mirror of
https://github.com/AntonioND/palib.git
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57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
/* This will show the new sprite animation functions !! Yay !
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Thanks to http://www.reinerstileset.4players.de:1059/englisch.htm and Arog for the sprite ;)
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*/
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// Includes, only one sprite
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#include <PA9.h>
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// PAGfxConverter Include
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#include "all_gfx.h"
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s16 framecount; //Frame count...
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// Main function
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int main(void) {
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// PAlib init
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PA_Init();
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PA_Init3D(); // Uses Bg0, Init 3D...
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PA_Reset3DSprites(); // Init or Reset 3D Sprites
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PA_LoadDefaultText(1, 0);
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// Load the sprite palette,
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PA_Load3DSpritePal(0, // Palette number
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(void*)explosion_Pal); // Palette name
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// Here, we'll load a few similar sprites sprite to animate... at different speed
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PA_3DCreateSprite(0,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 32, 96);
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PA_3DCreateSprite(1,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 64+32, 96);
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PA_3DCreateSprite(2,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 128+32, 96);
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PA_3DCreateSprite(3,(void*)explosion_Texture, 64, 64, TEX_256COL, 0, 196+32, 96);
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// Start the animation. Once started, it works on its own !
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PA_3DStartSpriteAnim(0, // sprite number
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0, // first frame is 0
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6, // last frame is 3, since we have 4 frames...
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5); // Speed, set to 5 frames per second
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PA_3DStartSpriteAnim(1, 0, 6, 15); // for the second one, speed of 15 fps...
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PA_3DStartSpriteAnim(2, 0, 6, 30); // for the third one, speed of 30 fps...
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PA_3DStartSpriteAnim(3, 0, 6, 60); // for the last one, speed of 60 fps...
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while(1)
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{
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PA_WaitForVBL();
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PA_3DProcess(); // Update...
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}
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return 0;
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} |