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docs: Update changelog
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@ -4,8 +4,18 @@ Changelog
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Version 0.DEV (XXXX-XX-XX)
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--------------------------
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- Added a rich text system. This allows the user to draw non-monospaced text,
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and it's based on [BMFont](https://www.angelcode.com/products/bmfont/). An
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example has been added to show how to use it to render text. It can render
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text by using one quad per character, or by rendering to a texture which is
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then drawn as a single quad.
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- Fix "properties" typo. This involves renaming some functions, but compatibilty
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definitions have been added.
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- Update calls to GRF libnds functions after their prototypes have changed.
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- Cleanup setup of dual 3D modes that involve setting up 2D sprites to be used
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as a framebuffer.
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- Now the size of a sprite is set to the size of the material it is assigned. It
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can be modified later as usual.
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Version 0.10.0 (2024-01-28)
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---------------------------
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