Zack Buhman
6eda2bba0a
examples/cube: unrot
2025-05-15 20:04:34 -05:00
Zack Buhman
32a294c209
add majora model
2024-09-15 19:16:02 -05:00
Zack Buhman
7e1c251a22
gen: move to separate repository
2024-09-15 19:14:56 -05:00
Zack Buhman
ed46a806b7
examples: add happy_mask_salesman
2024-09-11 13:27:28 -05:00
Zack Buhman
b49f61292f
model: enable 4-color and 16-color modes
2024-09-11 12:16:03 -05:00
Zack Buhman
3aea58f4a9
arm9: use instruction TCM
2024-09-11 08:58:05 -05:00
Zack Buhman
b7720547c7
ulala: use VTX_16
2024-09-11 06:26:23 -05:00
Zack Buhman
0fe7105d44
examples: add ulala
2024-09-11 06:20:44 -05:00
Zack Buhman
e13e4ba987
main: rename to "2d_engine"
2024-09-10 12:43:37 -05:00
Zack Buhman
62d6a3b2a6
arm7: copy to exclusive internal ram
...
Before this commit, attempting to start the rom on real NDS/DSi
hardware would result in the display of a solid white screen, with
no apparent evidence of the arm9 program running.
After much testing, I found that this issue was directly caused "main
mmeory" bus contention. Because arm7 and arm9 are both attempting to
read instructions from ewram at the same time, and arm9 bus access
stalls completely.
I also found that this could not be mitigated with giving arm9
priority in EXMEMCNT.
The solution appears to be to relocate arm7 code execution from
main/shared memory to an arm7-internal memory.
After this commit, the examples now function as intended on real
NDS/DSi hardware.
2024-09-10 12:16:19 -05:00
Zack Buhman
95baf481d7
examples/majora: slight cleanup
2024-09-05 10:45:41 -05:00
Zack Buhman
6d464a6d9b
texture build process rework
2024-09-05 10:39:56 -05:00
Zack Buhman
140f243ad3
examples: add majora
2024-09-04 22:03:27 -05:00
Zack Buhman
909e041082
examples: add icosphere
2024-09-04 01:51:23 -05:00
Zack Buhman
ba8201acee
cube: enable backface culling
2024-09-03 23:26:29 -05:00
Zack Buhman
a6a18162bf
cube: add perspective matrix
2024-09-03 23:26:20 -05:00
Zack Buhman
df31f45fd1
examples: add cube
2024-09-03 22:42:12 -05:00
Zack Buhman
fb624b986b
examples: add texture example
2024-09-03 14:00:37 -05:00
Zack Buhman
751d15a31c
triangle_rotating: add display squareness correction
2024-09-03 03:08:54 -05:00
Zack Buhman
8a56e6de94
examples: add triangle_rotating example
2024-09-03 02:54:56 -05:00
Zack Buhman
73428f90b1
examples: add triangle
2024-09-03 02:10:42 -05:00
Zack Buhman
14c5ecb076
math: add sin and cos 1.12 fixed point functions.
2024-09-03 00:25:47 -05:00
Zack Buhman
3b7a18bb5d
header: correct device capacity / hook addresses
2024-09-02 23:04:13 -05:00
Zack Buhman
85c41eed53
dump.py: initial
2024-09-02 23:03:14 -05:00
Zack Buhman
838388caaf
patch.py: add secure area crc
2024-09-02 23:02:51 -05:00
Zack Buhman
c0395c9a7e
Makefile: add arm9/arm7 rules
2024-09-02 23:02:38 -05:00
Zack Buhman
04cfb2ea0e
rework build process
2024-09-01 23:01:00 -05:00
Zack Buhman
3459842128
spinning triangle
2024-09-01 04:34:08 -05:00
Zack Buhman
76dc15b1c0
3d engine bits
2024-09-01 00:52:18 -05:00
Zack Buhman
9e6cd43860
rotating bowser
2024-08-31 12:59:45 -05:00
Zack Buhman
4dd7a033ac
palette
2024-08-31 10:28:27 -05:00
Zack Buhman
9e9764ef38
bg
2024-08-31 07:13:36 -05:00
Zack Buhman
ec85edbc14
add oam, more bits
2024-08-31 04:20:12 -05:00
Zack Buhman
810c6975b1
registers: add graphics_engine_bits for DISPCNT
2024-08-31 01:58:07 -05:00
Zack Buhman
977213d712
add trivial example program
2024-08-30 05:49:23 -05:00
Zack Buhman
b2e8b3b1ea
registers: add struct declarations
2024-08-30 04:26:57 -05:00
Zack Buhman
46cfc93060
remove DB_ prefix
2024-08-30 04:25:20 -05:00
Zack Buhman
3e2f9fddc1
base16 offset static assertions
2024-08-30 02:44:20 -05:00
Zack Buhman
f3b11ed49f
add graphics engine header files
2024-08-30 02:39:53 -05:00
Zack Buhman
710afdfc43
initial
2024-08-30 01:47:21 -05:00