mirror of
https://github.com/AntonioND/palib.git
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64 lines
1.3 KiB
C
64 lines
1.3 KiB
C
/*
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// 3DCreateSprite
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*/
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// Includes
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#include <PA9.h> // Include for PA_Lib
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#include "all_gfx.h"
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u16 gfx[3];
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// Function: main()
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int main()
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{
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PA_Init(); // Initializes PA_Lib
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PA_Init3D(); // Uses Bg0, Init 3D...
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PA_Reset3DSprites(); // Init or Reset 3D Sprites
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// Initialise the text system on the top screen
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PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
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PA_OutputSimpleText(1, 0, 8, "Move 3DSprite to change priority");
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// First, create the gfx with the corresponding images and sizes. Images converted as 256colors textures in PAGfx
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gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
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64, 64, // Width, Height
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TEX_256COL ); // Texture Format
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// Load the Palettes !
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PA_Load3DSpritePal(0, // Slot
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(void*)mollusk_Pal); // Palette
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// Create a few sprites
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PA_3DCreateSpriteFromTex(0, gfx[0], 64, 64, 0, 128, 96);
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u8 i;
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for(i = 0; i < 24; i++){
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PA_3DCreateSpriteFromTex(i+1, gfx[0], 64, 64, 0, 32, i*8);
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PA_3DSetSpritePrio(i+1, 1024 + i*8); // Priority... (default is 1024)
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}
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while(1) {
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if(Stylus.Held) {
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PA_3DSetSpriteXY(0, Stylus.X, Stylus.Y);
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PA_3DSetSpritePrio(0, 1024 + Stylus.Y); // Priority depending on Y position...
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}
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PA_WaitForVBL();
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PA_3DProcess(); // Update sprites
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}
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return 0;
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} // End of main()
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