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Remove unused non-functional BBDX code from auxspi
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@ -268,10 +268,6 @@ void auxspi_disable_extra(auxspi_extra extra)
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case AUXSPI_INFRARED:
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auxspi_disable_infrared_core();
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break;
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case AUXSPI_BBDX:
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// TODO:
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auxspi_disable_big_protection();
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break;
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case AUXSPI_BLUETOOTH:
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// TODO
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//auxspi_disable_bluetooth();
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@ -355,15 +351,6 @@ auxspi_extra auxspi_has_extra()
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u8 size1 = auxspi_save_size_log_2();
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if (size1 > 0)
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return AUXSPI_DEFAULT;
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#if 0
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// EXPERIMENTAL: verify that flash cards do not answer with the same signature!
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// Look for BBDX (which always returns "ff" on every command)
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uint32 jedec = auxspi_save_jedec_id(); // 9f
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//int8 sr = auxspi_save_status_register(); // 05
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if (jedec == 0x00ffffff)
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return AUXSPI_BBDX;
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#endif
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// TODO: add support for Pokemon Typing DS (as soon as we figure out how)
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@ -38,20 +38,12 @@
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// Games known to use this hardware:
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// - Personal Trainer: Walking (aka Laufrhytmus DS, Walk With Me, ...)
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// - Pokemon HeartGold/SoulSilver/Black/White
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// AUXSPI_BBDX: A game with what seems to be an extra protection against reading
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// out the chip. Exclusively found on Band Brothers DX.
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// AUXSPI_BLUETOOTH: A game with a Bluetooth transceiver. The only game using this
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// hardware is Pokemon Typing DS.
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//
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// NOTE: This library does *not* support BBDX (I do have the game, but did not find the
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// time to reverse engineer this; besides, a separate homebrew for this game already exists),
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// and also *not* BLUETOOTH (the game is Japan-only, and I am from Europe. Plus I can't
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// read Japanese. And it is unlikely that this game will ever make it here.)
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//
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typedef enum {
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AUXSPI_DEFAULT,
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AUXSPI_INFRARED,
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AUXSPI_BBDX,
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AUXSPI_BLUETOOTH,
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AUXSPI_FLASH_CARD = 999
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} auxspi_extra;
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