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examples: add triangle
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parent
14c5ecb076
commit
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27
Makefile
27
Makefile
@ -1,24 +1,31 @@
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OPT = -Os
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all: cartridge.bin
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phony:
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arm9/%.bin: phony
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make -C arm9/ $(notdir $@)
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arm7/%.bin: phony
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make -C arm7/ $(notdir $@)
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OBJ = \
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header.o \
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arm9/arm9.bin.o \
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arm7/arm7.bin.o
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all: cartridge.bin
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arm9/arm9.bin:
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make -C arm9/
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arm7/arm7.bin:
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make -C arm7/
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cartridge.elf: $(OBJ)
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TRIANGLE_OBJ = \
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header.o \
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arm9/triangle.bin.o \
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arm7/arm7.bin.o
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triangle.elf: $(TRIANGLE_OBJ)
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TARGET = arm-none-eabi-
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AARCH = -march=armv4t -mlittle-endian
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OBJARCH = -O elf32-littlearm -B armv4t
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LDSCRIPT = cartridge.lds
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include common.mk
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.PHONY: arm9/arm9.bin arm7/arm7.bin
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.PHONY: phony
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@ -1,5 +1,11 @@
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OPT = -Os
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ALL = \
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arm9.bin \
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triangle.bin
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all: arm9.bin
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OBJ = \
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start.o \
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main.o \
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@ -8,10 +14,11 @@ OBJ = \
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../res/bowser.data.o \
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../res/bowser.data.pal.o
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all: arm9.bin
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arm9.elf: $(OBJ)
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foo = start.o examples/triangle.o
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triangle.elf: $(foo)
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CFLAGS += -I../include
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include arm9.mk
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123
arm9/examples/triangle.c
Normal file
123
arm9/examples/triangle.c
Normal file
@ -0,0 +1,123 @@
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#include "io_registers.h"
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#include "bits.h"
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void main()
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{
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// power control
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io_registers.a.POWCNT = 0
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| POWCNT__lcd_output_destination__a_to_upper__b_to_lower
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| POWCNT__geometry_engine__enable
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| POWCNT__rendering_engine__enable
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| POWCNT__lcd__enable;
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// enable bg0 and 3d graphics
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io_registers.a.DISPCNT = 0
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| DISPCNT__display_mode__graphics_display
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| DISPCNT__bg0__enable
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| DISPCNT__display_selection_for_bg0__3d_graphics
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;
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// clear matrix stack status
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io_registers.a.GXSTAT |= GXSTAT__matrix_stack_status__overflow_or_underflow;
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// load identity matrices
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io_registers.a.MTX_MODE = MTX_MODE__matrix_mode__projection;
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io_registers.a.MTX_IDENTITY = 0;
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io_registers.a.MTX_MODE = MTX_MODE__matrix_mode__position;
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io_registers.a.MTX_IDENTITY = 0;
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io_registers.a.MTX_MODE = MTX_MODE__matrix_mode__position_and_vector;
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io_registers.a.MTX_IDENTITY = 0;
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// disable all 3d effects
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io_registers.a.DISP3DCNT = 0
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| DISP3DCNT__clear_image__disable
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| DISP3DCNT__fog_master__disable
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| DISP3DCNT__edge_marking__disable
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| DISP3DCNT__anti_aliasing__disable
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| DISP3DCNT__alpha_blending__disable
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| DISP3DCNT__alpha_test__disable
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| DISP3DCNT__texture_mapping__disable;
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// set the 3d clear color to a dark red
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io_registers.a.CLEAR_COLOR = 0
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| CLEAR_COLOR__clear_polygon_id(31)
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| CLEAR_COLOR__alpha_value(31)
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| CLEAR_COLOR__blue(1)
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| CLEAR_COLOR__green(1)
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| CLEAR_COLOR__red(10);
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// set the depth buffer clear value to the maximum value
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io_registers.a.CLEAR_DEPTH = CLEAR_DEPTH__value(0x7fff);
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// the following polygons are fully opaque and are not
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// backface-culled
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io_registers.a.POLYGON_ATTR = 0
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| POLYGON_ATTR__alpha_value(31)
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| POLYGON_ATTR__render_front_surface__enable
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| POLYGON_ATTR__render_back_surface__enable;
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// the 3d viewport is the entire display area
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io_registers.a.VIEWPORT = 0
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| VIEWPORT__y2(191)
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| VIEWPORT__x2(255)
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| VIEWPORT__y1(0)
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| VIEWPORT__x1(0);
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// VTX_10 uses signed 4.6 floating point (10 bit)
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// | 9 | 8 7 6 | 5 4 3 2 1 0 |
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// | s | int | decimal |
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int fixed_point_divisor = 64; // == 2⁶
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// equilateral triangle; centered around the display origin in NDC
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/*
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A
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/ \
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B---C
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*/
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// fixed point constants; these are converted from floating-point to
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// integer at compile-time
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int ax = 0.0 * fixed_point_divisor;
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int ay = 1.0 * fixed_point_divisor;
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int bx = -0.86602540378 * fixed_point_divisor; // - sqrt(3) / 2
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int by = -0.5 * fixed_point_divisor;
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int cx = 0.86602540378 * fixed_point_divisor; // + sqrt(3) / 2
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int cy = -0.5 * fixed_point_divisor;
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int z = 1.0 * fixed_point_divisor;
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// the following vertices are a triangle
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io_registers.a.BEGIN_VTXS = BEGIN_VTXS__type__triangle;
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io_registers.a.COLOR = COLOR__blue(31);
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io_registers.a.VTX_10 = 0
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| VTX_10__z_coordinate(z)
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| VTX_10__y_coordinate(ay)
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| VTX_10__x_coordinate(ax);
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io_registers.a.COLOR = COLOR__green(31);
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io_registers.a.VTX_10 = 0
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| VTX_10__z_coordinate(z)
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| VTX_10__y_coordinate(by)
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| VTX_10__x_coordinate(bx);
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io_registers.a.COLOR = COLOR__red(31);
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io_registers.a.VTX_10 = 0
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| VTX_10__z_coordinate(z)
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| VTX_10__y_coordinate(cy)
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| VTX_10__x_coordinate(cx);
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// end of the triangle
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io_registers.a.END_VTXS = 0;
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// wait for the geometry engine
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while (io_registers.a.GXSTAT & GXSTAT__geometry_engine_busy);
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// swap buffers
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io_registers.a.SWAP_BUFFERS = 0;
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}
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@ -21,7 +21,7 @@ SECTIONS
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.text.arm9 ALIGN(4) :
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{
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KEEP(*(.data.arm9/arm9.bin))
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KEEP(*(.data.arm9*.bin))
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} AT>rom
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. = 0x02000000 + 0x8000;
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@ -30,7 +30,7 @@ SECTIONS
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.text.arm7 ALIGN(4) :
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{
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KEEP(*(.data.arm7/arm7.bin))
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KEEP(*(.data.arm7*.bin))
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} AT>rom
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/DISCARD/ :
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@ -164,6 +164,9 @@
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#define MTX_POP__number_of_pops(v) (((v) & 0x3f) << 0)
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#define MTX_STORE__index(v) (((v) & 0x1f) << 0)
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#define MTX_RESTORE__position(v) (((v) & 0x1f) << 0)
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#define COLOR__blue(v) (((v) & 0x1f) << 10)
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#define COLOR__green(v) (((v) & 0x1f) << 5)
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#define COLOR__red(v) (((v) & 0x1f) << 0)
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#define NORMAL__z_component(v) (((v) & 0x3ff) << 20)
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#define NORMAL__y_component(v) (((v) & 0x3ff) << 10)
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#define NORMAL__x_component(v) (((v) & 0x3ff) << 0)
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,,,,,,
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"MTX_RESTORE",,"4-0","position",,"0b11111",
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,,,,,,
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"COLOR",,"14-10","blue",,"0b11111",
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"COLOR",,"9-5","green",,"0b11111",
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"COLOR",,"4-0","red",,"0b11111",
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,,,,,,
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"NORMAL",,"29-20","z_component",,"0x7ff",
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"NORMAL",,"19-10","y_component",,"0x7ff",
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"NORMAL",,"9-0","x_component",,"0x7ff",
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