mirror of
https://github.com/AntonioND/palib.git
synced 2025-06-18 14:45:43 -04:00
61 lines
1.2 KiB
C
61 lines
1.2 KiB
C
/* This will show the new sprite animation functions !! Yay !
|
|
Thanks to http://www.reinerstileset.4players.de:1059/englisch.htm and Arog for the sprite ;)
|
|
*/
|
|
|
|
|
|
// Includes, only one sprite
|
|
#include <PA9.h>
|
|
|
|
|
|
// PAGfxConverter Include
|
|
#include "all_gfx.h"
|
|
|
|
s16 framecount; //Frame count...
|
|
|
|
|
|
// Main function
|
|
int main(void) {
|
|
// PAlib init
|
|
PA_Init();
|
|
|
|
PA_Init3D();
|
|
PA_Reset3DSprites();
|
|
|
|
PA_LoadDefaultText(1, 0);
|
|
|
|
PA_Load3DSpritePal(0, (void*)som_Pal); // Palette....
|
|
|
|
s32 x = 128; s32 y = 96;
|
|
|
|
PA_3DCreateSprite(0,(void*)som_Texture, 32, 32, TEX_256COL, 0, x, y); // Sprite
|
|
|
|
while(1)
|
|
{
|
|
// Animation code...
|
|
if(Pad.Newpress.Up) PA_3DStartSpriteAnim(0, 0, 3, 6);
|
|
if(Pad.Newpress.Down) PA_3DStartSpriteAnim(0, 8, 11, 6);
|
|
|
|
if(Pad.Newpress.Right) {
|
|
PA_3DStartSpriteAnim(0, 4, 7, 6);
|
|
PA_3DSetSpriteHflip(0, 0);
|
|
}
|
|
if(Pad.Newpress.Left) {
|
|
PA_3DStartSpriteAnim(0, 4, 7, 6);
|
|
PA_3DSetSpriteHflip(0, 1);
|
|
}
|
|
|
|
|
|
if(!((Pad.Held.Left)||(Pad.Held.Up)||(Pad.Held.Down)||(Pad.Held.Right))) PA_3DSpriteAnimPause(0, 1);
|
|
|
|
|
|
// Moving Code
|
|
y += Pad.Held.Down - Pad.Held.Up;
|
|
x += Pad.Held.Right - Pad.Held.Left;
|
|
PA_3DSetSpriteXY(0, x, y);
|
|
|
|
PA_WaitForVBL();
|
|
PA_3DProcess(); // Update 3D...
|
|
}
|
|
|
|
return 0;
|
|
} |