palib/examples/3DSprites/KeybAnd3D/source/main.c
2025-01-06 22:43:23 +00:00

90 lines
2.4 KiB
C

/*
// 3D Sprite Moving example...
*/
// Includes
#include <PA9.h> // Include for PA_Lib
#include "all_gfx.h"
#define N_SPRITES 128 // Number of sprites in the example
u16 gfx[3];
typedef struct{
s32 x, y, vx, vy;
} spritepos;
spritepos sprites[1024]; // Let's manage the sprite positions ^^
// Function: main()
int main(void)
{
PA_Init(); // Initializes PA_Lib
PA_Init3D(); // Uses Bg0
PA_Reset3DSprites();
// Initialise the text system on the top screen
PA_LoadDefaultText(0, 1);
PA_LoadDefaultText(1, 1); // Initialise the text system on the top screen
PA_OutputSimpleText(1, 2, 6, " 3d Sprite Example, 1024 64x64sprites resized to 16x16 and moving around !");
// First, create the gfx with the corresponding images and sizes. Images converted as 16bit textures in PAGfx
gfx[0] = PA_3DCreateTex((void*)mollusk_Texture, // Texture
64, 64, // Width, Height
TEX_16BITS ); // Texture Format
gfx[1] = PA_3DCreateTex((void*)AnarX_Texture, 64, 64, TEX_16BITS);
gfx[2] = PA_3DCreateTex((void*)Abrexxes_Texture, 64, 64, TEX_16BITS);
s32 i;
u16 angle;
for(i = 0; i < N_SPRITES; i++) {
sprites[i].x = ((i&31)<<4);
sprites[i].y = ((i>>5)<<4)-32;
PA_3DCreateSpriteFromTex(i, // Sprite number
gfx[PA_Rand()%3], // Gfx, random one :p
64, 64, // Width, Height
0, // Palette
sprites[i].x, sprites[i].y); // X, Y
PA_3DSetSpriteWidthHeight(i, 16, 16); // Resize to way smaller ^^
angle = PA_Rand()&511; // random angle
sprites[i].vx = PA_Cos(angle)>>7;
sprites[i].vy = -PA_Sin(angle)>>7;
}
PA_SwitchScreens(); // Put the 3D on top
PA_SetKeyboardScreen(1); // Top screen
PA_LoadDefaultKeyboard(1); // Bg 1
PA_WaitForVBL();
PA_3DProcess(); // Update 3DSprites
PA_KeyboardIn(16, 192-104); // Scroll in
while(1) {
for(i = 0; i < N_SPRITES; i++){ // Move them around and change speed if touches screen
sprites[i].x += sprites[i].vx;
if(((sprites[i].x <= 8)&&(sprites[i].vx < 0))||((sprites[i].x>=255-8)&&(sprites[i].vx > 0))) sprites[i].vx = -sprites[i].vx;
sprites[i].y += sprites[i].vy;
if(((sprites[i].y <= 8)&&(sprites[i].vy < 0))||((sprites[i].y>=191-8)&&(sprites[i].vy > 0))) sprites[i].vy = -sprites[i].vy;
PA_3DSetSpriteXY(i, sprites[i].x, sprites[i].y); // Set new position
}
PA_CheckKeyboard();
PA_WaitForVBL();
PA_3DProcess(); // Update 3DSprites
}
return 0;
} // End of main()