library: Use NULL insted of 0 for clarity

This commit is contained in:
Antonio Niño Díaz 2024-01-02 02:49:13 +01:00
parent e6e27fed0a
commit 9a5c6dfa67

View File

@ -510,7 +510,7 @@ void NE_InitConsole(void)
// Set BG 0 (3D background) to be a lower priority than BG 1
REG_BG0CNT = BG_PRIORITY(1);
consoleInit(0, 1, BgType_Text4bpp, BgSize_T_256x256, 4, 0, true, true);
consoleInit(NULL, 1, BgType_Text4bpp, BgSize_T_256x256, 4, 0, true, true);
break;
}
@ -534,7 +534,7 @@ void NE_InitConsole(void)
// Tile base 0: 0x06000000 - 0x06001000 (4 KB)
// Map base 8: 0x06004000 - 0x06004800 (2 KB)
vramSetBankC(VRAM_C_MAIN_BG_0x06000000);
consoleInit(0, 1, BgType_Text4bpp, BgSize_T_256x256, 8, 0, true, true);
consoleInit(NULL, 1, BgType_Text4bpp, BgSize_T_256x256, 8, 0, true, true);
// We have just called consoleInit() to initialize the background
// and to load the graphics. The next call to consoleInit() will
@ -578,7 +578,7 @@ void NE_InitConsole(void)
// Nitro Engine uses line 20, located at offset 0x3000 from the
// start of the bank.
vramSetBankI(VRAM_I_SUB_BG_0x06208000);
consoleInit(0, 1, BgType_Text4bpp, BgSize_T_256x256, 23, 2, false, true);
consoleInit(NULL, 1, BgType_Text4bpp, BgSize_T_256x256, 23, 2, false, true);
break;
}