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doc: library: Increase version to 0.11.0
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@ -1,11 +1,11 @@
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Changelog
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=========
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Version 0.DEV (XXXX-XX-XX)
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--------------------------
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Version 0.11.0 (2024-03-02)
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---------------------------
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- Added a rich text system. This allows the user to draw non-monospaced text,
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and it's based on [BMFont](https://www.angelcode.com/products/bmfont/). An
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and it's based on `BMFont <https://www.angelcode.com/products/bmfont/>`_. An
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example has been added to show how to use it to render text. It can render
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text by using one quad per character, or by rendering to a texture which is
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then drawn as a single quad.
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@ -47,7 +47,7 @@ PROJECT_NAME = "Nitro Engine"
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER = 0.10.0
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PROJECT_NUMBER = 0.11.0
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer a
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@ -44,7 +44,7 @@ extern "C" {
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/// Major version of Nitro Engine
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#define NITRO_ENGINE_MAJOR (0)
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/// Minor version of Nitro Engine
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#define NITRO_ENGINE_MINOR (10)
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#define NITRO_ENGINE_MINOR (11)
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/// Patch version of Nitro Engine
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#define NITRO_ENGINE_PATCH (0)
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@ -54,7 +54,7 @@ extern "C" {
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(NITRO_ENGINE_PATCH))
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/// String with the version of Nitro Engine
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#define NITRO_ENGINE_VERSION_STRING "0.10.0"
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#define NITRO_ENGINE_VERSION_STRING "0.11.0"
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/// @}
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@ -1,5 +1,5 @@
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####################
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Nitro Engine v0.10.0
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Nitro Engine v0.11.0
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####################
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Introduction
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@ -22,7 +22,8 @@ Features:
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`ptexconv <https://github.com/Garhoogin/ptexconv>`_).
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- Dual 3D (render 3D to both screens, but at 30 FPS instead of 60 FPS).
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- Functions to render 2D images accelerated by 3D hardware.
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- Basic text system.
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- Text system based on `libDSF <https://github.com/AntonioND/libdsf>`_, which is
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based on `BMFont <https://www.angelcode.com/products/bmfont/>`_.
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- Basic GUI elements like buttons and scrollbars.
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- Basic physic system: Axis-aligned bounding boxes (AABB) only.
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