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https://github.com/AntonioND/palib.git
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57 lines
1.3 KiB
C
57 lines
1.3 KiB
C
/*
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// 3DCreateSprite
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*/
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// Includes
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#include <PA9.h> // Include for PA_Lib
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#include "all_gfx.h"
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u16 gfx[3];
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// Function: main()
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int main()
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{
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PA_Init(); // Initializes PA_Lib
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PA_Init3D(); // Uses Bg0, Init 3D...
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PA_Reset3DSprites(); // Init or Reset 3D Sprites
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// Initialise the text system on the top screen
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PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
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PA_OutputSimpleText(1, 2, 6, " 3DSprites Example : 16bits");
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// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
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gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
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64, 64, // Width, Height
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TEX_16BITS ); // Texture Format
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gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
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gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
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// Create 3 sprites...
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PA_3DCreateSpriteFromTex(0, // Sprite number
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gfx[0], // Gfx...
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64, 64, // Width, Height
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0, // Palette, unused in 16bit...
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32, 32); // X, Y SPRITE CENTER !
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PA_3DCreateSpriteFromTex(1, gfx[1], 64, 64, 0, 96, 96);
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PA_3DCreateSpriteFromTex(2, gfx[2], 64, 64, 0, 160, 96+64);
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while(1) {
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PA_WaitForVBL();
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PA_3DProcess(); // Update sprites
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}
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return 0;
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} // End of main()
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