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Fix NAND ROM dumping
yes. it was literally the 'random' number.
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@ -72,8 +72,7 @@ static u32 secureArea[CARD_SECURE_AREA_SIZE/sizeof(u32)] = {0};
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static const u8 cardSeedBytes[] = {0xE8, 0x4D, 0x5A, 0xB1, 0x17, 0x8F, 0x99, 0xD5};
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static u32 getRandomNumber(void) {
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return 4; // chosen by fair dice roll.
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// guaranteed to be random.
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return rand();
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}
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static void decryptSecureArea (u32 gameCode, u32* secureArea, int iCardDevice)
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