Antonio Niño Díaz
488f5c7d8f
library: Small style fixes
2024-01-27 19:34:15 +00:00
Antonio Niño Díaz
33f9bd4416
examples: Remove unneeded casts
...
They were needed in older versions of Nitro Engine, but now the functions
that take data arrays expect a void pointer, so casts are not needed.
2024-01-27 19:33:56 +00:00
Antonio Niño Díaz
9ce79478e0
img2ds: Update readme to mention img2ds is deprecated
2024-01-27 18:41:59 +00:00
Antonio Niño Díaz
1a29d63a6d
img2ds: Deprecate tool for regular textures
...
It's unlikely this tool will be removed from the repository, but it's no
longer going to be maintained now that the version of grit included in
BlocksDS has had a few bugs related to NDS textures fixed.
The main purpose for img2ds was to eventually support compressed
textures, but ptexconv already does a good job at it.
2024-01-27 18:39:42 +00:00
Antonio Niño Díaz
83928fd8aa
tests: Use grit instead of img2ds
2024-01-27 18:36:14 +00:00
Antonio Niño Díaz
1c58dd09ed
docs: Update readme
2024-01-27 18:33:03 +00:00
Antonio Niño Díaz
55a53a91dc
examples: Add warnings to BlocksDS makefiles
2024-01-27 18:31:17 +00:00
Antonio Niño Díaz
c037b79af4
examples: Stop using img2ds and switch to grit
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img2ds is still required for the clear bitmap example because grit doesn't
support the clear depth format.
2024-01-27 18:25:38 +00:00
Antonio Niño Díaz
c8324ca1b9
examples: Migrate 2D examples to grit
2024-01-27 03:35:03 +00:00
Antonio Niño Díaz
1d0b3058aa
examples: Add example of loading GRF files
2024-01-25 18:28:13 +00:00
Antonio Niño Díaz
8e6d64d2d9
library: Disable GRF loading function outside of BlocksDS
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This isn't supported in devkitPro.
2024-01-25 18:28:07 +00:00
Antonio Niño Díaz
640d2441f6
library: Add helper to load textures in GRF format
2024-01-25 02:42:38 +00:00
Antonio Niño Díaz
fb503d5972
library: Add deprecation notice
2024-01-25 02:05:24 +00:00
Antonio Niño Díaz
5fbe47c7fc
examples: Refactor compressed texture example
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Add PNG files that get converted to the binary data used by the NDS ROM.
2024-01-22 02:28:51 +00:00
Antonio Niño Díaz
a57af044f4
library: Make some pointers void and const
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It doesn't make sense to use other types because the modified functions
treat the data as a constant binary blob.
2024-01-22 02:26:57 +00:00
Antonio Niño Díaz
142e1662b6
examples: Clarify Texel 4x4 format example
2024-01-21 17:00:57 +00:00
Antonio Niño Díaz
65b4eb55a3
library: Add alternate functions to load Texel 4x4 textures
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They can be used to load textures where the 3 chunks are stored as
different files.
2024-01-21 17:00:12 +00:00
Antonio Niño Díaz
0a7db208da
docs: Update doxyfile
2024-01-21 16:20:22 +00:00
Antonio Niño Díaz
bacb1d1811
chore: Remove comments about NE_PolyEnd() being ignored
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It's not 100% clear that the command is ignored. It's better to remove
the comments unless we're completely sure about it.
2024-01-10 19:28:13 +00:00
Antonio Niño Díaz
eca99150c4
examples: Add simple example of loading models from nitroFS
2024-01-03 00:52:33 +01:00
Antonio Niño Díaz
9a5c6dfa67
library: Use NULL insted of 0 for clarity
2024-01-02 02:49:13 +01:00
Antonio Niño Díaz
e6e27fed0a
library: Remove unnecessary DC_FlushAll()
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The buffer that is passed to fwrite() is written by the CPU, not by DMA.
It isn't needed to do anything to the cache.
2024-01-02 01:10:42 +01:00
Antonio Niño Díaz
36957b04ab
library: Add warning about screenshot function
2024-01-02 01:09:18 +01:00
Antonio Niño Díaz
53a382e8ac
build: Update BlocksDS makefile
2024-01-02 01:08:10 +01:00
Antonio Niño Díaz
f885f25bfb
tools: Clarify some comments
2024-01-01 03:50:16 +01:00
Antonio Niño Díaz
2ec91e1100
examples: Add missing include
2024-01-01 03:35:34 +01:00
Antonio Niño Díaz
d03ccfddd5
obj2dl: Fix vertical texture coordinate
2024-01-01 03:35:25 +01:00
Antonio Niño Díaz
2d7a71a056
build: Install tools to BlocksDS directory
2023-12-31 02:09:00 +01:00
Antonio Niño Díaz
7cd5d3999c
obj2dl: Improve error message
2023-12-26 23:52:55 +01:00
Antonio Niño Díaz
76dc2f9901
library: Make some small functions static inline
2023-11-17 01:00:40 +01:00
Antonio Niño Díaz
6fde18d712
library: examples: Use stdint.h types
2023-11-17 01:00:40 +01:00
Antonio Niño Díaz
ec72c4080d
examples: Add example of new process functions with arguments
2023-11-17 00:46:40 +01:00
Antonio Niño Díaz
88e222c756
library: Add new process functions that can take arguments
...
The functions called by NE_Process() and NE_ProcessDual() rely on global
data to know what to draw on the screen.
The functions called by the new NE_ProcessArg() and NE_ProcessDualArg()
can take arguments passed from the caller of the process function. This way
it isn't needed to have global variables.
2023-11-17 00:46:23 +01:00
Antonio Niño Díaz
bbe064db63
docs: Update changelog
2023-11-12 01:27:38 +00:00
Antonio Niño Díaz
dfb5422710
docs: library: Update version number to 0.9.1
2023-11-12 01:27:31 +00:00
Antonio Niño Díaz
056042cd31
library: Check for errors properly in FAT functions
2023-11-12 01:23:51 +00:00
Antonio Niño Díaz
334c1aa9ab
library: Fix fseek() by changing the fopen() mode
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fseek() seems to fail when the file is open in "rb+" mode. However,
there is no reason to use this mode, and "rb" is enough.
2023-11-12 01:23:48 +00:00
Antonio Niño Díaz
95e6a16a89
library: Fix FAT load function
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"rb+" isn't required, "rb" is more correct.
Also, it is important to check the result of fread().
2023-11-11 18:34:21 +00:00
Antonio Niño Díaz
a4c1b40c7a
build: Update makefiles of BlocksDS
2023-11-11 18:00:41 +00:00
Antonio Niño Díaz
6408190477
chore: Fix a Doxygen comment
2023-10-19 02:04:55 +01:00
Antonio Niño Díaz
88a1e20393
docs: Update changelog and definitions for version 0.9.0
2023-10-19 01:49:39 +01:00
Antonio Niño Díaz
98995f4561
docs: Document all Dual 3D modes
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Documentation extracted from my blog:
http://www.skylyrac.net/2023-10-12-dual-screen-3d-on-nds.html
2023-10-18 22:29:17 +01:00
Antonio Niño Díaz
48e013f815
library: Use safe DMA functions in BlocksDS
...
They aren't available in the libnds provided by devkitPro. I could copy
the safe versions of the functions to Nitro Engine, but that wouldn't
help as the program would still use the unsafe versions for everything
else outside of Nitro Engine. The fix needs to happen in libnds for it
to work.
2023-10-16 02:55:39 +01:00
Antonio Niño Díaz
01b8a9cf9a
library: Fix dual 3D DMA mode in BlocksDS
...
The fork of libnds of BlocksDS doesn't leave 32 unused characters right
at the beginning of the tileset of the debug console. The code used to
rely on this space being free to store there the first line of a 16-bit
bitmap.
The line has been moved to an actual free part of the VRAM bank.
2023-10-16 02:24:14 +01:00
Antonio Niño Díaz
06ac0eba5b
tests: Show that the LCD uses 18-bit colors, not 15-bit
2023-10-16 02:24:10 +01:00
Antonio Niño Díaz
8c323c7e2c
library: Document VRAM overlap in dual 3D DMA Mode
2023-10-12 21:11:12 +01:00
Antonio Niño Díaz
53a66ae746
library: Add comment about console setup in dual 3D DMA mode
2023-10-12 19:59:39 +01:00
Antonio Niño Díaz
166cf29986
library: Add synchronization to NE initialization
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This should fix issues in dual 3D mode where the output of each screen
was switched at boot, and it changes after a framerate drop (like when
loading assets).
2023-10-11 18:18:10 +01:00
Antonio Niño Díaz
5cd0909b5c
examples: Add example to compare all dual 3D modes
2023-10-10 01:13:34 +01:00
Antonio Niño Díaz
8445136b6b
library: Implement another dual 3D Mode
...
This one is also stable, but it doesn't support the debug console.
2023-10-10 01:02:45 +01:00