palib/examples/3DSprites/Effects/3DAlpha/source/main.c
2025-01-06 22:43:23 +00:00

73 lines
2.0 KiB
C

/*
// 3DCreateSprite
*/
// Includes
#include <PA9.h> // Include for PA_Lib
#include "all_gfx.h"
u16 gfx[4];
// Function: main()
int main()
{
PA_Init(); // Initializes PA_Lib
PA_Init3D(); // Uses Bg0, Init 3D...
PA_Reset3DSprites(); // Init or Reset 3D Sprites
// Initialise the text system on the top screen
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
PA_OutputSimpleText(1, 2, 2, "3DSprites Example : Alpha");
// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
64, 64, // Width, Height
TEX_256COL ); // Texture Format
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_256COL);
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_256COL);
gfx[3] = PA_3DCreateTex((void*)pasplash_Texture, 256, 256, TEX_256COL);
// Load the Palettes !
PA_Load3DSpritePal(0, // Slot
(void*)mollusk_Pal); // Palette
PA_Load3DSpritePal(1, (void*)AnarX_Pal);
PA_Load3DSpritePal(2, (void*)Abrexxes_Pal);
PA_Load3DSpritePal(3, (void*)pasplash_Pal);
// Create 3 sprites...
PA_3DCreateSpriteFromTex(0, // Sprite number
gfx[0], // Gfx...
64, 64, // Width, Height
0, // Palette, unused in 16bit...
32, 32); // X, Y SPRITE CENTER !
PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 1, 64, 64);
PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 2, 96, 96);
PA_3DCreateSpriteFromTex(3, gfx[3], 256, 256, 3, 128, 96);
PA_3DSetSpritePrio(3, 800);
// Different alpha levels for the 3 sprites
PA_3DSetSpriteAlpha(0, 15);
PA_3DSetSpriteAlpha(1, 10);
PA_3DSetSpriteAlpha(2, 5);
PA_3DSetSpriteAlpha(2, 16);
u8 i;
for(i = 0; i < 4; i++) PA_3DSetSpritePolyID(i, i); // Set a different polyID for each sprite (0-63 values)
while(1) {
PA_WaitForVBL();
PA_3DProcess(); // Update sprites
}
return 0;
} // End of main()