10, 40, 255, 60, text, 1, 3, 100); // Display the text transformed :)
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_16cErase(0);
|
PA_16cErase(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,34 +1,34 @@
|
|||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_LoadDefaultText(0, 0);
|
PA_LoadDefaultText(0, 0);
|
||||||
|
|
||||||
PA_Init16cBg(0, 3); PA_Init16cBg(1, 3); // 16 color background init with default colors for text
|
PA_Init16cBg(0, 3); PA_Init16cBg(1, 3); // 16 color background init with default colors for text
|
||||||
|
|
||||||
PA_16cTextAlign(ALIGN_LEFT);
|
PA_16cTextAlign(ALIGN_LEFT);
|
||||||
PA_16cText(1, 0, 10, 255, 50, "Left aligned text, blabla, blabla, life is life, and if you don't like PAlib, just don't use it and stop ditching... More blabla to make the text long enough to test the text system.", 1, 2, 1000);
|
PA_16cText(1, 0, 10, 255, 50, "Left aligned text, blabla, blabla, life is life, and if you don't like PAlib, just don't use it and stop ditching... More blabla to make the text long enough to test the text system.", 1, 2, 1000);
|
||||||
|
|
||||||
PA_16cTextAlign(ALIGN_RIGHT);
|
PA_16cTextAlign(ALIGN_RIGHT);
|
||||||
PA_16cText(1, 0, 50, 255, 90, "Right aligned text, blabla, blabla, life is life, and if you don't like PAlib, just don't use it and stop ditching... More blabla to make the text long enough to test the text system.", 1, 2, 1000);
|
PA_16cText(1, 0, 50, 255, 90, "Right aligned text, blabla, blabla, life is life, and if you don't like PAlib, just don't use it and stop ditching... More blabla to make the text long enough to test the text system.", 1, 2, 1000);
|
||||||
|
|
||||||
PA_16cTextAlign(ALIGN_CENTER);
|
PA_16cTextAlign(ALIGN_CENTER);
|
||||||
PA_16cText(1, 0, 90, 255, 130, "Centered text, blabla, blabla, life is life, and if you don't like PAlib, just don't use it and stop ditching... More blabla to make the text long enough to test the text system.", 1, 2, 1000);
|
PA_16cText(1, 0, 90, 255, 130, "Centered text, blabla, blabla, life is life, and if you don't like PAlib, just don't use it and stop ditching... More blabla to make the text long enough to test the text system.", 1, 2, 1000);
|
||||||
|
|
||||||
PA_16cTextAlign(ALIGN_JUSTIFY);
|
PA_16cTextAlign(ALIGN_JUSTIFY);
|
||||||
PA_16cText(1, 0, 130, 255, 180, "Justified text, blabla, blabla, life is life, and if you don't like PAlib, just don't use it and stop ditching... More blabla to make the text long enough to test the text system.", 1, 2, 1000);
|
PA_16cText(1, 0, 130, 255, 180, "Justified text, blabla, blabla, life is life, and if you don't like PAlib, just don't use it and stop ditching... More blabla to make the text long enough to test the text system.", 1, 2, 1000);
|
||||||
|
|
||||||
// Infinite loop to keep the program running
|
// Infinite loop to keep the program running
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,19 +1,19 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Backgrounds:
|
// Backgrounds:
|
||||||
extern const PA_BgStruct bigfont;
|
extern const PA_BgStruct bigfont;
|
||||||
extern const PA_BgStruct smallfont;
|
extern const PA_BgStruct smallfont;
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,17 +1,17 @@
|
|||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
extern const char bigfont_Tiles[];
|
extern const char bigfont_Tiles[];
|
||||||
extern const char bigfont_Map[];
|
extern const char bigfont_Map[];
|
||||||
extern const char bigfont_Sizes[];
|
extern const char bigfont_Sizes[];
|
||||||
|
|
||||||
const PA_BgStruct bigfont = {
|
const PA_BgStruct bigfont = {
|
||||||
PA_Font4bit,
|
PA_Font4bit,
|
||||||
512, 128,
|
512, 128,
|
||||||
|
|
||||||
bigfont_Tiles,
|
bigfont_Tiles,
|
||||||
bigfont_Map,
|
bigfont_Map,
|
||||||
{bigfont_Sizes},
|
{bigfont_Sizes},
|
||||||
|
|
||||||
8256,
|
8256,
|
||||||
{14}
|
{14}
|
||||||
};
|
};
|
||||||
|
@ -1,17 +1,17 @@
|
|||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
extern const char smallfont_Tiles[];
|
extern const char smallfont_Tiles[];
|
||||||
extern const char smallfont_Map[];
|
extern const char smallfont_Map[];
|
||||||
extern const char smallfont_Sizes[];
|
extern const char smallfont_Sizes[];
|
||||||
|
|
||||||
const PA_BgStruct smallfont = {
|
const PA_BgStruct smallfont = {
|
||||||
PA_Font4bit,
|
PA_Font4bit,
|
||||||
256, 64,
|
256, 64,
|
||||||
|
|
||||||
smallfont_Tiles,
|
smallfont_Tiles,
|
||||||
smallfont_Map,
|
smallfont_Map,
|
||||||
{smallfont_Sizes},
|
{smallfont_Sizes},
|
||||||
|
|
||||||
3168,
|
3168,
|
||||||
{6}
|
{6}
|
||||||
};
|
};
|
||||||
|
@ -1,31 +1,31 @@
|
|||||||
#include <PA9.h>
|
#include <PA9.h>
|
||||||
|
|
||||||
// Include the newly converted fonts...
|
// Include the newly converted fonts...
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
int main(){
|
int main(){
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
PA_Init();
|
PA_Init();
|
||||||
|
|
||||||
// 16 color background init with default colors for text
|
// 16 color background init with default colors for text
|
||||||
PA_Init16cBg(0, 3);
|
PA_Init16cBg(0, 3);
|
||||||
PA_Init16cBg(1, 3);
|
PA_Init16cBg(1, 3);
|
||||||
|
|
||||||
// Slots 0-4 are already used by default PAlib fonts, so we'll load on slots 5 and 6.
|
// Slots 0-4 are already used by default PAlib fonts, so we'll load on slots 5 and 6.
|
||||||
// Available slots : 5-9. You can overwrite a PAlib font though if you want to use slot 0 for example...
|
// Available slots : 5-9. You can overwrite a PAlib font though if you want to use slot 0 for example...
|
||||||
PA_Add16cFont(5, &smallfont);
|
PA_Add16cFont(5, &smallfont);
|
||||||
PA_Add16cFont(6, &bigfont);
|
PA_Add16cFont(6, &bigfont);
|
||||||
|
|
||||||
PA_16cText(1, 10, 25, 255, 40, "Small custom font...", 1, 5, 100);
|
PA_16cText(1, 10, 25, 255, 40, "Small custom font...", 1, 5, 100);
|
||||||
PA_16cText(1, 10, 40, 255, 60, "Big custom font...", 1, 6, 100);
|
PA_16cText(1, 10, 40, 255, 60, "Big custom font...", 1, 6, 100);
|
||||||
|
|
||||||
// Different colors on the bottom sreen...
|
// Different colors on the bottom sreen...
|
||||||
for (i = 0; i < 10; i++)
|
for (i = 0; i < 10; i++)
|
||||||
PA_16cText(0, 10, i*20, 255, i*20 + 20, "Hello World", i+1, 6, 100);
|
PA_16cText(0, 10, i*20, 255, i*20 + 20, "Hello World", i+1, 6, 100);
|
||||||
|
|
||||||
// Infinite loop to keep the program running
|
// Infinite loop to keep the program running
|
||||||
while(true){
|
while(true){
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1 +1 @@
|
|||||||
include ../../Makefile_example
|
include ../../Makefile_example
|
||||||
|
@ -1,20 +1,20 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,79 +1,79 @@
|
|||||||
/*
|
/*
|
||||||
// 3D Sprite Moving example...
|
// 3D Sprite Moving example...
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
#define N_SPRITES 1024 // Number of sprites in the example
|
#define N_SPRITES 1024 // Number of sprites in the example
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
typedef struct{
|
typedef struct{
|
||||||
s32 x, y, vx, vy;
|
s32 x, y, vx, vy;
|
||||||
} spritepos;
|
} spritepos;
|
||||||
spritepos sprites[1024]; // Let's manage the sprite positions ^^
|
spritepos sprites[1024]; // Let's manage the sprite positions ^^
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0
|
PA_Init3D(); // Uses Bg0
|
||||||
PA_Reset3DSprites();
|
PA_Reset3DSprites();
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(0, 1);
|
PA_LoadDefaultText(0, 1);
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 6, " 3d Sprite Example, 1024 64x64sprites resized to 16x16 and moving around !");
|
PA_OutputSimpleText(1, 2, 6, " 3d Sprite Example, 1024 64x64sprites resized to 16x16 and moving around !");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_16BITS ); // Texture Format
|
TEX_16BITS ); // Texture Format
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
|
||||||
|
|
||||||
s32 i;
|
s32 i;
|
||||||
u16 angle;
|
u16 angle;
|
||||||
for(i = 0; i < N_SPRITES; i++) {
|
for(i = 0; i < N_SPRITES; i++) {
|
||||||
sprites[i].x = 16+(PA_Rand()%224);
|
sprites[i].x = 16+(PA_Rand()%224);
|
||||||
sprites[i].y = 16+(PA_Rand()%160);
|
sprites[i].y = 16+(PA_Rand()%160);
|
||||||
PA_3DCreateSpriteFromTex(i, // Sprite number
|
PA_3DCreateSpriteFromTex(i, // Sprite number
|
||||||
gfx[PA_Rand()%3], // Gfx, random one :p
|
gfx[PA_Rand()%3], // Gfx, random one :p
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette
|
0, // Palette
|
||||||
sprites[i].x, sprites[i].y); // X, Y
|
sprites[i].x, sprites[i].y); // X, Y
|
||||||
PA_3DSetSpriteWidthHeight(i, 16, 16); // Resize to way smaller ^^
|
PA_3DSetSpriteWidthHeight(i, 16, 16); // Resize to way smaller ^^
|
||||||
angle = PA_Rand()&511; // random angle
|
angle = PA_Rand()&511; // random angle
|
||||||
sprites[i].vx = PA_Cos(angle)>>7;
|
sprites[i].vx = PA_Cos(angle)>>7;
|
||||||
sprites[i].vy = -PA_Sin(angle)>>7;
|
sprites[i].vy = -PA_Sin(angle)>>7;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
for(i = 0; i < N_SPRITES; i++){ // Move them around and change speed if touches screen
|
for(i = 0; i < N_SPRITES; i++){ // Move them around and change speed if touches screen
|
||||||
sprites[i].x += sprites[i].vx;
|
sprites[i].x += sprites[i].vx;
|
||||||
if(((sprites[i].x <= 8)&&(sprites[i].vx < 0))||((sprites[i].x>=255-8)&&(sprites[i].vx > 0))) sprites[i].vx = -sprites[i].vx;
|
if(((sprites[i].x <= 8)&&(sprites[i].vx < 0))||((sprites[i].x>=255-8)&&(sprites[i].vx > 0))) sprites[i].vx = -sprites[i].vx;
|
||||||
sprites[i].y += sprites[i].vy;
|
sprites[i].y += sprites[i].vy;
|
||||||
if(((sprites[i].y <= 8)&&(sprites[i].vy < 0))||((sprites[i].y>=191-8)&&(sprites[i].vy > 0))) sprites[i].vy = -sprites[i].vy;
|
if(((sprites[i].y <= 8)&&(sprites[i].vy < 0))||((sprites[i].y>=191-8)&&(sprites[i].vy > 0))) sprites[i].vy = -sprites[i].vy;
|
||||||
PA_3DSetSpriteXY(i, sprites[i].x, sprites[i].y); // Set new position
|
PA_3DSetSpriteXY(i, sprites[i].x, sprites[i].y); // Set new position
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update 3DSprites
|
PA_3DProcess(); // Update 3DSprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,20 +1,20 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,57 +1,57 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 6, " 3DSprites Example : 16bits");
|
PA_OutputSimpleText(1, 2, 6, " 3DSprites Example : 16bits");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_16BITS ); // Texture Format
|
TEX_16BITS ); // Texture Format
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette, unused in 16bit...
|
0, // Palette, unused in 16bit...
|
||||||
32, 32); // X, Y SPRITE CENTER !
|
32, 32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 0, 96, 96);
|
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 0, 96, 96);
|
||||||
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 0, 160, 96+64);
|
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 0, 160, 96+64);
|
||||||
|
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,23 +1,23 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[2048] _GFX_ALIGN; // Palette: mollusk_Pal
|
extern const unsigned char mollusk_Texture[2048] _GFX_ALIGN; // Palette: mollusk_Pal
|
||||||
extern const unsigned char AnarX_Texture[2048] _GFX_ALIGN; // Palette: AnarX_Pal
|
extern const unsigned char AnarX_Texture[2048] _GFX_ALIGN; // Palette: AnarX_Pal
|
||||||
extern const unsigned char Abrexxes_Texture[2048] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
extern const unsigned char Abrexxes_Texture[2048] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,63 +1,63 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : 16colors");
|
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : 16colors");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16colors textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16colors textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_16COL ); // Texture Format
|
TEX_16COL ); // Texture Format
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16COL);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16COL);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16COL);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16COL);
|
||||||
|
|
||||||
// Load the Palettes !
|
// Load the Palettes !
|
||||||
PA_Load3DSpritePal(0, // Slot
|
PA_Load3DSpritePal(0, // Slot
|
||||||
(void*)mollusk_Pal); // Palette
|
(void*)mollusk_Pal); // Palette
|
||||||
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
||||||
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette, unused in 16bit...
|
0, // Palette, unused in 16bit...
|
||||||
32, 32); // X, Y SPRITE CENTER !
|
32, 32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 96, 96);
|
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 96, 96);
|
||||||
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 160, 96+64);
|
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 160, 96+64);
|
||||||
|
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
|
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,23 +1,23 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // Palette: mollusk_Pal
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // Palette: mollusk_Pal
|
||||||
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // Palette: AnarX_Pal
|
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // Palette: AnarX_Pal
|
||||||
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,62 +1,62 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : 256colors");
|
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : 256colors");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_256COL ); // Texture Format
|
TEX_256COL ); // Texture Format
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_256COL);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_256COL);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_256COL);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_256COL);
|
||||||
|
|
||||||
// Load the Palettes !
|
// Load the Palettes !
|
||||||
PA_Load3DSpritePal(0, // Slot
|
PA_Load3DSpritePal(0, // Slot
|
||||||
(void*)mollusk_Pal); // Palette
|
(void*)mollusk_Pal); // Palette
|
||||||
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
||||||
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette, unused in 16bit...
|
0, // Palette, unused in 16bit...
|
||||||
32, 32); // X, Y SPRITE CENTER !
|
32, 32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 96, 96);
|
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 96, 96);
|
||||||
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 160, 96+64);
|
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 160, 96+64);
|
||||||
|
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,23 +1,23 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[1024] _GFX_ALIGN; // Palette: mollusk_Pal
|
extern const unsigned char mollusk_Texture[1024] _GFX_ALIGN; // Palette: mollusk_Pal
|
||||||
extern const unsigned char AnarX_Texture[1024] _GFX_ALIGN; // Palette: AnarX_Pal
|
extern const unsigned char AnarX_Texture[1024] _GFX_ALIGN; // Palette: AnarX_Pal
|
||||||
extern const unsigned char Abrexxes_Texture[1024] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
extern const unsigned char Abrexxes_Texture[1024] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,62 +1,62 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : 16colors");
|
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : 16colors");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16colors textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16colors textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_4COL ); // Texture Format
|
TEX_4COL ); // Texture Format
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_4COL);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_4COL);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_4COL);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_4COL);
|
||||||
|
|
||||||
// Load the Palettes !
|
// Load the Palettes !
|
||||||
PA_Load3DSpritePal(0, // Slot
|
PA_Load3DSpritePal(0, // Slot
|
||||||
(void*)mollusk_Pal); // Palette
|
(void*)mollusk_Pal); // Palette
|
||||||
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
||||||
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette, unused in 16bit...
|
0, // Palette, unused in 16bit...
|
||||||
32, 32); // X, Y SPRITE CENTER !
|
32, 32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 96, 96);
|
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 96, 96);
|
||||||
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 160, 96+64);
|
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 160, 96+64);
|
||||||
|
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,19 +1,19 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char bar_Texture[8192] _GFX_ALIGN; // Palette: bar_Pal
|
extern const unsigned char bar_Texture[8192] _GFX_ALIGN; // Palette: bar_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short bar_Pal[256] _GFX_ALIGN;
|
extern const unsigned short bar_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,52 +1,52 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : 256colors");
|
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : 256colors");
|
||||||
|
|
||||||
|
|
||||||
// Load the Palettes !
|
// Load the Palettes !
|
||||||
PA_Load3DSpritePal(0, // Slot
|
PA_Load3DSpritePal(0, // Slot
|
||||||
(void*)bar_Pal); // Palette
|
(void*)bar_Pal); // Palette
|
||||||
|
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSprite(0, // Sprite number
|
PA_3DCreateSprite(0, // Sprite number
|
||||||
(void*)bar_Texture, // Texture
|
(void*)bar_Texture, // Texture
|
||||||
256, 32, // Width, Height
|
256, 32, // Width, Height
|
||||||
TEX_256COL, // Type
|
TEX_256COL, // Type
|
||||||
0, // Palette, unused in 16bit...
|
0, // Palette, unused in 16bit...
|
||||||
128, 96); // X, Y SPRITE CENTER !
|
128, 96); // X, Y SPRITE CENTER !
|
||||||
|
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../Makefile_example
|
include ../../Makefile_example
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,50 +1,50 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0
|
PA_Init3D(); // Uses Bg0
|
||||||
PA_Reset3DSprites();
|
PA_Reset3DSprites();
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(0, 1);
|
PA_LoadDefaultText(0, 1);
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 0, 6, "Move the Sprite with the stylus");
|
PA_OutputSimpleText(1, 0, 6, "Move the Sprite with the stylus");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit sprites in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit sprites in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
|
||||||
|
|
||||||
// Create sprite...
|
// Create sprite...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette
|
0, // Palette
|
||||||
128, 96); // X, Y SPRITE CENTER !
|
128, 96); // X, Y SPRITE CENTER !
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
if(Stylus.Held) PA_3DSetSpriteXY(0, Stylus.X, Stylus.Y); // Move sprite 0 to Stylus Position... This is the sprite's center !
|
if(Stylus.Held) PA_3DSetSpriteXY(0, Stylus.X, Stylus.Y); // Move sprite 0 to Stylus Position... This is the sprite's center !
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../Makefile_example
|
include ../../Makefile_example
|
||||||
|
@ -1,23 +1,23 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // Palette: mollusk_Pal
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // Palette: mollusk_Pal
|
||||||
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // Palette: AnarX_Pal
|
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // Palette: AnarX_Pal
|
||||||
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,64 +1,64 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 0, 8, "Move 3DSprite to change priority");
|
PA_OutputSimpleText(1, 0, 8, "Move 3DSprite to change priority");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_256COL ); // Texture Format
|
TEX_256COL ); // Texture Format
|
||||||
|
|
||||||
|
|
||||||
// Load the Palettes !
|
// Load the Palettes !
|
||||||
PA_Load3DSpritePal(0, // Slot
|
PA_Load3DSpritePal(0, // Slot
|
||||||
(void*)mollusk_Pal); // Palette
|
(void*)mollusk_Pal); // Palette
|
||||||
|
|
||||||
// Create a few sprites
|
// Create a few sprites
|
||||||
PA_3DCreateSpriteFromTex(0, gfx[0], 64, 64, 0, 128, 96);
|
PA_3DCreateSpriteFromTex(0, gfx[0], 64, 64, 0, 128, 96);
|
||||||
|
|
||||||
u8 i;
|
u8 i;
|
||||||
for(i = 0; i < 24; i++){
|
for(i = 0; i < 24; i++){
|
||||||
PA_3DCreateSpriteFromTex(i+1, gfx[0], 64, 64, 0, 32, i*8);
|
PA_3DCreateSpriteFromTex(i+1, gfx[0], 64, 64, 0, 32, i*8);
|
||||||
PA_3DSetSpritePrio(i+1, 1024 + i*8); // Priority... (default is 1024)
|
PA_3DSetSpritePrio(i+1, 1024 + i*8); // Priority... (default is 1024)
|
||||||
}
|
}
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
if(Stylus.Held) {
|
if(Stylus.Held) {
|
||||||
PA_3DSetSpriteXY(0, Stylus.X, Stylus.Y);
|
PA_3DSetSpriteXY(0, Stylus.X, Stylus.Y);
|
||||||
PA_3DSetSpritePrio(0, 1024 + Stylus.Y); // Priority depending on Y position...
|
PA_3DSetSpritePrio(0, 1024 + Stylus.Y); // Priority depending on Y position...
|
||||||
}
|
}
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../Makefile_example
|
include ../../Makefile_example
|
||||||
|
@ -1,23 +1,23 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // Palette: mollusk_Pal
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // Palette: mollusk_Pal
|
||||||
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // Palette: AnarX_Pal
|
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // Palette: AnarX_Pal
|
||||||
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,72 +1,72 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 6, "Click to set random texture");
|
PA_OutputSimpleText(1, 2, 6, "Click to set random texture");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_256COL ); // Texture Format
|
TEX_256COL ); // Texture Format
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_256COL);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_256COL);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_256COL);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_256COL);
|
||||||
|
|
||||||
// Load the Palettes !
|
// Load the Palettes !
|
||||||
PA_Load3DSpritePal(0, // Slot
|
PA_Load3DSpritePal(0, // Slot
|
||||||
(void*)mollusk_Pal); // Palette
|
(void*)mollusk_Pal); // Palette
|
||||||
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
||||||
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette, unused in 16bit...
|
0, // Palette, unused in 16bit...
|
||||||
32, 32); // X, Y SPRITE CENTER !
|
32, 32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 96, 96);
|
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 96, 96);
|
||||||
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 160, 96+64);
|
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 160, 96+64);
|
||||||
|
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
if(Stylus.Newpress){
|
if(Stylus.Newpress){
|
||||||
for(i = 0; i < 3; i++){
|
for(i = 0; i < 3; i++){
|
||||||
if(PA_3DSpriteTouched(i)){ // If sprite touched
|
if(PA_3DSpriteTouched(i)){ // If sprite touched
|
||||||
u8 random = PA_Rand()%3;
|
u8 random = PA_Rand()%3;
|
||||||
PA_3DSetSpriteTex(i, gfx[random]); // Change to random texture...
|
PA_3DSetSpriteTex(i, gfx[random]); // Change to random texture...
|
||||||
PA_3DSetSpritePal(i, random); // Don't forget to change palette too ^^
|
PA_3DSetSpritePal(i, random); // Don't forget to change palette too ^^
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../Makefile_example
|
include ../../Makefile_example
|
||||||
|
@ -1,23 +1,23 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // Palette: mollusk_Pal
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // Palette: mollusk_Pal
|
||||||
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // Palette: AnarX_Pal
|
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // Palette: AnarX_Pal
|
||||||
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,71 +1,71 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(0, 1);
|
PA_LoadDefaultText(0, 1);
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : 256colors");
|
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : 256colors");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_256COL ); // Texture Format
|
TEX_256COL ); // Texture Format
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_256COL);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_256COL);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_256COL);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_256COL);
|
||||||
|
|
||||||
// Load the Palettes !
|
// Load the Palettes !
|
||||||
PA_Load3DSpritePal(0, // Slot
|
PA_Load3DSpritePal(0, // Slot
|
||||||
(void*)mollusk_Pal); // Palette
|
(void*)mollusk_Pal); // Palette
|
||||||
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
||||||
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette, unused in 16bit...
|
0, // Palette, unused in 16bit...
|
||||||
32, 32); // X, Y SPRITE CENTER !
|
32, 32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 96, 96);
|
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 96, 96);
|
||||||
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 160, 96+64);
|
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 160, 96+64);
|
||||||
|
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
// Check if you touch one of them...
|
// Check if you touch one of them...
|
||||||
if(Stylus.Held){
|
if(Stylus.Held){
|
||||||
if(PA_3DSpriteTouched(0)) PA_OutputSimpleText(0, 10, 2, "Mollusk is touched ! ");
|
if(PA_3DSpriteTouched(0)) PA_OutputSimpleText(0, 10, 2, "Mollusk is touched ! ");
|
||||||
else if(PA_3DSpriteTouched(1)) PA_OutputSimpleText(0, 10, 2, "AnarX is touched ! ");
|
else if(PA_3DSpriteTouched(1)) PA_OutputSimpleText(0, 10, 2, "AnarX is touched ! ");
|
||||||
else if(PA_3DSpriteTouched(2)) PA_OutputSimpleText(0, 10, 2, "Abrexxes is touched !");
|
else if(PA_3DSpriteTouched(2)) PA_OutputSimpleText(0, 10, 2, "Abrexxes is touched !");
|
||||||
else PA_OutputSimpleText(0, 10, 2, " "); // If not, erase ^^
|
else PA_OutputSimpleText(0, 10, 2, " "); // If not, erase ^^
|
||||||
}
|
}
|
||||||
else PA_OutputSimpleText(0, 10, 2, " "); // If not, erase ^^
|
else PA_OutputSimpleText(0, 10, 2, " "); // If not, erase ^^
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,19 +1,19 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char frames_Texture[4096] _GFX_ALIGN; // Palette: frames_Pal
|
extern const unsigned char frames_Texture[4096] _GFX_ALIGN; // Palette: frames_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short frames_Pal[256] _GFX_ALIGN;
|
extern const unsigned short frames_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,53 +1,53 @@
|
|||||||
/* Sprite Frames...
|
/* Sprite Frames...
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes, only one sprite
|
// Includes, only one sprite
|
||||||
#include <PA9.h>
|
#include <PA9.h>
|
||||||
|
|
||||||
|
|
||||||
// PAGfxConverter Include
|
// PAGfxConverter Include
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
s16 framecount; //Frame count...
|
s16 framecount; //Frame count...
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Main function
|
// Main function
|
||||||
int main(void) {
|
int main(void) {
|
||||||
// PAlib init
|
// PAlib init
|
||||||
PA_Init();
|
PA_Init();
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
PA_LoadDefaultText(1, 0);
|
PA_LoadDefaultText(1, 0);
|
||||||
|
|
||||||
PA_OutputText(1, 0, 10, "Press Pad to change frame");
|
PA_OutputText(1, 0, 10, "Press Pad to change frame");
|
||||||
|
|
||||||
// Load the sprite palette,
|
// Load the sprite palette,
|
||||||
PA_Load3DSpritePal(0, // Palette number
|
PA_Load3DSpritePal(0, // Palette number
|
||||||
(void*)frames_Pal); // Palette name
|
(void*)frames_Pal); // Palette name
|
||||||
|
|
||||||
gfx[0] = PA_3DCreateTex((void*)frames_Texture, 32, 32, TEX_256COL);
|
gfx[0] = PA_3DCreateTex((void*)frames_Texture, 32, 32, TEX_256COL);
|
||||||
|
|
||||||
PA_3DCreateSpriteFromTex(0, gfx[0], 32, 32, 0, 128, 96);
|
PA_3DCreateSpriteFromTex(0, gfx[0], 32, 32, 0, 128, 96);
|
||||||
|
|
||||||
|
|
||||||
while(1)
|
while(1)
|
||||||
{
|
{
|
||||||
if (Pad.Held.Up) PA_3DSetSpriteFrame(0, 0); // screen, sprite, frame
|
if (Pad.Held.Up) PA_3DSetSpriteFrame(0, 0); // screen, sprite, frame
|
||||||
if (Pad.Held.Down) PA_3DSetSpriteFrame(0, 2); // screen, sprite, frame
|
if (Pad.Held.Down) PA_3DSetSpriteFrame(0, 2); // screen, sprite, frame
|
||||||
if (Pad.Held.Left) PA_3DSetSpriteFrame(0, 3); // screen, sprite, frame
|
if (Pad.Held.Left) PA_3DSetSpriteFrame(0, 3); // screen, sprite, frame
|
||||||
if (Pad.Held.Right) PA_3DSetSpriteFrame(0, 1); // screen, sprite, frame
|
if (Pad.Held.Right) PA_3DSetSpriteFrame(0, 1); // screen, sprite, frame
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess();
|
PA_3DProcess();
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,22 +1,22 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Backgrounds:
|
// Backgrounds:
|
||||||
extern const PA_BgStruct mariobg;
|
extern const PA_BgStruct mariobg;
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mario_Texture[16384] _GFX_ALIGN; // Palette: mario_Pal
|
extern const unsigned char mario_Texture[16384] _GFX_ALIGN; // Palette: mario_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short mario_Pal[256] _GFX_ALIGN;
|
extern const unsigned short mario_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,17 +1,17 @@
|
|||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
extern const char mariobg_Tiles[];
|
extern const char mariobg_Tiles[];
|
||||||
extern const char mariobg_Map[];
|
extern const char mariobg_Map[];
|
||||||
extern const char mariobg_Pal[];
|
extern const char mariobg_Pal[];
|
||||||
|
|
||||||
const PA_BgStruct mariobg = {
|
const PA_BgStruct mariobg = {
|
||||||
PA_BgNormal,
|
PA_BgNormal,
|
||||||
256, 192,
|
256, 192,
|
||||||
|
|
||||||
mariobg_Tiles,
|
mariobg_Tiles,
|
||||||
mariobg_Map,
|
mariobg_Map,
|
||||||
{mariobg_Pal},
|
{mariobg_Pal},
|
||||||
|
|
||||||
11840,
|
11840,
|
||||||
{1536}
|
{1536}
|
||||||
};
|
};
|
||||||
|
@ -1,86 +1,86 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0
|
PA_Init3D(); // Uses Bg0
|
||||||
PA_Reset3DSprites();
|
PA_Reset3DSprites();
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(0, 1);
|
PA_LoadDefaultText(0, 1);
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 0, 6, "Move the Stylus to move Mario");
|
PA_OutputSimpleText(1, 0, 6, "Move the Stylus to move Mario");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit sprites in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit sprites in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mario_Texture, 64, 64, TEX_256COL);
|
gfx[0] = PA_3DCreateTex((void*)mario_Texture, 64, 64, TEX_256COL);
|
||||||
|
|
||||||
PA_Load3DSpritePal(0, (void*)mario_Pal);
|
PA_Load3DSpritePal(0, (void*)mario_Pal);
|
||||||
|
|
||||||
PA_LoadBackground(0, 3, &mariobg); // Mario background
|
PA_LoadBackground(0, 3, &mariobg); // Mario background
|
||||||
|
|
||||||
// Create sprite...
|
// Create sprite...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette
|
0, // Palette
|
||||||
128, 128); // X, Y SPRITE CENTER !
|
128, 128); // X, Y SPRITE CENTER !
|
||||||
|
|
||||||
PA_3DSetSpriteWidthHeight(0, 96, 96);
|
PA_3DSetSpriteWidthHeight(0, 96, 96);
|
||||||
|
|
||||||
s16 xangle = 0;
|
s16 xangle = 0;
|
||||||
s16 x = 128;
|
s16 x = 128;
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
if(!Stylus.Held) {
|
if(!Stylus.Held) {
|
||||||
while(PA_3DGetSpriteAnimFrame(0) != 0){ // Wait for animation to end...
|
while(PA_3DGetSpriteAnimFrame(0) != 0){ // Wait for animation to end...
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
PA_3DStopSpriteAnim(0);
|
PA_3DStopSpriteAnim(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Stylus.Held) {
|
if(Stylus.Held) {
|
||||||
if(sprite3danims[0].play == 0) PA_3DStartSpriteAnim(0, 0, 3, 10); // Sprite animation !
|
if(sprite3danims[0].play == 0) PA_3DStartSpriteAnim(0, 0, 3, 10); // Sprite animation !
|
||||||
if(Stylus.X < x-12){
|
if(Stylus.X < x-12){
|
||||||
while(xangle < 256) {
|
while(xangle < 256) {
|
||||||
xangle += 16; // change angle...
|
xangle += 16; // change angle...
|
||||||
PA_3DSetSpriteRotateY(0, xangle);
|
PA_3DSetSpriteRotateY(0, xangle);
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
x -= 2;
|
x -= 2;
|
||||||
}
|
}
|
||||||
else if(Stylus.X > x+12){
|
else if(Stylus.X > x+12){
|
||||||
while(xangle > 0) {
|
while(xangle > 0) {
|
||||||
xangle -= 16; // change angle...
|
xangle -= 16; // change angle...
|
||||||
PA_3DSetSpriteRotateY(0, xangle);
|
PA_3DSetSpriteRotateY(0, xangle);
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
x += 2;
|
x += 2;
|
||||||
}
|
}
|
||||||
PA_3DSetSpriteX(0, x);
|
PA_3DSetSpriteX(0, x);
|
||||||
}
|
}
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,19 +1,19 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char explosion_Texture[28672] _GFX_ALIGN; // Palette: explosion_Pal
|
extern const unsigned char explosion_Texture[28672] _GFX_ALIGN; // Palette: explosion_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short explosion_Pal[256] _GFX_ALIGN;
|
extern const unsigned short explosion_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,57 +1,57 @@
|
|||||||
/* This will show the new sprite animation functions !! Yay !
|
/* This will show the new sprite animation functions !! Yay !
|
||||||
Thanks to http://www.reinerstileset.4players.de:1059/englisch.htm and Arog for the sprite ;)
|
Thanks to http://www.reinerstileset.4players.de:1059/englisch.htm and Arog for the sprite ;)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes, only one sprite
|
// Includes, only one sprite
|
||||||
#include <PA9.h>
|
#include <PA9.h>
|
||||||
|
|
||||||
|
|
||||||
// PAGfxConverter Include
|
// PAGfxConverter Include
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
s16 framecount; //Frame count...
|
s16 framecount; //Frame count...
|
||||||
|
|
||||||
|
|
||||||
// Main function
|
// Main function
|
||||||
int main(void) {
|
int main(void) {
|
||||||
// PAlib init
|
// PAlib init
|
||||||
PA_Init();
|
PA_Init();
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
PA_LoadDefaultText(1, 0);
|
PA_LoadDefaultText(1, 0);
|
||||||
|
|
||||||
// Load the sprite palette,
|
// Load the sprite palette,
|
||||||
PA_Load3DSpritePal(0, // Palette number
|
PA_Load3DSpritePal(0, // Palette number
|
||||||
(void*)explosion_Pal); // Palette name
|
(void*)explosion_Pal); // Palette name
|
||||||
|
|
||||||
// Here, we'll load a few similar sprites sprite to animate... at different speed
|
// Here, we'll load a few similar sprites sprite to animate... at different speed
|
||||||
PA_3DCreateSprite(0,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 32, 96);
|
PA_3DCreateSprite(0,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 32, 96);
|
||||||
PA_3DCreateSprite(1,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 64+32, 96);
|
PA_3DCreateSprite(1,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 64+32, 96);
|
||||||
PA_3DCreateSprite(2,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 128+32, 96);
|
PA_3DCreateSprite(2,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 128+32, 96);
|
||||||
PA_3DCreateSprite(3,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 196+32, 96);
|
PA_3DCreateSprite(3,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 196+32, 96);
|
||||||
|
|
||||||
|
|
||||||
// Start the animation. Once started, it works on its own !
|
// Start the animation. Once started, it works on its own !
|
||||||
PA_3DStartSpriteAnim(0, // sprite number
|
PA_3DStartSpriteAnim(0, // sprite number
|
||||||
0, // first frame is 0
|
0, // first frame is 0
|
||||||
6, // last frame is 3, since we have 4 frames...
|
6, // last frame is 3, since we have 4 frames...
|
||||||
5); // Speed, set to 5 frames per second
|
5); // Speed, set to 5 frames per second
|
||||||
PA_3DStartSpriteAnim(1, 0, 6, 15); // for the second one, speed of 15 fps...
|
PA_3DStartSpriteAnim(1, 0, 6, 15); // for the second one, speed of 15 fps...
|
||||||
PA_3DStartSpriteAnim(2, 0, 6, 30); // for the third one, speed of 30 fps...
|
PA_3DStartSpriteAnim(2, 0, 6, 30); // for the third one, speed of 30 fps...
|
||||||
PA_3DStartSpriteAnim(3, 0, 6, 60); // for the last one, speed of 60 fps...
|
PA_3DStartSpriteAnim(3, 0, 6, 60); // for the last one, speed of 60 fps...
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
while(1)
|
while(1)
|
||||||
{
|
{
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update...
|
PA_3DProcess(); // Update...
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,19 +1,19 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char som_Texture[12288] _GFX_ALIGN; // Palette: som_Pal
|
extern const unsigned char som_Texture[12288] _GFX_ALIGN; // Palette: som_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short som_Pal[256] _GFX_ALIGN;
|
extern const unsigned short som_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,61 +1,61 @@
|
|||||||
/* This will show the new sprite animation functions !! Yay !
|
/* This will show the new sprite animation functions !! Yay !
|
||||||
Thanks to http://www.reinerstileset.4players.de:1059/englisch.htm and Arog for the sprite ;)
|
Thanks to http://www.reinerstileset.4players.de:1059/englisch.htm and Arog for the sprite ;)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes, only one sprite
|
// Includes, only one sprite
|
||||||
#include <PA9.h>
|
#include <PA9.h>
|
||||||
|
|
||||||
|
|
||||||
// PAGfxConverter Include
|
// PAGfxConverter Include
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
s16 framecount; //Frame count...
|
s16 framecount; //Frame count...
|
||||||
|
|
||||||
|
|
||||||
// Main function
|
// Main function
|
||||||
int main(void) {
|
int main(void) {
|
||||||
// PAlib init
|
// PAlib init
|
||||||
PA_Init();
|
PA_Init();
|
||||||
|
|
||||||
PA_Init3D();
|
PA_Init3D();
|
||||||
PA_Reset3DSprites();
|
PA_Reset3DSprites();
|
||||||
|
|
||||||
PA_LoadDefaultText(1, 0);
|
PA_LoadDefaultText(1, 0);
|
||||||
|
|
||||||
PA_Load3DSpritePal(0, (void*)som_Pal); // Palette....
|
PA_Load3DSpritePal(0, (void*)som_Pal); // Palette....
|
||||||
|
|
||||||
s32 x = 128; s32 y = 96;
|
s32 x = 128; s32 y = 96;
|
||||||
|
|
||||||
PA_3DCreateSprite(0,(void*)som_Texture, 32, 32, TEX_256COL, 0, x, y); // Sprite
|
PA_3DCreateSprite(0,(void*)som_Texture, 32, 32, TEX_256COL, 0, x, y); // Sprite
|
||||||
|
|
||||||
while(1)
|
while(1)
|
||||||
{
|
{
|
||||||
// Animation code...
|
// Animation code...
|
||||||
if(Pad.Newpress.Up) PA_3DStartSpriteAnim(0, 0, 3, 6);
|
if(Pad.Newpress.Up) PA_3DStartSpriteAnim(0, 0, 3, 6);
|
||||||
if(Pad.Newpress.Down) PA_3DStartSpriteAnim(0, 8, 11, 6);
|
if(Pad.Newpress.Down) PA_3DStartSpriteAnim(0, 8, 11, 6);
|
||||||
|
|
||||||
if(Pad.Newpress.Right) {
|
if(Pad.Newpress.Right) {
|
||||||
PA_3DStartSpriteAnim(0, 4, 7, 6);
|
PA_3DStartSpriteAnim(0, 4, 7, 6);
|
||||||
PA_3DSetSpriteHflip(0, 0);
|
PA_3DSetSpriteHflip(0, 0);
|
||||||
}
|
}
|
||||||
if(Pad.Newpress.Left) {
|
if(Pad.Newpress.Left) {
|
||||||
PA_3DStartSpriteAnim(0, 4, 7, 6);
|
PA_3DStartSpriteAnim(0, 4, 7, 6);
|
||||||
PA_3DSetSpriteHflip(0, 1);
|
PA_3DSetSpriteHflip(0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if(!((Pad.Held.Left)||(Pad.Held.Up)||(Pad.Held.Down)||(Pad.Held.Right))) PA_3DSpriteAnimPause(0, 1);
|
if(!((Pad.Held.Left)||(Pad.Held.Up)||(Pad.Held.Down)||(Pad.Held.Right))) PA_3DSpriteAnimPause(0, 1);
|
||||||
|
|
||||||
|
|
||||||
// Moving Code
|
// Moving Code
|
||||||
y += Pad.Held.Down - Pad.Held.Up;
|
y += Pad.Held.Down - Pad.Held.Up;
|
||||||
x += Pad.Held.Right - Pad.Held.Left;
|
x += Pad.Held.Right - Pad.Held.Left;
|
||||||
PA_3DSetSpriteXY(0, x, y);
|
PA_3DSetSpriteXY(0, x, y);
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update 3D...
|
PA_3DProcess(); // Update 3D...
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,19 +1,19 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char explosion_Texture[28672] _GFX_ALIGN; // Palette: explosion_Pal
|
extern const unsigned char explosion_Texture[28672] _GFX_ALIGN; // Palette: explosion_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short explosion_Pal[256] _GFX_ALIGN;
|
extern const unsigned short explosion_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,59 +1,59 @@
|
|||||||
/* This will show the new sprite animation functions !! Yay !
|
/* This will show the new sprite animation functions !! Yay !
|
||||||
Thanks to http://www.reinerstileset.4players.de:1059/englisch.htm and Arog for the sprite ;)
|
Thanks to http://www.reinerstileset.4players.de:1059/englisch.htm and Arog for the sprite ;)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes, only one sprite
|
// Includes, only one sprite
|
||||||
#include <PA9.h>
|
#include <PA9.h>
|
||||||
|
|
||||||
|
|
||||||
// PAGfxConverter Include
|
// PAGfxConverter Include
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
s16 framecount; //Frame count...
|
s16 framecount; //Frame count...
|
||||||
const unsigned char explosion[28672] __attribute__ ((aligned (4)));
|
const unsigned char explosion[28672] __attribute__ ((aligned (4)));
|
||||||
|
|
||||||
// Main function
|
// Main function
|
||||||
int main(void) {
|
int main(void) {
|
||||||
// PAlib init
|
// PAlib init
|
||||||
PA_Init();
|
PA_Init();
|
||||||
|
|
||||||
PA_Init3D();
|
PA_Init3D();
|
||||||
PA_Reset3DSprites();
|
PA_Reset3DSprites();
|
||||||
|
|
||||||
PA_LoadDefaultText(0, 1);
|
PA_LoadDefaultText(0, 1);
|
||||||
|
|
||||||
// Load the sprite palette,
|
// Load the sprite palette,
|
||||||
PA_Load3DSpritePal(0, // Palette number
|
PA_Load3DSpritePal(0, // Palette number
|
||||||
(void*)explosion_Pal); // Palette name
|
(void*)explosion_Pal); // Palette name
|
||||||
|
|
||||||
// Here, we'll load a few similar sprites sprite to animate... at different speed
|
// Here, we'll load a few similar sprites sprite to animate... at different speed
|
||||||
PA_3DCreateSprite(0,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 32, 96);
|
PA_3DCreateSprite(0,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 32, 96);
|
||||||
PA_3DCreateSprite(1,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 96, 96);
|
PA_3DCreateSprite(1,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 96, 96);
|
||||||
PA_3DCreateSprite(2,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 160, 96);
|
PA_3DCreateSprite(2,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 160, 96);
|
||||||
PA_3DCreateSprite(3,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 224, 96);
|
PA_3DCreateSprite(3,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 224, 96);
|
||||||
|
|
||||||
// First animation will be normal
|
// First animation will be normal
|
||||||
PA_3DStartSpriteAnim(0, // sprite number
|
PA_3DStartSpriteAnim(0, // sprite number
|
||||||
0, // first frame is 0
|
0, // first frame is 0
|
||||||
6, // last frame is 3, since we have 4 frames...
|
6, // last frame is 3, since we have 4 frames...
|
||||||
5); // Speed, set to 5 frames per second
|
5); // Speed, set to 5 frames per second
|
||||||
|
|
||||||
// Extended animations for the rest
|
// Extended animations for the rest
|
||||||
PA_3DStartSpriteAnimEx(1, 0, 6, 5, ANIM_ONESHOT); // just play it once...
|
PA_3DStartSpriteAnimEx(1, 0, 6, 5, ANIM_ONESHOT); // just play it once...
|
||||||
PA_3DStartSpriteAnimEx(2, 0, 6, 5, ANIM_UPDOWN, -1); // back and forth, infinite number of times
|
PA_3DStartSpriteAnimEx(2, 0, 6, 5, ANIM_UPDOWN, -1); // back and forth, infinite number of times
|
||||||
PA_3DStartSpriteAnimEx(3, 0, 6, 5, ANIM_LOOP, 5); // Play it 5 times
|
PA_3DStartSpriteAnimEx(3, 0, 6, 5, ANIM_LOOP, 5); // Play it 5 times
|
||||||
|
|
||||||
PA_OutputSimpleText(0, 0, 6, "Infinite");
|
PA_OutputSimpleText(0, 0, 6, "Infinite");
|
||||||
PA_OutputSimpleText(0, 8, 7, "OneShot");
|
PA_OutputSimpleText(0, 8, 7, "OneShot");
|
||||||
PA_OutputSimpleText(0, 16, 6, " UpDown");
|
PA_OutputSimpleText(0, 16, 6, " UpDown");
|
||||||
PA_OutputSimpleText(0, 24, 7, "5 Times");
|
PA_OutputSimpleText(0, 24, 7, "5 Times");
|
||||||
|
|
||||||
while(1)
|
while(1)
|
||||||
{
|
{
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess();
|
PA_3DProcess();
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,25 +1,25 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // Palette: mollusk_Pal
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // Palette: mollusk_Pal
|
||||||
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // Palette: AnarX_Pal
|
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // Palette: AnarX_Pal
|
||||||
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // Palette: Abrexxes_Pal
|
||||||
extern const unsigned char pasplash_Texture[65536] _GFX_ALIGN; // Palette: pasplash_Pal
|
extern const unsigned char pasplash_Texture[65536] _GFX_ALIGN; // Palette: pasplash_Pal
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
extern const unsigned short mollusk_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
extern const unsigned short AnarX_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
extern const unsigned short Abrexxes_Pal[256] _GFX_ALIGN;
|
||||||
extern const unsigned short pasplash_Pal[256] _GFX_ALIGN;
|
extern const unsigned short pasplash_Pal[256] _GFX_ALIGN;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,73 +1,73 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[4];
|
u16 gfx[4];
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : Alpha");
|
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : Alpha");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_256COL ); // Texture Format
|
TEX_256COL ); // Texture Format
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_256COL);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_256COL);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_256COL);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_256COL);
|
||||||
gfx[3] = PA_3DCreateTex((void*)pasplash_Texture, 256, 256, TEX_256COL);
|
gfx[3] = PA_3DCreateTex((void*)pasplash_Texture, 256, 256, TEX_256COL);
|
||||||
|
|
||||||
// Load the Palettes !
|
// Load the Palettes !
|
||||||
PA_Load3DSpritePal(0, // Slot
|
PA_Load3DSpritePal(0, // Slot
|
||||||
(void*)mollusk_Pal); // Palette
|
(void*)mollusk_Pal); // Palette
|
||||||
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
|
||||||
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
|
||||||
PA_Load3DSpritePal(3, (void*)pasplash_Pal);
|
PA_Load3DSpritePal(3, (void*)pasplash_Pal);
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette, unused in 16bit...
|
0, // Palette, unused in 16bit...
|
||||||
32, 32); // X, Y SPRITE CENTER !
|
32, 32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 64, 64);
|
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 64, 64);
|
||||||
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 96, 96);
|
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 96, 96);
|
||||||
PA_3DCreateSpriteFromTex(3, gfx[3], 256, 256, 3, 128, 96);
|
PA_3DCreateSpriteFromTex(3, gfx[3], 256, 256, 3, 128, 96);
|
||||||
PA_3DSetSpritePrio(3, 800);
|
PA_3DSetSpritePrio(3, 800);
|
||||||
|
|
||||||
// Different alpha levels for the 3 sprites
|
// Different alpha levels for the 3 sprites
|
||||||
PA_3DSetSpriteAlpha(0, 15);
|
PA_3DSetSpriteAlpha(0, 15);
|
||||||
PA_3DSetSpriteAlpha(1, 10);
|
PA_3DSetSpriteAlpha(1, 10);
|
||||||
PA_3DSetSpriteAlpha(2, 5);
|
PA_3DSetSpriteAlpha(2, 5);
|
||||||
PA_3DSetSpriteAlpha(2, 16);
|
PA_3DSetSpriteAlpha(2, 16);
|
||||||
|
|
||||||
u8 i;
|
u8 i;
|
||||||
for(i = 0; i < 4; i++) PA_3DSetSpritePolyID(i, i); // Set a different polyID for each sprite (0-63 values)
|
for(i = 0; i < 4; i++) PA_3DSetSpritePolyID(i, i); // Set a different polyID for each sprite (0-63 values)
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,54 +1,54 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 0, 6, "Touch one of the screen corners to move the sprite corners...");
|
PA_OutputSimpleText(1, 0, 6, "Touch one of the screen corners to move the sprite corners...");
|
||||||
|
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSprite(0, // Sprite number
|
PA_3DCreateSprite(0, // Sprite number
|
||||||
(void*)mollusk_Texture,
|
(void*)mollusk_Texture,
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_16BITS,
|
TEX_16BITS,
|
||||||
0, // Palette, unused in 16bit...
|
0, // Palette, unused in 16bit...
|
||||||
128, 96); // X, Y SPRITE CENTER !
|
128, 96); // X, Y SPRITE CENTER !
|
||||||
|
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
if(Stylus.Held) {
|
if(Stylus.Held) {
|
||||||
if((Stylus.X < 128)&&(Stylus.Y < 96)) PA_3DSetSpriteTopLeft(0, Stylus.X - (128-32), Stylus.Y - (96-32)); // Top left corner change
|
if((Stylus.X < 128)&&(Stylus.Y < 96)) PA_3DSetSpriteTopLeft(0, Stylus.X - (128-32), Stylus.Y - (96-32)); // Top left corner change
|
||||||
if((Stylus.X > 128)&&(Stylus.Y < 96)) PA_3DSetSpriteTopRight(0, Stylus.X - (128+32), Stylus.Y - (96-32)); // Top left corner change
|
if((Stylus.X > 128)&&(Stylus.Y < 96)) PA_3DSetSpriteTopRight(0, Stylus.X - (128+32), Stylus.Y - (96-32)); // Top left corner change
|
||||||
if((Stylus.X < 128)&&(Stylus.Y > 96)) PA_3DSetSpriteBottomLeft(0, Stylus.X - (128-32), Stylus.Y - (96+32)); // Top left corner change
|
if((Stylus.X < 128)&&(Stylus.Y > 96)) PA_3DSetSpriteBottomLeft(0, Stylus.X - (128-32), Stylus.Y - (96+32)); // Top left corner change
|
||||||
if((Stylus.X > 128)&&(Stylus.Y > 96)) PA_3DSetSpriteBottomRight(0, Stylus.X - (128+32), Stylus.Y - (96+32)); // Top left corner change
|
if((Stylus.X > 128)&&(Stylus.Y > 96)) PA_3DSetSpriteBottomRight(0, Stylus.X - (128+32), Stylus.Y - (96+32)); // Top left corner change
|
||||||
}
|
}
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,21 +1,21 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk0_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk0_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char mollusk1_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk1_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char mollusk2_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk2_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char mollusk3_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk3_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,53 +1,53 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0, Init 3D...
|
PA_Init3D(); // Uses Bg0, Init 3D...
|
||||||
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
PA_Reset3DSprites(); // Init or Reset 3D Sprites
|
||||||
|
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 0, 8, "Touch to deform ^^ Doesn't look as good as expected though");
|
PA_OutputSimpleText(1, 0, 8, "Touch to deform ^^ Doesn't look as good as expected though");
|
||||||
|
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSprite(0, (void*)mollusk0_Texture,64, 64, TEX_16BITS, 0, 128-32, 96-32); // X, Y SPRITE CENTER !
|
PA_3DCreateSprite(0, (void*)mollusk0_Texture,64, 64, TEX_16BITS, 0, 128-32, 96-32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSprite(1, (void*)mollusk1_Texture,64, 64, TEX_16BITS, 0, 128+32, 96-32); // X, Y SPRITE CENTER !
|
PA_3DCreateSprite(1, (void*)mollusk1_Texture,64, 64, TEX_16BITS, 0, 128+32, 96-32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSprite(2, (void*)mollusk2_Texture,64, 64, TEX_16BITS, 0, 128-32, 96+32); // X, Y SPRITE CENTER !
|
PA_3DCreateSprite(2, (void*)mollusk2_Texture,64, 64, TEX_16BITS, 0, 128-32, 96+32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSprite(3, (void*)mollusk3_Texture,64, 64, TEX_16BITS, 0, 128+32, 96+32); // X, Y SPRITE CENTER !
|
PA_3DCreateSprite(3, (void*)mollusk3_Texture,64, 64, TEX_16BITS, 0, 128+32, 96+32); // X, Y SPRITE CENTER !
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
if((Stylus.Held)) { // in the center part
|
if((Stylus.Held)) { // in the center part
|
||||||
PA_3DSetSpriteBottomRight(0, Stylus.X - 128, Stylus.Y - 96);
|
PA_3DSetSpriteBottomRight(0, Stylus.X - 128, Stylus.Y - 96);
|
||||||
PA_3DSetSpriteBottomLeft(1, Stylus.X - 128, Stylus.Y - 96);
|
PA_3DSetSpriteBottomLeft(1, Stylus.X - 128, Stylus.Y - 96);
|
||||||
PA_3DSetSpriteTopRight(2, Stylus.X - 128, Stylus.Y - 96);
|
PA_3DSetSpriteTopRight(2, Stylus.X - 128, Stylus.Y - 96);
|
||||||
PA_3DSetSpriteTopLeft(3, Stylus.X - 128, Stylus.Y - 96);
|
PA_3DSetSpriteTopLeft(3, Stylus.X - 128, Stylus.Y - 96);
|
||||||
}
|
}
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,54 +1,54 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0
|
PA_Init3D(); // Uses Bg0
|
||||||
PA_Reset3DSprites();
|
PA_Reset3DSprites();
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(0, 1);
|
PA_LoadDefaultText(0, 1);
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 0, 6, "Move the Sprite with the stylus");
|
PA_OutputSimpleText(1, 0, 6, "Move the Sprite with the stylus");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit sprites in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit sprites in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
|
||||||
|
|
||||||
// Create 4 sprites for the different flips......
|
// Create 4 sprites for the different flips......
|
||||||
PA_3DCreateSpriteFromTex(0, gfx[0], 64, 64, 0, 80, 48); // X, Y SPRITE CENTER !
|
PA_3DCreateSpriteFromTex(0, gfx[0], 64, 64, 0, 80, 48); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(1, gfx[0], 64, 64, 0, 80+96, 48); // X, Y SPRITE CENTER !
|
PA_3DCreateSpriteFromTex(1, gfx[0], 64, 64, 0, 80+96, 48); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(2, gfx[0], 64, 64, 0, 80, 80+64); // X, Y SPRITE CENTER !
|
PA_3DCreateSpriteFromTex(2, gfx[0], 64, 64, 0, 80, 80+64); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(3, gfx[0], 64, 64, 0, 80+96, 80+64); // X, Y SPRITE CENTER !
|
PA_3DCreateSpriteFromTex(3, gfx[0], 64, 64, 0, 80+96, 80+64); // X, Y SPRITE CENTER !
|
||||||
|
|
||||||
// Set the flips
|
// Set the flips
|
||||||
PA_3DSetSpriteHflip(0, 0); PA_3DSetSpriteVflip(0, 0);
|
PA_3DSetSpriteHflip(0, 0); PA_3DSetSpriteVflip(0, 0);
|
||||||
PA_3DSetSpriteHflip(1, 1); PA_3DSetSpriteVflip(1, 0);
|
PA_3DSetSpriteHflip(1, 1); PA_3DSetSpriteVflip(1, 0);
|
||||||
PA_3DSetSpriteHflip(2, 0); PA_3DSetSpriteVflip(2, 1);
|
PA_3DSetSpriteHflip(2, 0); PA_3DSetSpriteVflip(2, 1);
|
||||||
PA_3DSetSpriteHflip(3, 1); PA_3DSetSpriteVflip(3, 1);
|
PA_3DSetSpriteHflip(3, 1); PA_3DSetSpriteVflip(3, 1);
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../../Makefile_example
|
include ../../../../Makefile_example
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,56 +1,56 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0
|
PA_Init3D(); // Uses Bg0
|
||||||
PA_Reset3DSprites();
|
PA_Reset3DSprites();
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(0, 1);
|
PA_LoadDefaultText(0, 1);
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 6, "Touch the screen to resize !");
|
PA_OutputSimpleText(1, 2, 6, "Touch the screen to resize !");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
|
||||||
|
|
||||||
// Create sprite...
|
// Create sprite...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette
|
0, // Palette
|
||||||
128, 96); // X, Y SPRITE CENTER !
|
128, 96); // X, Y SPRITE CENTER !
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
if(Stylus.Held){ // Resize if held...
|
if(Stylus.Held){ // Resize if held...
|
||||||
if(Stylus.X >= 128) PA_3DSetSpriteWidth(0, (Stylus.X-128)*2);
|
if(Stylus.X >= 128) PA_3DSetSpriteWidth(0, (Stylus.X-128)*2);
|
||||||
else PA_3DSetSpriteWidth(0, (128-Stylus.X)*2);
|
else PA_3DSetSpriteWidth(0, (128-Stylus.X)*2);
|
||||||
if(Stylus.Y >= 96) PA_3DSetSpriteHeight(0, (Stylus.Y-96)*2);
|
if(Stylus.Y >= 96) PA_3DSetSpriteHeight(0, (Stylus.Y-96)*2);
|
||||||
else PA_3DSetSpriteHeight(0, (96-Stylus.Y)*2);
|
else PA_3DSetSpriteHeight(0, (96-Stylus.Y)*2);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../../Makefile_example
|
include ../../../../Makefile_example
|
||||||
|
@ -1,20 +1,20 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,64 +1,64 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0
|
PA_Init3D(); // Uses Bg0
|
||||||
PA_Reset3DSprites();
|
PA_Reset3DSprites();
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(0, 1);
|
PA_LoadDefaultText(0, 1);
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 6, "3D Sprite Rotation !");
|
PA_OutputSimpleText(1, 2, 6, "3D Sprite Rotation !");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
|
||||||
|
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette
|
0, // Palette
|
||||||
32, 32); // X, Y SPRITE CENTER !
|
32, 32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 0, 96, 96);
|
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 0, 96, 96);
|
||||||
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 0, 160, 96+64);
|
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 0, 160, 96+64);
|
||||||
|
|
||||||
u16 rot = 0;
|
u16 rot = 0;
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
rot += 4; // add to angle...
|
rot += 4; // add to angle...
|
||||||
rot &= 511; // limit range to 0-511...
|
rot &= 511; // limit range to 0-511...
|
||||||
|
|
||||||
PA_3DSetSpriteRotate(0, rot); // Sprite, angle (0-511)
|
PA_3DSetSpriteRotate(0, rot); // Sprite, angle (0-511)
|
||||||
PA_3DSetSpriteRotate(1, -rot); // Other way around
|
PA_3DSetSpriteRotate(1, -rot); // Other way around
|
||||||
PA_3DSetSpriteRotate(2, rot*2); // Twice as fast
|
PA_3DSetSpriteRotate(2, rot*2); // Twice as fast
|
||||||
|
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../../../Makefile_example
|
include ../../../../Makefile_example
|
||||||
|
@ -1,20 +1,20 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,64 +1,64 @@
|
|||||||
/*
|
/*
|
||||||
// 3DCreateSprite
|
// 3DCreateSprite
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0
|
PA_Init3D(); // Uses Bg0
|
||||||
PA_Reset3DSprites();
|
PA_Reset3DSprites();
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(0, 1);
|
PA_LoadDefaultText(0, 1);
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 6, "3D Sprite Rotations Revisited ^^");
|
PA_OutputSimpleText(1, 2, 6, "3D Sprite Rotations Revisited ^^");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
|
||||||
|
|
||||||
|
|
||||||
// Create 3 sprites...
|
// Create 3 sprites...
|
||||||
PA_3DCreateSpriteFromTex(0, // Sprite number
|
PA_3DCreateSpriteFromTex(0, // Sprite number
|
||||||
gfx[0], // Gfx...
|
gfx[0], // Gfx...
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette
|
0, // Palette
|
||||||
32, 32); // X, Y SPRITE CENTER !
|
32, 32); // X, Y SPRITE CENTER !
|
||||||
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 0, 96, 96);
|
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 0, 96, 96);
|
||||||
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 0, 160, 96+64);
|
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 0, 160, 96+64);
|
||||||
|
|
||||||
u16 rot = 0;
|
u16 rot = 0;
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
rot += 4; // add to angle...
|
rot += 4; // add to angle...
|
||||||
rot &= 511; // limit range to 0-511...
|
rot &= 511; // limit range to 0-511...
|
||||||
// if(Stylus.Held) PA_3DSetSpriteXY(0, Stylus.X, Stylus.Y);
|
// if(Stylus.Held) PA_3DSetSpriteXY(0, Stylus.X, Stylus.Y);
|
||||||
|
|
||||||
PA_3DSetSpriteRotateX(0, rot); // Xrot
|
PA_3DSetSpriteRotateX(0, rot); // Xrot
|
||||||
PA_3DSetSpriteRotateY(1, rot); // Yrot
|
PA_3DSetSpriteRotateY(1, rot); // Yrot
|
||||||
PA_3DSetSpriteRotateXYZ(2, rot, rot, rot); // Let's do triple rotation and see what it does ^^
|
PA_3DSetSpriteRotateXYZ(2, rot, rot, rot); // Let's do triple rotation and see what it does ^^
|
||||||
|
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update sprites
|
PA_3DProcess(); // Update sprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
@ -1 +1 @@
|
|||||||
include ../../Makefile_example
|
include ../../Makefile_example
|
||||||
|
@ -1,20 +1,20 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Sprites:
|
// Sprites:
|
||||||
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char mollusk_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char AnarX_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // 16bit texture
|
extern const unsigned char Abrexxes_Texture[4096] _GFX_ALIGN; // 16bit texture
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,89 +1,89 @@
|
|||||||
/*
|
/*
|
||||||
// 3D Sprite Moving example...
|
// 3D Sprite Moving example...
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h> // Include for PA_Lib
|
#include <PA9.h> // Include for PA_Lib
|
||||||
|
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
#define N_SPRITES 128 // Number of sprites in the example
|
#define N_SPRITES 128 // Number of sprites in the example
|
||||||
|
|
||||||
u16 gfx[3];
|
u16 gfx[3];
|
||||||
|
|
||||||
typedef struct{
|
typedef struct{
|
||||||
s32 x, y, vx, vy;
|
s32 x, y, vx, vy;
|
||||||
} spritepos;
|
} spritepos;
|
||||||
spritepos sprites[1024]; // Let's manage the sprite positions ^^
|
spritepos sprites[1024]; // Let's manage the sprite positions ^^
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Function: main()
|
// Function: main()
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
PA_Init(); // Initializes PA_Lib
|
PA_Init(); // Initializes PA_Lib
|
||||||
|
|
||||||
PA_Init3D(); // Uses Bg0
|
PA_Init3D(); // Uses Bg0
|
||||||
PA_Reset3DSprites();
|
PA_Reset3DSprites();
|
||||||
|
|
||||||
// Initialise the text system on the top screen
|
// Initialise the text system on the top screen
|
||||||
PA_LoadDefaultText(0, 1);
|
PA_LoadDefaultText(0, 1);
|
||||||
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 6, " 3d Sprite Example, 1024 64x64sprites resized to 16x16 and moving around !");
|
PA_OutputSimpleText(1, 2, 6, " 3d Sprite Example, 1024 64x64sprites resized to 16x16 and moving around !");
|
||||||
|
|
||||||
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
|
||||||
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
TEX_16BITS ); // Texture Format
|
TEX_16BITS ); // Texture Format
|
||||||
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
|
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
|
||||||
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
|
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
|
||||||
|
|
||||||
s32 i;
|
s32 i;
|
||||||
u16 angle;
|
u16 angle;
|
||||||
for(i = 0; i < N_SPRITES; i++) {
|
for(i = 0; i < N_SPRITES; i++) {
|
||||||
sprites[i].x = ((i&31)<<4);
|
sprites[i].x = ((i&31)<<4);
|
||||||
sprites[i].y = ((i>>5)<<4)-32;
|
sprites[i].y = ((i>>5)<<4)-32;
|
||||||
PA_3DCreateSpriteFromTex(i, // Sprite number
|
PA_3DCreateSpriteFromTex(i, // Sprite number
|
||||||
gfx[PA_Rand()%3], // Gfx, random one :p
|
gfx[PA_Rand()%3], // Gfx, random one :p
|
||||||
64, 64, // Width, Height
|
64, 64, // Width, Height
|
||||||
0, // Palette
|
0, // Palette
|
||||||
sprites[i].x, sprites[i].y); // X, Y
|
sprites[i].x, sprites[i].y); // X, Y
|
||||||
PA_3DSetSpriteWidthHeight(i, 16, 16); // Resize to way smaller ^^
|
PA_3DSetSpriteWidthHeight(i, 16, 16); // Resize to way smaller ^^
|
||||||
angle = PA_Rand()&511; // random angle
|
angle = PA_Rand()&511; // random angle
|
||||||
sprites[i].vx = PA_Cos(angle)>>7;
|
sprites[i].vx = PA_Cos(angle)>>7;
|
||||||
sprites[i].vy = -PA_Sin(angle)>>7;
|
sprites[i].vy = -PA_Sin(angle)>>7;
|
||||||
}
|
}
|
||||||
|
|
||||||
PA_SwitchScreens(); // Put the 3D on top
|
PA_SwitchScreens(); // Put the 3D on top
|
||||||
|
|
||||||
PA_SetKeyboardScreen(1); // Top screen
|
PA_SetKeyboardScreen(1); // Top screen
|
||||||
PA_LoadDefaultKeyboard(1); // Bg 1
|
PA_LoadDefaultKeyboard(1); // Bg 1
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update 3DSprites
|
PA_3DProcess(); // Update 3DSprites
|
||||||
|
|
||||||
PA_KeyboardIn(16, 192-104); // Scroll in
|
PA_KeyboardIn(16, 192-104); // Scroll in
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
|
|
||||||
for(i = 0; i < N_SPRITES; i++){ // Move them around and change speed if touches screen
|
for(i = 0; i < N_SPRITES; i++){ // Move them around and change speed if touches screen
|
||||||
sprites[i].x += sprites[i].vx;
|
sprites[i].x += sprites[i].vx;
|
||||||
if(((sprites[i].x <= 8)&&(sprites[i].vx < 0))||((sprites[i].x>=255-8)&&(sprites[i].vx > 0))) sprites[i].vx = -sprites[i].vx;
|
if(((sprites[i].x <= 8)&&(sprites[i].vx < 0))||((sprites[i].x>=255-8)&&(sprites[i].vx > 0))) sprites[i].vx = -sprites[i].vx;
|
||||||
sprites[i].y += sprites[i].vy;
|
sprites[i].y += sprites[i].vy;
|
||||||
if(((sprites[i].y <= 8)&&(sprites[i].vy < 0))||((sprites[i].y>=191-8)&&(sprites[i].vy > 0))) sprites[i].vy = -sprites[i].vy;
|
if(((sprites[i].y <= 8)&&(sprites[i].vy < 0))||((sprites[i].y>=191-8)&&(sprites[i].vy > 0))) sprites[i].vy = -sprites[i].vy;
|
||||||
PA_3DSetSpriteXY(i, sprites[i].x, sprites[i].y); // Set new position
|
PA_3DSetSpriteXY(i, sprites[i].x, sprites[i].y); // Set new position
|
||||||
}
|
}
|
||||||
|
|
||||||
PA_CheckKeyboard();
|
PA_CheckKeyboard();
|
||||||
|
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
PA_3DProcess(); // Update 3DSprites
|
PA_3DProcess(); // Update 3DSprites
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // End of main()
|
} // End of main()
|
||||||
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Backgrounds:
|
// Backgrounds:
|
||||||
extern const PA_BgStruct bg0;
|
extern const PA_BgStruct bg0;
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,17 +1,17 @@
|
|||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
extern const char bg0_Tiles[];
|
extern const char bg0_Tiles[];
|
||||||
extern const char bg0_Map[];
|
extern const char bg0_Map[];
|
||||||
extern const char bg0_Pal[];
|
extern const char bg0_Pal[];
|
||||||
|
|
||||||
const PA_BgStruct bg0 = {
|
const PA_BgStruct bg0 = {
|
||||||
PA_BgNormal,
|
PA_BgNormal,
|
||||||
256, 192,
|
256, 192,
|
||||||
|
|
||||||
bg0_Tiles,
|
bg0_Tiles,
|
||||||
bg0_Map,
|
bg0_Map,
|
||||||
{bg0_Pal},
|
{bg0_Pal},
|
||||||
|
|
||||||
12352,
|
12352,
|
||||||
{1536}
|
{1536}
|
||||||
};
|
};
|
||||||
|
@ -1,27 +1,27 @@
|
|||||||
// Includes
|
// Includes
|
||||||
#include <PA9.h>
|
#include <PA9.h>
|
||||||
|
|
||||||
// Converted using PAGfx
|
// Converted using PAGfx
|
||||||
#include "all_gfx.h"
|
#include "all_gfx.h"
|
||||||
|
|
||||||
int main(){
|
int main(){
|
||||||
PA_Init();
|
PA_Init();
|
||||||
|
|
||||||
PA_LoadDefaultText(1, 0);
|
PA_LoadDefaultText(1, 0);
|
||||||
|
|
||||||
// Load Backgrounds with their palettes !
|
// Load Backgrounds with their palettes !
|
||||||
PA_LoadBackground(0, // screen
|
PA_LoadBackground(0, // screen
|
||||||
3, // background number (0-3)
|
3, // background number (0-3)
|
||||||
&bg0); // Background name, used by PAGfx...
|
&bg0); // Background name, used by PAGfx...
|
||||||
|
|
||||||
PA_OutputSimpleText(1, 2, 10, "Touch the screen to display the color on top screen");
|
PA_OutputSimpleText(1, 2, 10, "Touch the screen to display the color on top screen");
|
||||||
|
|
||||||
// Infinite loop to keep the program running
|
// Infinite loop to keep the program running
|
||||||
while(true){
|
while(true){
|
||||||
PA_OutputText(1, 2, 5, "Palette Color : %d ", PA_EasyBgGetPixel(0, 3, Stylus.X, Stylus.Y)); // Screen, Bg_number, X/Y position
|
PA_OutputText(1, 2, 5, "Palette Color : %d ", PA_EasyBgGetPixel(0, 3, Stylus.X, Stylus.Y)); // Screen, Bg_number, X/Y position
|
||||||
// Returns the palette number (0-255)
|
// Returns the palette number (0-255)
|
||||||
|
|
||||||
PA_SetBgColor(1, PA_EasyBgGetPixelCol(0, 3, Stylus.X, Stylus.Y)); // Same thing, but returns Color value...
|
PA_SetBgColor(1, PA_EasyBgGetPixelCol(0, 3, Stylus.X, Stylus.Y)); // Same thing, but returns Color value...
|
||||||
PA_WaitForVBL();
|
PA_WaitForVBL();
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1 +1 @@
|
|||||||
include ../../../Makefile_example
|
include ../../../Makefile_example
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
// Graphics converted using PAGfx by Mollusk.
|
// Graphics converted using PAGfx by Mollusk.
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"{
|
extern "C"{
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Backgrounds:
|
// Backgrounds:
|
||||||
extern const PA_BgStruct zelda;
|
extern const PA_BgStruct zelda;
|
||||||
|
|
||||||
// Palettes:
|
// Palettes:
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,17 +1,17 @@
|
|||||||
#include <PA_BgStruct.h>
|
#include <PA_BgStruct.h>
|
||||||
|
|
||||||
extern const char zelda_Tiles[];
|
extern const char zelda_Tiles[];
|
||||||
extern const char zelda_Map[];
|
extern const char zelda_Map[];
|
||||||
extern const char zelda_Pal[];
|
extern const char zelda_Pal[];
|
||||||
|
|
||||||
const PA_BgStruct zelda = {
|
const PA_BgStruct zelda = {
|
||||||
PA_BgLarge,
|
PA_BgLarge,
|
||||||
2048, 2048,
|
2048, 2048,
|
||||||
|
|
||||||
zelda_Tiles,
|
zelda_Tiles,
|
||||||
zelda_Map,
|
zelda_Map,
|
||||||
{zelda_Pal},
|
{zelda_Pal},
|
||||||
|
|
||||||
15552,
|
15552,
|
||||||
{131072}
|
{131072}
|
||||||
};
|
};
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user