Antonio Niño Díaz
c0d41eabff
doc: library: Increase version to 0.11.0
2024-03-02 14:21:47 +00:00
Antonio Niño Díaz
9c62fbf0f2
docs: Update changelog
2024-03-02 13:20:53 +00:00
Antonio Niño Díaz
9c3bb283cc
library: Add note to old text system
2024-03-02 13:14:45 +00:00
Antonio Niño Díaz
3e6af44b1b
examples: Move old text example to text folder
2024-03-02 13:13:28 +00:00
Antonio Niño Díaz
9fd31b81ad
examples: Add example of using rich text from NitroFS
2024-03-02 13:13:28 +00:00
Antonio Niño Díaz
50e14b2c21
library: Add rich text support
...
This support relies on BMFont: https://www.angelcode.com/products/bmfont/
Nitro Engine doesn't support that format directly. Instead, it uses
LibDSF internally: https://github.com/AntonioND/libdsf
2024-03-02 13:07:44 +00:00
Antonio Niño Díaz
951f0f87ca
library: Support autodeleting palettes
...
In many cases the developer doesn't want to keep track of palettes and
materials as two different objects. This is only required if a palette
needs to be shared between multiple materials.
In cases where there a palette is only used by one material, this new
function can be used so that the developer doesn't need to keep track of
the palette object, only the material.
2024-03-02 12:42:31 +00:00
Antonio Niño Díaz
e7fc9f8203
library: Silence warnings of unused variables
2024-03-02 12:42:08 +00:00
Antonio Niño Díaz
a7f8353bac
library: Set sprite size to the texture size it is assigned
...
What most people will want to do is to draw sprites with the same size as
the texture, so do that by default.
2024-02-28 02:50:29 +00:00
Antonio Niño Díaz
3af40682cb
examples: Don't print text when using dual 3D FB mode
...
When using dual 3D DMA mode the console is setup to use memory in the
middle of SUB background VRAM. This is what holds the text that you can see
on the screen.
When switching to FB mode, the console is never reconfigured (when
switching to regular dual 3D mode it is reconfigured). This means that any
printf will write to the middle of background VRAM, which is used as
framebuffer. This will manifest itself as a blue horizontal line in the
middle of the screen.
This patch fixes the examples to not print text when using FB mode.
2024-02-18 01:42:01 +00:00
Antonio Niño Díaz
b00a4f29b8
library: Refactor sprite setup in dual 3D modes
...
Instead of allocating the buffer permanently, only allocate it while the
sprites are setup. Then, free the buffer.
Also, the cache needs to be flushed before doing a DMA copy. This used to
cause black squares on the screen because of some sprite attributes not
being properly copied to OAM.
2024-02-18 01:22:23 +00:00
Antonio Niño Díaz
25fc0bcff3
library: Update usage of GRF libnds functions
2024-02-15 17:49:50 +00:00
Antonio Niño Díaz
83dd805fe8
examples: library: docs: Fix "properties" typo everywhere
...
Function names have also been changed, but this patch adds defines to
preserve compatibility with old names for the time being.
2024-02-05 01:45:14 +00:00
Antonio Niño Díaz
4d0066465e
docs: library: Update version to 0.10.0
2024-01-28 02:35:35 +00:00
Antonio Niño Díaz
91abea3e87
tests: Fix build of LCD depth test example
2024-01-28 02:35:35 +00:00
Antonio Niño Díaz
a44073e9ce
examples: Fix makefile not handling defines correctly
2024-01-28 01:59:05 +00:00
Antonio Niño Díaz
cf12e3d51d
img2ds: Add another deprecation notice
2024-01-28 01:44:50 +00:00
Antonio Niño Díaz
441997c50c
examples: Remove unused files in NFlib template
2024-01-27 19:47:12 +00:00
Antonio Niño Díaz
d432916f0a
examples: Simplify GRF loading example
2024-01-27 19:43:27 +00:00
Antonio Niño Díaz
488f5c7d8f
library: Small style fixes
2024-01-27 19:34:15 +00:00
Antonio Niño Díaz
33f9bd4416
examples: Remove unneeded casts
...
They were needed in older versions of Nitro Engine, but now the functions
that take data arrays expect a void pointer, so casts are not needed.
2024-01-27 19:33:56 +00:00
Antonio Niño Díaz
9ce79478e0
img2ds: Update readme to mention img2ds is deprecated
2024-01-27 18:41:59 +00:00
Antonio Niño Díaz
1a29d63a6d
img2ds: Deprecate tool for regular textures
...
It's unlikely this tool will be removed from the repository, but it's no
longer going to be maintained now that the version of grit included in
BlocksDS has had a few bugs related to NDS textures fixed.
The main purpose for img2ds was to eventually support compressed
textures, but ptexconv already does a good job at it.
2024-01-27 18:39:42 +00:00
Antonio Niño Díaz
83928fd8aa
tests: Use grit instead of img2ds
2024-01-27 18:36:14 +00:00
Antonio Niño Díaz
1c58dd09ed
docs: Update readme
2024-01-27 18:33:03 +00:00
Antonio Niño Díaz
55a53a91dc
examples: Add warnings to BlocksDS makefiles
2024-01-27 18:31:17 +00:00
Antonio Niño Díaz
c037b79af4
examples: Stop using img2ds and switch to grit
...
img2ds is still required for the clear bitmap example because grit doesn't
support the clear depth format.
2024-01-27 18:25:38 +00:00
Antonio Niño Díaz
c8324ca1b9
examples: Migrate 2D examples to grit
2024-01-27 03:35:03 +00:00
Antonio Niño Díaz
1d0b3058aa
examples: Add example of loading GRF files
2024-01-25 18:28:13 +00:00
Antonio Niño Díaz
8e6d64d2d9
library: Disable GRF loading function outside of BlocksDS
...
This isn't supported in devkitPro.
2024-01-25 18:28:07 +00:00
Antonio Niño Díaz
640d2441f6
library: Add helper to load textures in GRF format
2024-01-25 02:42:38 +00:00
Antonio Niño Díaz
fb503d5972
library: Add deprecation notice
2024-01-25 02:05:24 +00:00
Antonio Niño Díaz
5fbe47c7fc
examples: Refactor compressed texture example
...
Add PNG files that get converted to the binary data used by the NDS ROM.
2024-01-22 02:28:51 +00:00
Antonio Niño Díaz
a57af044f4
library: Make some pointers void and const
...
It doesn't make sense to use other types because the modified functions
treat the data as a constant binary blob.
2024-01-22 02:26:57 +00:00
Antonio Niño Díaz
142e1662b6
examples: Clarify Texel 4x4 format example
2024-01-21 17:00:57 +00:00
Antonio Niño Díaz
65b4eb55a3
library: Add alternate functions to load Texel 4x4 textures
...
They can be used to load textures where the 3 chunks are stored as
different files.
2024-01-21 17:00:12 +00:00
Antonio Niño Díaz
0a7db208da
docs: Update doxyfile
2024-01-21 16:20:22 +00:00
Antonio Niño Díaz
bacb1d1811
chore: Remove comments about NE_PolyEnd() being ignored
...
It's not 100% clear that the command is ignored. It's better to remove
the comments unless we're completely sure about it.
2024-01-10 19:28:13 +00:00
Antonio Niño Díaz
eca99150c4
examples: Add simple example of loading models from nitroFS
2024-01-03 00:52:33 +01:00
Antonio Niño Díaz
9a5c6dfa67
library: Use NULL insted of 0 for clarity
2024-01-02 02:49:13 +01:00
Antonio Niño Díaz
e6e27fed0a
library: Remove unnecessary DC_FlushAll()
...
The buffer that is passed to fwrite() is written by the CPU, not by DMA.
It isn't needed to do anything to the cache.
2024-01-02 01:10:42 +01:00
Antonio Niño Díaz
36957b04ab
library: Add warning about screenshot function
2024-01-02 01:09:18 +01:00
Antonio Niño Díaz
53a382e8ac
build: Update BlocksDS makefile
2024-01-02 01:08:10 +01:00
Antonio Niño Díaz
f885f25bfb
tools: Clarify some comments
2024-01-01 03:50:16 +01:00
Antonio Niño Díaz
2ec91e1100
examples: Add missing include
2024-01-01 03:35:34 +01:00
Antonio Niño Díaz
d03ccfddd5
obj2dl: Fix vertical texture coordinate
2024-01-01 03:35:25 +01:00
Antonio Niño Díaz
2d7a71a056
build: Install tools to BlocksDS directory
2023-12-31 02:09:00 +01:00
Antonio Niño Díaz
7cd5d3999c
obj2dl: Improve error message
2023-12-26 23:52:55 +01:00
Antonio Niño Díaz
76dc2f9901
library: Make some small functions static inline
2023-11-17 01:00:40 +01:00
Antonio Niño Díaz
6fde18d712
library: examples: Use stdint.h types
2023-11-17 01:00:40 +01:00