docs: Update changelog

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Antonio Niño Díaz 2024-03-02 13:20:36 +00:00
parent 9c3bb283cc
commit 9c62fbf0f2

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@ -4,8 +4,18 @@ Changelog
Version 0.DEV (XXXX-XX-XX)
--------------------------
- Added a rich text system. This allows the user to draw non-monospaced text,
and it's based on [BMFont](https://www.angelcode.com/products/bmfont/). An
example has been added to show how to use it to render text. It can render
text by using one quad per character, or by rendering to a texture which is
then drawn as a single quad.
- Fix "properties" typo. This involves renaming some functions, but compatibilty
definitions have been added.
- Update calls to GRF libnds functions after their prototypes have changed.
- Cleanup setup of dual 3D modes that involve setting up 2D sprites to be used
as a framebuffer.
- Now the size of a sprite is set to the size of the material it is assigned. It
can be modified later as usual.
Version 0.10.0 (2024-01-28)
---------------------------