palib/examples/Backgrounds/Advanced/GetBgPixel2/gfx/bin/zelda.c
2025-01-06 22:43:23 +00:00

18 lines
239 B
C

#include <PA_BgStruct.h>
extern const char zelda_Tiles[];
extern const char zelda_Map[];
extern const char zelda_Pal[];
const PA_BgStruct zelda = {
PA_BgLarge,
2048, 2048,
zelda_Tiles,
zelda_Map,
{zelda_Pal},
15552,
{131072}
};