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library: Make some small functions static inline
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@ -101,24 +101,34 @@ void NE_ShininessTableGenerate(NE_ShininessFunction function);
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/// Begins a polygon.
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///
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/// @param mode Type of polygon to draw (GL_TRIANGLE, GL_QUAD...).
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void NE_PolyBegin(int mode);
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static inline void NE_PolyBegin(int mode)
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{
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GFX_BEGIN = mode;
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}
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/// Stops drawing polygons.
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///
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/// This function seems to not be needed for anything.
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void NE_PolyEnd(void);
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static inline void NE_PolyEnd(void)
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{
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GFX_END = 0;
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}
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/// Sets the color for the following vertices.
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///
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/// @param color Color.
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void NE_PolyColor(u32 color);
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static inline void NE_PolyColor(u32 color)
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{
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GFX_COLOR = color;
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}
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/// Set the normal vector for next group of vertices.
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///
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/// @param x (x, y, z) Unit vector (v10).
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/// @param y (x, y, z) Unit vector (v10).
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/// @param z (x, y, z) Unit vector (v10).
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void NE_PolyNormalI(int x, int y, int z);
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static inline void NE_PolyNormalI(int x, int y, int z)
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{
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GFX_NORMAL = NORMAL_PACK(x, y, z);
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}
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/// Set the normal vector for next group of vertices.
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///
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@ -133,7 +143,11 @@ void NE_PolyNormalI(int x, int y, int z);
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/// @param x (x, y, z) Vertex coordinates (v16).
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/// @param y (x, y, z) Vertex coordinates (v16).
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/// @param z (x, y, z) Vertex coordinates (v16).
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void NE_PolyVertexI(int x, int y, int z);
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static inline void NE_PolyVertexI(int x, int y, int z)
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{
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GFX_VERTEX16 = (y << 16) | (x & 0xFFFF);
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GFX_VERTEX16 = (uint32_t)(uint16_t)z;
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}
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/// Send vertex to the GPU.
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///
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@ -152,7 +166,10 @@ void NE_PolyVertexI(int x, int y, int z);
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///
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/// @param u (u, v) Texture coordinates (0 - texturesize).
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/// @param v (u, v) Texture coordinates (0 - texturesize).
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void NE_PolyTexCoord(int u, int v);
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static inline void NE_PolyTexCoord(int u, int v)
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{
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GFX_TEX_COORD = TEXTURE_PACK(inttot16(u), inttot16(v));
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}
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/// Flags for NE_PolyFormat() to enable lights.
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typedef enum {
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@ -231,7 +248,13 @@ void NE_PolyFormat(u32 alpha, u32 id, NE_LightEnum lights,
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/// It only works with opaque or wireframe polygons.
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///
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/// @param value True enables it, false disables it.
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void NE_OutliningEnable(bool value);
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static inline void NE_OutliningEnable(bool value)
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{
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if (value)
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GFX_CONTROL |= GL_OUTLINE;
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else
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GFX_CONTROL &= ~GL_OUTLINE;
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}
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/// Set outlining color for the specified index.
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///
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@ -257,7 +280,13 @@ void NE_ShadingEnable(bool value);
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/// By default, toon shading is selected.
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///
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/// @param value True enables highlight shading, false enables toon shading.
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void NE_ToonHighlightEnable(bool value);
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static inline void NE_ToonHighlightEnable(bool value)
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{
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if (value)
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GFX_CONTROL |= GL_TOON_HIGHLIGHT;
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else
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GFX_CONTROL &= ~GL_TOON_HIGHLIGHT;
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}
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/// Set color and related values of the rear plane.
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///
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@ -296,7 +325,10 @@ void NE_ClearBMPEnable(bool value);
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///
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/// @param x Scroll on the X axis (0 - 255).
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/// @param y Scroll on the Y axis (0 - 255).
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void NE_ClearBMPScroll(u32 x, u32 y);
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static inline void NE_ClearBMPScroll(u32 x, u32 y)
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{
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REG_CLRIMAGE_OFFSET = (x & 0xFF) | ((y & 0xFF) << 8);
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}
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/// Enables fog and sets its parameters.
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///
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@ -320,7 +352,10 @@ void NE_FogEnable(u32 shift, u32 color, u32 alpha, int mass, int depth);
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void NE_FogEnableBackground(bool value);
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/// Disable fog.
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void NE_FogDisable(void);
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static inline void NE_FogDisable(void)
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{
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GFX_CONTROL &= ~(GL_FOG | (15 << 8));
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}
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/// TODO: Function to set value of DISP_1DOT_DEPTH
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@ -8,11 +8,6 @@
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/// @file NEPolygon.c
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void NE_PolyColor(u32 color)
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{
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GFX_COLOR = color;
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}
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void NE_LightOff(int index)
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{
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NE_AssertMinMax(0, index, 3, "Invalid light index %d", index);
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@ -87,32 +82,6 @@ void NE_ShininessTableGenerate(NE_ShininessFunction function)
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GFX_SHININESS = table[i];
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}
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void NE_PolyBegin(int mode)
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{
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GFX_BEGIN = mode;
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}
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void NE_PolyEnd(void)
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{
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GFX_END = 0;
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}
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void NE_PolyNormalI(int x, int y, int z)
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{
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GFX_NORMAL = NORMAL_PACK(x, y, z);
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}
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void NE_PolyVertexI(int x, int y, int z)
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{
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GFX_VERTEX16 = (y << 16) | (x & 0xFFFF);
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GFX_VERTEX16 = (uint32_t)(uint16_t)z;
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}
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void NE_PolyTexCoord(int u, int v)
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{
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GFX_TEX_COORD = TEXTURE_PACK(inttot16(u), inttot16(v));
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}
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void NE_PolyFormat(u32 alpha, u32 id, NE_LightEnum lights,
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NE_CullingEnum culling, NE_OtherFormatEnum other)
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{
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@ -123,14 +92,6 @@ void NE_PolyFormat(u32 alpha, u32 id, NE_LightEnum lights,
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| lights | culling | other;
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}
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void NE_OutliningEnable(bool value)
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{
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if (value)
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GFX_CONTROL |= GL_OUTLINE;
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else
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GFX_CONTROL &= ~GL_OUTLINE;
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}
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void NE_OutliningSetColor(u32 index, u32 color)
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{
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NE_AssertMinMax(0, index, 7, "Invalaid outlining color index %lu", index);
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@ -154,14 +115,6 @@ void NE_ShadingEnable(bool value)
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}
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}
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void NE_ToonHighlightEnable(bool value)
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{
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if (value)
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GFX_CONTROL |= GL_TOON_HIGHLIGHT;
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else
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GFX_CONTROL &= ~GL_TOON_HIGHLIGHT;
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}
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void NE_FogEnable(u32 shift, u32 color, u32 alpha, int mass, int depth)
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{
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NE_FogDisable();
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@ -201,11 +154,6 @@ void NE_FogEnableBackground(bool value)
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GFX_CLEAR_COLOR = ne_clearcolor;
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}
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void NE_FogDisable(void)
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{
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GFX_CONTROL &= ~(GL_FOG | (15 << 8));
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}
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void NE_ClearColorSet(u32 color, u32 alpha, u32 id)
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{
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NE_AssertMinMax(0, alpha, 31, "Invalid alpha value %lu", alpha);
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@ -245,8 +193,3 @@ void NE_ClearBMPEnable(bool value)
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//vramSetBankD(VRAM_D_LCD);
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}
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}
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void NE_ClearBMPScroll(u32 x, u32 y)
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{
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REG_CLRIMAGE_OFFSET = (x & 0xFF) | ((y & 0xFF) << 8);
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}
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