library: examples: Use stdint.h types

This commit is contained in:
Antonio Niño Díaz 2023-11-17 00:50:01 +01:00
parent ec72c4080d
commit 6fde18d712
23 changed files with 32 additions and 32 deletions

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@ -17,7 +17,7 @@ typedef struct {
quad_t Quad[NUM_QUADS];
uint32 kheld;
uint32_t kheld;
void UpdateQuads(void)
{

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@ -89,7 +89,7 @@ int main(void)
// Refresh keys
scanKeys();
uint32 keys = keysDown();
uint32_t keys = keysDown();
// Modify parameters
if (keys & KEY_UP)

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@ -69,8 +69,8 @@ int main(void)
// Refresh keys
scanKeys();
uint32 keys = keysHeld();
uint32 kdown = keysDown();
uint32_t keys = keysHeld();
uint32_t kdown = keysDown();
printf("\x1b[0;0H"
"Pad: Rotate.\nA: Sine effect.\nB: Noise effect.\n"

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@ -75,8 +75,8 @@ int main(void)
// Refresh keys
scanKeys();
uint32 keys = keysHeld();
uint32 kdown = keysDown();
uint32_t keys = keysHeld();
uint32_t kdown = keysDown();
printf("\x1b[0;0H"
"START: Lock CPU until released\n"

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@ -89,7 +89,7 @@ int main(void)
// Refresh keys
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
printf("\x1b[0;0H"
"Pad: Rotate.\nA: Toon shading.\n"

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@ -106,8 +106,8 @@ int main(void)
// Get keys information
scanKeys();
uint32 keys = keysHeld();
uint32 keys_down = keysDown();
uint32_t keys = keysHeld();
uint32_t keys_down = keysDown();
printf("\x1b[0;0H"
"PAD: Rotate\n"

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@ -61,7 +61,7 @@ int main(void)
NE_WaitForVBL(NE_UPDATE_ANIMATIONS);
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
if (keys & KEY_RIGHT)
NE_ModelRotate(Model,0,2,0);

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@ -104,7 +104,7 @@ int main(void)
NE_WaitForVBL(NE_UPDATE_ANIMATIONS);
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
if (keys & KEY_START)
break;

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@ -89,7 +89,7 @@ int main(void)
NE_WaitForVBL(0);
scanKeys(); //Get keys information...
uint32 keys = keysDown();
uint32_t keys = keysDown();
if (keys & KEY_START)
return 0;

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@ -65,7 +65,7 @@ int main(void)
// Get keys information
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
printf("\x1b[0;0HPad: Rotate.");

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@ -73,7 +73,7 @@ int main(void)
// Get keys information
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
printf("\x1b[0;0HPad: Rotate.");

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@ -73,7 +73,7 @@ int main(void)
NE_WaitForVBL(NE_UPDATE_ANIMATIONS);
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
if (keys & KEY_RIGHT)
NE_ModelRotate(Model,0,2,0);

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@ -79,7 +79,7 @@ int main(void)
NE_WaitForVBL(0);
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
NE_ModelRotate(Model, 0, 2, 1);

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@ -74,7 +74,7 @@ int main(void)
// Refresh keys
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
printf("\x1b[0;0H"
"START: Lock CPU for 20 frames\n"

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@ -93,8 +93,8 @@ int main(void)
// Refresh keys
scanKeys();
uint32 keys = keysHeld();
uint32 kdown = keysDown();
uint32_t keys = keysHeld();
uint32_t kdown = keysDown();
printf("\x1b[0;0H"
"START: Lock CPU until released\n"

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@ -89,7 +89,7 @@ int main(void)
// Get keys information
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
printf("\x1b[0;0HPad: Rotate.");

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@ -63,7 +63,7 @@ int main(void)
// Get keys information
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
printf("\x1b[0;0HPad: Rotate.\nA/B: Move forward/back.");

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@ -17,7 +17,7 @@ int object_touched;
int rotz, roty;
uint32 keys;
uint32_t keys;
void Draw3DScene(void)
{

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@ -224,7 +224,7 @@ int main(void)
// Start processing a new frame after the 2D elements have been updated.
scanKeys();
uint32 keys = keysHeld();
uint32_t keys = keysHeld();
if (keys & KEY_START)
break;

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@ -37,9 +37,9 @@ typedef void (*NE_VoidArgfunc)(void *);
/// Holds information of keys and stylus input for internal use.
typedef struct {
uint32 kdown; ///< Keys that have just been pressed this frame.
uint32 kheld; ///< Keys that are pressed.
uint32 kup; ///< Keys that have just been released this frame.
uint32_t kdown; ///< Keys that have just been pressed this frame.
uint32_t kheld; ///< Keys that are pressed.
uint32_t kup; ///< Keys that have just been released this frame.
touchPosition touch; ///< Touch screen state
} NE_Input;

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@ -154,7 +154,7 @@ int NE_ScreenshotBMP(const char *filename)
NE_write32(&infoheader->ncolors, 0);
// Allow CPU to access VRAM
uint32 vramTemp = 0;
uint32_t vramTemp = 0;
if (NE_CurrentExecutionMode() != NE_ModeSingle3D)
{
vramTemp = vramSetPrimaryBanks(VRAM_A_LCD, VRAM_B_LCD,

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@ -105,7 +105,7 @@ void NE_PolyNormalI(int x, int y, int z)
void NE_PolyVertexI(int x, int y, int z)
{
GFX_VERTEX16 = (y << 16) | (x & 0xFFFF);
GFX_VERTEX16 = (uint32) (uint16) (z);
GFX_VERTEX16 = (uint32_t)(uint16_t)z;
}
void NE_PolyTexCoord(int u, int v)

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@ -82,7 +82,7 @@ static inline void *slot1_to_slot2(void *ptr)
}
static inline void ne_set_material_tex_param(NE_Material *tex,
int sizeX, int sizeY, uint32 *addr,
int sizeX, int sizeY, uint32_t *addr,
GL_TEXTURE_TYPE_ENUM mode, u32 param)
{
NE_AssertPointer(tex, "NULL pointer");
@ -90,7 +90,7 @@ static inline void ne_set_material_tex_param(NE_Material *tex,
NE_Texture[tex->texindex].param =
(ne_tex_raw_size(sizeX) << 20) |
(ne_tex_raw_size(sizeY) << 23) |
(((uint32)addr >> 3) & 0xFFFF) |
(((uint32_t)addr >> 3) & 0xFFFF) |
(mode << 26) | param;
}
@ -650,7 +650,7 @@ void NE_TextureDefragMem(void)
if (!ne_texture_system_inited)
return;
uint32 vramTemp = vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
uint32_t vramTemp = vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
VRAM_D_LCD);
bool ok = false;
@ -672,7 +672,7 @@ void NE_TextureDefragMem(void)
dmaCopy((void*) NE_Texture[i].address, pointer, size);
NE_Texture[i].address = pointer;
NE_Texture[i].param &= 0xFFFF0000;
NE_Texture[i].param |= ((uint32)pointer >> 3) & 0xFFFF;
NE_Texture[i].param |= ((uint32_t)pointer >> 3) & 0xFFFF;
ok = false;
}
}