mirror of
https://github.com/AntonioND/palib.git
synced 2025-06-18 14:45:43 -04:00
54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
/*
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// 3DCreateSprite
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*/
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// Includes
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#include <PA9.h> // Include for PA_Lib
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#include "all_gfx.h"
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u16 gfx[3];
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// Function: main()
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int main()
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{
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PA_Init(); // Initializes PA_Lib
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PA_Init3D(); // Uses Bg0
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PA_Reset3DSprites();
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// Initialise the text system on the top screen
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PA_LoadDefaultText(0, 1);
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PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
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PA_OutputSimpleText(1, 0, 6, "Move the Sprite with the stylus");
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// First, create the gfx with the corresponding images and sizes. Images converted as 16bit sprites in PAGfx
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gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, 64, 64, TEX_16BITS);
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// Create 4 sprites for the different flips......
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PA_3DCreateSpriteFromTex(0, gfx[0], 64, 64, 0, 80, 48); // X, Y SPRITE CENTER !
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PA_3DCreateSpriteFromTex(1, gfx[0], 64, 64, 0, 80+96, 48); // X, Y SPRITE CENTER !
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PA_3DCreateSpriteFromTex(2, gfx[0], 64, 64, 0, 80, 80+64); // X, Y SPRITE CENTER !
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PA_3DCreateSpriteFromTex(3, gfx[0], 64, 64, 0, 80+96, 80+64); // X, Y SPRITE CENTER !
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// Set the flips
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PA_3DSetSpriteHflip(0, 0); PA_3DSetSpriteVflip(0, 0);
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PA_3DSetSpriteHflip(1, 1); PA_3DSetSpriteVflip(1, 0);
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PA_3DSetSpriteHflip(2, 0); PA_3DSetSpriteVflip(2, 1);
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PA_3DSetSpriteHflip(3, 1); PA_3DSetSpriteVflip(3, 1);
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while(1) {
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PA_WaitForVBL();
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PA_3DProcess(); // Update sprites
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}
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return 0;
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} // End of main()
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