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initial
This commit is contained in:
commit
710afdfc43
349
registers/0x04000000.txt
Normal file
349
registers/0x04000000.txt
Normal file
@ -0,0 +1,349 @@
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||||
0x000 DISPCNT 55 2D Graphics Engine A display control
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||||
0x002
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||||
0x004 DISPSTAT 51 Display status
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||||
0x006 VCOUNT 53 V count comparison
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||||
0x008 BG0CNT 81 2D Graphics Engine A BG0 control
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||||
0x00a BG1CNT 81 2D Graphics Engine A BG1 control
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||||
0x00c BG2CNT 83 2DGraphics Engine A BG2 control
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||||
0x00e BG3CNT 83 2D Graphics Engine A BG3 control
|
||||
0x010 BG0HOFS 105 2D Graphics Engine A BG0 display H offset
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||||
0x012 BG0VOFS 105 2D Graphics Engine A BG0 display V offset
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||||
0x014 BG1HOFS 105 2D Graphics Engine A BG1 display H offset
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||||
0x016 BG1VOFS 105 2D Graphics Engine A BG1 display V offset
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||||
0x018 BG2HOFS 105 2D Graphics Engine A BG2 display H offset
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||||
0x01a BG2VOFS 105 2D Graphics Engine A BG2 display V offset
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||||
0x01c BG3HOFS 105 2D Graphics Engine A BG3 display H offset
|
||||
0x01e BG3VOFS 105 2D Graphics Engine A BG3 display V offset
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||||
0x020 BG2PA 108 2D Graphics Engine A BG2 affine transformation parameters (same line X-direction reference shift dx)
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||||
0x022 BG2PB 108 2D Graphics Engine A BG2 affine transformation parameters (next line X-direction reference shift dmx)
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||||
0x024 BG2PC 108 2D Graphics Engine A BG2 affine transformation parameters (same line Y-direction reference shift dy)
|
||||
0x026 BG2PD 108 2D Graphics Engine A BG2 affine transformation parameters (next line Y-direction reference shift dmy)
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||||
0x028 BG2X 107 2D Graphics Engine A BG2 reference start point (x coordinate)
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||||
0x02a
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||||
0x02c BG2Y 107 2D Graphics Engine A BG2 reference start point (y coordinate)
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||||
0x02e
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||||
0x030 BG3PA 108 2D Graphics Engine A BG3 affine transformation parameters (same line X-direction reference shift dx)
|
||||
0x032 BG3PB 108 2D Graphics Engine A BG3 affine transformation parameters (next line X-direction reference shift dmx)
|
||||
0x034 BG3PC 108 2D Graphics Engine A BG3 affine transformation parameters (same line Y-direction reference shift dy)
|
||||
0x036 BG3PD 108 2D Graphics Engine A BG3 affine transformation parameters (next line Y-direction reference shift dmy)
|
||||
0x038 BG3X 107 2D Graphics Engine A BG3 reference start point (x coordinate)
|
||||
0x03a
|
||||
0x03c BG3Y 107 2D Graphics Engine A BG3 reference start point (y coordinate)
|
||||
0x03e
|
||||
0x040 WIN0H 144 2D Graphics Engine A window 0 H size
|
||||
|
||||
0x042 WIN1H 144 2D Graphics Engine A window 1 H size
|
||||
0x044 WIN0V 144 2D Graphics Engine A window 0 V size
|
||||
0x046 WIN1V 144 2D Graphics Engine A window 1 V size
|
||||
0x048 WININ 143 2D Graphics Engine A window inside
|
||||
0x04a WINOUT 143 2D Graphics Engine A window outside
|
||||
0x04c MOSAIC 151 2D Graphics Engine A mosaic size
|
||||
0x050 BLDCNT 147 2D Graphics Engine A color special effects
|
||||
0x052 BLDALPHA 149 2D Graphics Engine A alpha blending factor
|
||||
0x054 BLDY 150 2D Graphics Engine A brightness change factor
|
||||
0x060 DISP3DCNT 155 3D display control
|
||||
0x064 DISPCAPCNT 67 Display capture
|
||||
0x066
|
||||
0x068 DISP_MMEM_FIFO 65 Main memory display FIFO
|
||||
0x06a
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||||
0x06c MASTER_BRIGHT 71 Image output A master brightness
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||||
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||||
0x0b0 DMA0SAD 273 DMA0 source address
|
||||
0x0b2
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||||
0x0b4 DMA0DAD 273 DMA0 destination address
|
||||
0x0b6
|
||||
0x0b8 DMA0CNT 274 DMA0 control
|
||||
0x0ba
|
||||
0x0bc DMA1SAD 273 DMA1 source address
|
||||
0x0be
|
||||
0x0c0 DMA1DAD 273 DMA1 destination address
|
||||
0x0c2
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||||
0x0c4 DMA1CNT 274 DMA1 control
|
||||
0x0c6
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||||
0x0c8 DMA2SAD 273 DMA2 source address
|
||||
0x0ca
|
||||
0x0cc DMA2DAD 273 DMA2 destination address
|
||||
0x0ce
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||||
0x0d0 DMA2CNT 274 DMA2 control
|
||||
0x0d2
|
||||
0x0d4 DMA3SAD 273 DMA3 source address
|
||||
0x0d6
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||||
0x0d8 DMA3DAD 273 DMA3 destination address
|
||||
0x0da
|
||||
0x0dc DMA3CNT 274 DMA3 control
|
||||
0x0de
|
||||
|
||||
0x100 TM0CNT_L 279 Timer 0 counter
|
||||
0x102 TM0CNT_H 279 Timer 0 control
|
||||
0x104 TM1CNT_L 280 Timer 1 counter
|
||||
0x106 TM1CNT_H 280 Timer 1 control
|
||||
0x108 TM2CNT_L 280 Timer 2 counter
|
||||
0x10a TM2CNT_H 280 Timer 2 control
|
||||
0x10c TM3CNT_L 280 Timer 3 counter
|
||||
0x10e TM3CNT_H 280 Timer 3 control
|
||||
|
||||
0x130 KEYINPUT 297 Key input
|
||||
0x132 KEYCNT 298 Key control
|
||||
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||||
0x204 EXMEMCNT 11 External memory control
|
||||
0x208 IME 281 Interrupt master flag
|
||||
0x210 IE 282 Interrupt enable flag
|
||||
0x212
|
||||
0x214 IF 283 Interrupt request flag
|
||||
0x216
|
||||
|
||||
0x240 VRAMCNT 20 RAM bank control 0
|
||||
0x242
|
||||
0x244 WVRAMCNT 24 RAM bank control 1
|
||||
0x246
|
||||
0x248 VRAM_HI_CNT 27 RAM bank control 2
|
||||
|
||||
0x280 DIVCNT 291 Divider control
|
||||
0x290 DIV_NUMER 291 Numerator
|
||||
0x292
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||||
0x294
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||||
0x296
|
||||
0x298 DIV_DENOM 291 Denominator
|
||||
0x29a
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||||
0x29c
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||||
0x29e
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||||
0x2a0 DIV_RESULT 291 Quotient
|
||||
0x2a2
|
||||
0x2a4
|
||||
0x2a6
|
||||
0x2a8 DIVREM_RESULT 291 Remainder
|
||||
0x2aa
|
||||
0x2ac
|
||||
0x2ae
|
||||
0x2b0 SQRTCNT 294 Square root unit control
|
||||
0x2b4 SQRT_RESULT 294 Square root unit result
|
||||
0x2b6
|
||||
0x2b8 SQRT_PARAM 294 Square root unit data
|
||||
0x2ba
|
||||
0x2bc
|
||||
0x2be
|
||||
|
||||
0x304 POWCNT 54 Power control
|
||||
0x320 RDLINES_COUNT 267 Rendering minimum fill
|
||||
|
||||
|
||||
0x330 EDGE_COLOR_0_L 259 Edge marking color (Polygon ID’s 3 upper bits are 000)
|
||||
0x332 EDGE_COLOR_0_H 259 Edge marking color (Polygon ID’s 3 upper bits are 001)
|
||||
0x334 EDGE_COLOR_1_L 259 Edge marking color (Polygon ID’s 3 upper bits are 010)
|
||||
0x336 EDGE_COLOR_1_H 259 Edge marking color (Polygon ID’s 3 upper bits are 011)
|
||||
0x338 EDGE_COLOR_2_L 259 Edge marking color (Polygon ID’s 3 upper bits are 100)
|
||||
0x33a EDGE_COLOR_2_H 259 Edge marking color (Polygon ID’s 3 upper bits are 101)
|
||||
0x33c EDGE_COLOR_3_L 259 Edge marking color (Polygon ID’s 3 upper bits are 110)
|
||||
0x33e EDGE_COLOR_3_H 259 Edge marking color (Polygon ID’s 3 upper bits are 111)
|
||||
0x340 ALPHA_TEST_REF 258 Alpha test
|
||||
|
||||
0x350 CLEAR_COLOR 231 Color buffer initial value
|
||||
0x352
|
||||
0x354 CLEAR_DEPTH 231 Depth buffer initial value
|
||||
0x356 CLRIMAGE_OFFSET 233 Clear image offset
|
||||
0x358 FOG_COLOR 260 Fog color
|
||||
0x35a
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||||
0x35c FOG_OFFSET 260 Fog offset
|
||||
0x360 FOG_TABLE_0_L 261 Fog density table (0, 1)
|
||||
0x362 FOG_TABLE_0_H 261 Fog density table (2, 3)
|
||||
0x364 FOG_TABLE_1_L 261 Fog density table (4, 5)
|
||||
0x366 FOG_TABLE_1_H 261 Fog density table (6, 7)
|
||||
|
||||
0x368 FOG_TABLE_2_L 261 Fog density table (8, 9)
|
||||
0x36a FOG_TABLE_2_H 261 Fog density table (10, 11)
|
||||
0x36c FOG_TABLE_3_L 261 Fog density table (12, 13)
|
||||
0x36e FOG_TABLE_3_H 261 Fog density table (14, 15)
|
||||
0x370 FOG_TABLE_4_L 261 Fog density table (16, 17)
|
||||
0x372 FOG_TABLE_4_H 261 Fog density table (18, 19)
|
||||
0x374 FOG_TABLE_5_L 261 Fog density table (20, 21)
|
||||
0x376 FOG_TABLE_5_H 261 Fog density table (22, 23)
|
||||
0x378 FOG_TABLE_6_L 261 Fog density table (24, 25)
|
||||
0x37a FOG_TABLE_6_H 261 Fog density table (26, 27)
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||||
0x37c FOG_TABLE_7_L 261 Fog density table (28, 29)
|
||||
0x37e FOG_TABLE_7_H 261 Fog density table (30, 31)
|
||||
0x380 TOON_TABLE_0_L 241 Toon table (RGB conversion value when brightness is 0)
|
||||
0x382 TOON_TABLE_0_H 241 Toon table (RGB conversion value when brightness is 1)
|
||||
0x384 TOON_TABLE_1_L 241 Toon table (RGB conversion value when brightness is 2)
|
||||
0x386 TOON_TABLE_1_H 241 Toon table (RGB conversion value when brightness is 3)
|
||||
0x388 TOON_TABLE_2_L 241 Toon table (RGB conversion value when brightness is 4)
|
||||
0x38a TOON_TABLE_2_H 241 Toon table (RGB conversion value when brightness is 5)
|
||||
0x38c TOON_TABLE_3_L 241 Toon table (RGB conversion value when brightness is 6)
|
||||
0x38e TOON_TABLE_3_H 241 Toon table (RGB conversion value when brightness is 7)
|
||||
0x390 TOON_TABLE_4_L 241 Toon table (RGB conversion value when brightness is 8)
|
||||
0x392 TOON_TABLE_4_H 241 Toon table (RGB conversion value when brightness is 9)
|
||||
0x394 TOON_TABLE_5_L 241 Toon table (RGB conversion value when brightness is 10)
|
||||
0x396 TOON_TABLE_5_H 241 Toon table (RGB conversion value when brightness is 11)
|
||||
0x398 TOON_TABLE_6_L 241 Toon table (RGB conversion value when brightness is 12)
|
||||
0x39a TOON_TABLE_6_H 241 Toon table (RGB conversion value when brightness is 13)
|
||||
0x39c TOON_TABLE_7_L 241 Toon table (RGB conversion value when brightness is 14)
|
||||
0x39e TOON_TABLE_7_H 241 Toon table (RGB conversion value when brightness is 15)
|
||||
0x3a0 TOON_TABLE_8_L 241 Toon table (RGB conversion value when brightness is 16)
|
||||
0x3a2 TOON_TABLE_8_H 241 Toon table (RGB conversion value when brightness is 17)
|
||||
0x3a4 TOON_TABLE_9_L 241 Toon table (RGB conversion value when brightness is 18)
|
||||
0x3a6 TOON_TABLE_9_H 241 Toon table (RGB conversion value when brightness is 19)
|
||||
0x3a8 TOON_TABLE_10_L 241 Toon table (RGB conversion value when brightness is 20)
|
||||
0x3aa TOON_TABLE_10_H 241 Toon table (RGB conversion value when brightness is 21)
|
||||
0x3ac TOON_TABLE_11_L 241 Toon table (RGB conversion value when brightness is 22)
|
||||
0x3ae TOON_TABLE_11_H 241 Toon table (RGB conversion value when brightness is 23)
|
||||
0x3b0 TOON_TABLE_12_L 241 Toon table (RGB conversion value when brightness is 24)
|
||||
0x3b2 TOON_TABLE_12_H 241 Toon table (RGB conversion value when brightness is 25)
|
||||
0x3b4 TOON_TABLE_13_L 241 Toon table (RGB conversion value when brightness is 26)
|
||||
0x3b6 TOON_TABLE_13_H 241 Toon table (RGB conversion value when brightness is 27)
|
||||
0x3b8 TOON_TABLE_14_L 241 Toon table (RGB conversion value when brightness is 28)
|
||||
0x3ba TOON_TABLE_14_H 241 Toon table (RGB conversion value when brightness is 29)
|
||||
0x3bc TOON_TABLE_15_L 241 Toon table (RGB conversion value when brightness is 30)
|
||||
0x3be TOON_TABLE_15_H 241 Toon table (RGB conversion value when brightness is 31)
|
||||
|
||||
0x400 GXFIFO 168 Geometry command FIFO
|
||||
0x402
|
||||
|
||||
0x440 MTX_MODE 181 Current matrix mode setting
|
||||
0x442
|
||||
0x444 MTX_PUSH 186 Push current matrix onto the stack
|
||||
0x446
|
||||
0x448 MTX_POP 186 Pop current matrix from the stack
|
||||
0x44a
|
||||
0x44c MTX_STORE 187 Store current matrix in specified position in the stack
|
||||
0x44e
|
||||
0x450 MTX_RESTORE 187 Read matrix from specified position in the stack
|
||||
0x452
|
||||
0x454 MTX_IDENTITY 182 Initialize unit matrix
|
||||
0x456
|
||||
0x458 MTX_LOAD_4x4 182 Set 4x4 matrix
|
||||
0x45a
|
||||
0x45c MTX_LOAD_4x3 183 Set 4x3 matrix
|
||||
0x45e
|
||||
0x460 MTX_MULT_4x4 183 Multiply by 4x4 matrix
|
||||
0x462
|
||||
0x464 MTX_MULT_4x3 183 Multiply by 4x3 matrix
|
||||
0x466
|
||||
0x468 MTX_MULT_3x3 184 Multiply by 3x3 matrix
|
||||
0x46a
|
||||
0x46c MTX_SCALE 185 Multiply by the Scale matrix
|
||||
0x46e
|
||||
0x470 MTX_TRANS 184 Multiply by the Translation matrix
|
||||
0x472
|
||||
|
||||
0x480 COLOR 201 Vertex color
|
||||
0x482
|
||||
0x484 NORMAL 202 Normal vector
|
||||
0x486
|
||||
0x488 TEXCOORD 206 Texture coordinates
|
||||
0x48a
|
||||
0x48c VTX_16 202 Vertex coordinates
|
||||
0x48e
|
||||
0x490 VTX_10 203 Vertex coordinates
|
||||
0x492
|
||||
0x494 VTX_XY 203 Vertex XY coordinates
|
||||
0x496
|
||||
0x498 VTX_XZ 203 Vertex XZ coordinates
|
||||
0x49a
|
||||
0x49c VTX_YZ 203 Vertex YZ coordinates
|
||||
0x49e
|
||||
0x4a0 VTX_DIFF 204 Vertex coordinates difference value specification
|
||||
0x4a2
|
||||
|
||||
0x4a4 POLYGON_ATTR 196 Polygon-related attribute values
|
||||
0x4a6
|
||||
0x4a8 TEXIMAGE_PARAM 207 Texture parameters
|
||||
0x4aa
|
||||
0x4ac TEXPLTT_BASE 212 Texture palette base address
|
||||
0x4ae
|
||||
0x4c0 DIF_AMB 192 Material’s diffuse and ambient colors
|
||||
0x4c2
|
||||
0x4c4 SPE_EMI 192 Material’s specular reflection and emitted light colors
|
||||
0x4c6
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||||
0x4c8 LIGHT_VECTOR 189 Light direction vector
|
||||
0x4ca
|
||||
0x4cc LIGHT_COLOR 189 Light color
|
||||
0x4ce
|
||||
0x4d0 SHININESS 193 Specular reflection shininess table
|
||||
0x4d2
|
||||
|
||||
0x500 BEGIN_VTXS 200 Vertex list start
|
||||
0x502
|
||||
0x504 END_VTXS 201 Vertex list end
|
||||
0x506
|
||||
|
||||
0x540 SWAP_BUFFERS 178 Swap data group
|
||||
0x542
|
||||
|
||||
0x580 VIEWPORT 180 Viewport
|
||||
0x582
|
||||
|
||||
0x5c0 BOX_TEST 216 Box test
|
||||
0x5c2
|
||||
0x5c4 POS_TEST 218 Position coordinate test
|
||||
0x5c6
|
||||
0x5c8 VEC_TEST 218 Direction vector test
|
||||
0x5ca
|
||||
|
||||
0x600 GXSTAT 220 Geometry engine status
|
||||
0x602
|
||||
0x604 LISTRAM_COUNT 222 Polygon list RAM count
|
||||
0x606 VTXRAM_COUNT 222 Vertex RAM count
|
||||
|
||||
0x610 DISP_1DOT_DEPTH 199 1-dot polygon display boundary depth value
|
||||
|
||||
0x620 POS_RESULT_X 218 Result of position coordinate test (clip coordinate X component)
|
||||
0x622
|
||||
0x624 POS_RESULT_Y 218 Result of position coordinate test (clip coordinate Y component)
|
||||
0x626
|
||||
0x628 POS_RESULT_Z 218 Result of position coordinate test (clip coordinate Z component)
|
||||
0x62a
|
||||
0x62c POS_RESULT_W 218 Result of position coordinate test (clip coordinate W component)
|
||||
0x62e
|
||||
0x630 VEC_RESULT_X 219 Result of direction vector test (X component)
|
||||
0x632 VEC_RESULT_Y 219 Result of direction vector test (Y component)
|
||||
0x634 VEC_RESULT_Z 219 Result of direction vector test (Z component)
|
||||
|
||||
0x640 CLIPMTX_RESULT_0 188 Current clip coordinate matrix (element m0)
|
||||
0x642
|
||||
0x644 CLIPMTX_RESULT_1 188 Current clip coordinate matrix (element m1)
|
||||
0x646
|
||||
0x648 CLIPMTX_RESULT_2 188 Current clip coordinate matrix (element m2)
|
||||
0x64a
|
||||
0x64c CLIPMTX_RESULT_3 188 Current clip coordinate matrix (element m3)
|
||||
0x64e
|
||||
0x650 CLIPMTX_RESULT_4 188 Current clip coordinate matrix (element m4)
|
||||
0x652
|
||||
0x654 CLIPMTX_RESULT_5 188 Current clip coordinate matrix (element m5)
|
||||
0x656
|
||||
0x658 CLIPMTX_RESULT_6 188 Current clip coordinate matrix (element m6)
|
||||
0x65a
|
||||
0x65c CLIPMTX_RESULT_7 188 Current clip coordinate matrix (element m7)
|
||||
0x65e
|
||||
0x660 CLIPMTX_RESULT_8 188 Current clip coordinate matrix (element m8)
|
||||
0x662
|
||||
0x664 CLIPMTX_RESULT_9 188 Current clip coordinate matrix (element m9)
|
||||
0x666
|
||||
0x668 CLIPMTX_RESULT_10 188 Current clip coordinate matrix (element m10)
|
||||
0x66a
|
||||
0x66c CLIPMTX_RESULT_11 188 Current clip coordinate matrix (element m11)
|
||||
0x66e
|
||||
0x670 CLIPMTX_RESULT_12 188 Current clip coordinate matrix (element m12)
|
||||
0x672
|
||||
0x674 CLIPMTX_RESULT_13 188 Current clip coordinate matrix (element m13)
|
||||
0x676
|
||||
0x678 CLIPMTX_RESULT_14 188 Current clip coordinate matrix (element m14)
|
||||
0x67a
|
||||
0x67c CLIPMTX_RESULT_15 188 Current clip coordinate matrix (element m15)
|
||||
0x67e
|
||||
0x680 VECMTX_RESULT_0 188 Current direction vector matrix (element m0)
|
||||
0x682
|
||||
0x684 VECMTX_RESULT_1 188 Current direction vector matrix (element m1)
|
||||
0x686
|
||||
0x688 VECMTX_RESULT_2 188 Current direction vector matrix (element m2)
|
||||
0x68a
|
||||
0x68c VECMTX_RESULT_3 188 Current direction vector matrix (element m3)
|
||||
0x68e
|
||||
0x690 VECMTX_RESULT_4 188 Current direction vector matrix (element m4)
|
||||
0x692
|
||||
0x694 VECMTX_RESULT_5 188 Current direction vector matrix (element m5)
|
||||
0x696
|
||||
0x698 VECMTX_RESULT_6 188 Current direction vector matrix (element m6)
|
||||
0x69a
|
||||
0x69c VECMTX_RESULT_7 188 Current direction vector matrix (element m7)
|
||||
0x69e
|
||||
0x6a0 VECMTX_RESULT_8 188 Current direction vector matrix (element m8)
|
||||
0x6a2
|
42
registers/0x04001000.txt
Normal file
42
registers/0x04001000.txt
Normal file
@ -0,0 +1,42 @@
|
||||
0x000 DB_DISPCNT 57 2D Graphics Engine B display control
|
||||
0x002
|
||||
|
||||
0x008 DB_BG0CNT 81 2D Graphics Engine B BG0 control
|
||||
0x00a DB_BG1CNT 81 2D Graphics Engine B BG1 control
|
||||
0x00c DB_BG2CNT 83 2D Graphics Engine B BG2 control
|
||||
0x00e DB_BG3CNT 83 2D Graphics Engine B BG3 control
|
||||
0x010 DB_BG0HOFS 105 2D Graphics Engine B BG0 display H offset
|
||||
0x012 DB_BG0VOFS 105 2D Graphics Engine B BG0 display V offset
|
||||
0x014 DB_BG1HOFS 105 2D Graphics Engine B BG1 display H offset
|
||||
0x016 DB_BG1VOFS 105 2D Graphics Engine B BG1 display V offset
|
||||
0x018 DB_BG2HOFS 105 2D Graphics Engine B BG2 display H offset
|
||||
0x01a DB_BG2VOFS 105 2D Graphics Engine B BG2 display V offset
|
||||
0x01c DB_BG3HOFS 105 2D Graphics Engine B BG3 display H offset
|
||||
0x01e DB_BG3VOFS 105 2D Graphics Engine B BG3 display V offset
|
||||
0x020 DB_BG2PA 108 2D Graphics Engine B BG2 affine transformation parameters (same line X-direction reference shift dx)
|
||||
0x022 DB_BG2PB 108 2D Graphics Engine B BG2 affine transformation parameters (next line X-direction reference shift dmx)
|
||||
0x024 DB_BG2PC 108 2D Graphics Engine B BG2 affine transformation parameters (same line Y-direction reference shift dy)
|
||||
0x026 DB_BG2PD 108 2D Graphics Engine B BG2 affine transformation parameters (next line Y-direction reference shift dmy)
|
||||
0x028 DB_BG2X 107 2D Graphics Engine B BG2 reference start point (x coordinate)
|
||||
0x02a
|
||||
0x02c DB_BG2Y 107 2D Graphics Engine B BG2 reference start point (y coordinate)
|
||||
0x02e
|
||||
0x030 DB_BG3PA 108 2D Graphics Engine B BG3 affine transformation parameters (same line X-direction reference shift dx)
|
||||
0x032 DB_BG3PB 108 2D Graphics Engine B BG3 affine transformation parameters (next line X-direction reference shift dmx)
|
||||
0x034 DB_BG3PC 108 2D Graphics Engine B BG3 affine transformation parameters (same line Y-direction reference shift dy)
|
||||
0x036 DB_BG3PD 108 2D Graphics Engine B BG3 affine transformation parameters (next line Y-direction reference shift dmy)
|
||||
0x038 DB_BG3X 107 2D Graphics Engine B BG3 reference start point (x coordinate)
|
||||
0x03a
|
||||
0x03c DB_BG3Y 107 2D Graphics Engine B BG3 reference start point (y coordinate)
|
||||
0x03e
|
||||
0x040 DB_WIN0H 144 2D Graphics Engine B window 0H size
|
||||
0x042 DB_WIN1H 144 2D Graphics Engine B window 1H size
|
||||
0x044 DB_WIN0V 144 2D Graphics Engine B window 0V size
|
||||
0x046 DB_WIN1V 144 2D Graphics Engine B window 1V size
|
||||
0x048 DB_WININ 143 2D Graphics Engine B window inside
|
||||
0x04a DB_WINOUT 143 2D Graphics Engine B window outside
|
||||
0x04c DB_MOSAIC 151 2D Graphics Engine B mosaic size
|
||||
0x050 DB_BLDCNT 147 2D Graphics Engine B color special effects
|
||||
0x052 DB_BLDALPHA 149 2D Graphics Engine B alpha blending factor
|
||||
0x054 DB_BLDY 150 2D Graphics Engine B brightness conversion factor
|
||||
0x06c DB_MASTER_BRIGHT 71 Image output B master brightness
|
Loading…
Reference in New Issue
Block a user