* Fix remounting SD card
* Fix SD label whitespace trimming
It was cutting at the first space, not the last one
Also clean up the function calls, `&sdLabel[0]` is the same thing as `sdLabel`
* Improve dumping menu, add metadata dumping
* Use `NONE` as fallback DS save instead of `UNK`
Matches GM9 for my DSTT and バトル&ゲット:ポケモンタイピングDS
* Fix metadata check for NAND save
* Update translations
Adds German and Simplified Chinese and credits to the README
* Add warning when changing language without NitroFS
* Add separate plural and non-plural strings
* Add hu-HU, it-IT, update other translations
Also adds a few missing letters to the font
* Update translator credits
Adds Russian and French (only partially complete) and a Kana only Japanese translation cause the Kanji font is kinda hard to read, it still has the proper one so you can choose either
Kanji are from k6x8 from littlelimit.net, so added that to the credits (I hope I credited that right), the rest are from nds-bootstrap with minor edits (and more major edits to Arabic)
- Allocate enough space for byte sizes
- Pass size to 'bytes' count
- Check lang ini not font path for lang reload
- Use 24 hour with 0 instead of space for filename date
* Only check if 3DS in DSi mode
* Fix reading GBA cart info
* Don't do & on the arrays for the GBA info
I don't think it was breaking anything to do that? but it's not needed and I think it might be wrong somehow or other
GBATEK says 82 MB RW section but now how much is save, nocash said 66 MB is save(?) on nesdev, but then melonDS makes a 64 MB save, since melonDS seems to work I'm just going to lower this to 64 MB incase going further can cause trouble.
This doesn't seem to fully fix Face Training, but it might help?
Force push because I decided to undo disabling face training saves so it can still be tested
Technically this is actually more accurate, however it makes the dump not match a 'clean' dump (and there couldn't be a 'clean' dump like this as the save will always vary)
It now tries to dump, but the rest of the dump is garbage. It tries the save too, but I think that's also garbage.
This breaks some things that worked before, marked with TODOs. I'll fix them once NAND works.