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library: Document VRAM overlap in dual 3D DMA Mode
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@ -546,6 +546,18 @@ void NE_InitConsole(void)
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// Framebuffer (one line): 0x06208000 - 0x06208200 (512 B)
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// Tile base 2: 0x06208000 - 0x06209000 (4 KB)
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// Map base 23: 0x0620B800 - 0x0620C000 (2 KB)
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//
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// There is an overlap between the framebuffer and the tileset.
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// Tileset slots are 16 KB in size, so there is only one tileset
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// available in VRAM I. However, bitmap slots are also 16 KB in
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// size, so both the bitmap and tileset need to share the same
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// space.
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//
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// Luckily, 256 bytes for a 4 bpp tileset uses the same amount of
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// memory as 256 / (8 * 8 * 4 / 8) = 8 tiles. The first characters
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// of the console correspond to non-printable ASCII characters, so
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// this overlap isn't a real issue as the first 8 characters won't
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// ever be shown anyway.
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vramSetBankI(VRAM_I_SUB_BG_0x06208000);
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consoleInit(0, 1, BgType_Text4bpp, BgSize_T_256x256, 23, 2, false, true);
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