Add files
282
Makefile
Normal file
@ -0,0 +1,282 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# External tools
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(OS),Windows_NT)
|
||||
MAKEROM ?= ../makerom.exe
|
||||
BANNERTOOL ?= ../bannertool.exe
|
||||
|
||||
else
|
||||
MAKEROM ?= makerom
|
||||
BANNERTOOL ?= bannertool
|
||||
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Version number
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
VERSION_MAJOR := 1
|
||||
VERSION_MINOR := 0
|
||||
VERSION_MICRO := 0
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := SavvyManager
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include include/utils
|
||||
GRAPHICS := assets/gfx
|
||||
ROMFS := romfs
|
||||
GFXBUILD := $(ROMFS)/gfx
|
||||
APP_AUTHOR := RocketRobz
|
||||
APP_DESCRIPTION := Savvy Manager
|
||||
ICON := app/icon.png
|
||||
BNR_IMAGE := app/banner.png
|
||||
BNR_AUDIO := app/BannerAudio.bcwav
|
||||
RSF_FILE := app/build-cia.rsf
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
|
||||
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations \
|
||||
-ffunction-sections \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fpermissive -std=c++11 -std=gnu++11
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lcitro2d -lcitro3d -lctru -lm -lstdc++
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CTRULIB) $(PORTLIBS)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
|
||||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
|
||||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(GFXBUILD),$(BUILD))
|
||||
#---------------------------------------------------------------------------------
|
||||
export T3XFILES := $(GFXFILES:.t3s=.t3x)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
|
||||
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
|
||||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
|
||||
$(addsuffix .o,$(T3XFILES))
|
||||
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
|
||||
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
|
||||
$(GFXFILES:.t3s=.h)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
|
||||
endif
|
||||
|
||||
ifneq ($(ROMFS),)
|
||||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
|
||||
endif
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf
|
||||
@rm -fr $(OUTDIR)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
cia: $(BUILD)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile cia
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
3dsx: $(BUILD)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(OUTPUT).cia $(OUTPUT).elf $(OUTPUT).3dsx
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
$(OUTPUT).cia : $(OUTPUT).elf $(OUTPUT).smdh
|
||||
$(BANNERTOOL) makebanner -i "../app/banner.png" -ca "../app/BannerAudio.bcwav" -o "../app/banner.bin"
|
||||
|
||||
$(BANNERTOOL) makesmdh -i "../app/icon.png" -s "$(TARGET)" -l "$(TARGET)" -p "$(APP_AUTHOR)" -o "../app/icon.bin"
|
||||
|
||||
$(MAKEROM) -f cia -target t -exefslogo -o "../SavvyManager.cia" -elf "../SavvyManager.elf" -rsf "../app/build-cia.rsf" -banner "../app/banner.bin" -icon "../app/icon.bin" -logo "../app/logo.bcma.lz" -DAPP_ROMFS="$(TOPDIR)/$(ROMFS)" -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -micro $(VERSION_MICRO) -DAPP_VERSION_MAJOR="$(VERSION_MAJOR)"
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
.PRECIOUS : %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
%.t3x.o %_t3x.h : %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rules for assembling GPU shaders
|
||||
#---------------------------------------------------------------------------------
|
||||
define shader-as
|
||||
$(eval CURBIN := $*.shbin)
|
||||
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
|
||||
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
|
||||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
|
||||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
|
||||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
|
||||
picasso -o $(CURBIN) $1
|
||||
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
|
||||
endef
|
||||
|
||||
%.shbin.o %_shbin.h : %.v.pica %.g.pica
|
||||
@echo $(notdir $^)
|
||||
@$(call shader-as,$^)
|
||||
|
||||
%.shbin.o %_shbin.h : %.v.pica
|
||||
@echo $(notdir $<)
|
||||
@$(call shader-as,$<)
|
||||
|
||||
%.shbin.o %_shbin.h : %.shlist
|
||||
@echo $(notdir $<)
|
||||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.t3x %.h : %.t3s
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
BIN
app/BannerAudio.bcwav
Normal file
BIN
app/banner.png
Normal file
After Width: | Height: | Size: 24 KiB |
285
app/build-cia.rsf
Normal file
@ -0,0 +1,285 @@
|
||||
BasicInfo:
|
||||
Title : "SavvyManager"
|
||||
ProductCode : "CTR-H-SAVY"
|
||||
Logo : Nintendo # Nintendo / Licensed / Distributed / iQue / iQueForSystem
|
||||
|
||||
RomFs:
|
||||
RootPath: "../romfs"
|
||||
|
||||
TitleInfo:
|
||||
Category : Application
|
||||
UniqueId : 0x36973
|
||||
|
||||
Option:
|
||||
UseOnSD : true # true if App is to be installed to SD
|
||||
FreeProductCode : true # Removes limitations on ProductCode
|
||||
MediaFootPadding : false # If true CCI files are created with padding
|
||||
EnableCrypt : false # Enables encryption for NCCH and CIA
|
||||
EnableCompress : true # Compresses where applicable (currently only exefs:/.code)
|
||||
|
||||
AccessControlInfo:
|
||||
CoreVersion : 2
|
||||
|
||||
# Exheader Format Version
|
||||
DescVersion : 2
|
||||
|
||||
# Minimum Required Kernel Version (below is for 4.5.0)
|
||||
ReleaseKernelMajor : "02"
|
||||
ReleaseKernelMinor : "33"
|
||||
|
||||
# ExtData
|
||||
UseExtSaveData : false # enables ExtData
|
||||
#ExtSaveDataId : 0x300 # only set this when the ID is different to the UniqueId
|
||||
|
||||
# FS:USER Archive Access Permissions
|
||||
# Uncomment as required
|
||||
FileSystemAccess:
|
||||
- CategorySystemApplication
|
||||
- CategoryHardwareCheck
|
||||
- CategoryFileSystemTool
|
||||
- Debug
|
||||
- TwlCardBackup
|
||||
- TwlNandData
|
||||
- Boss
|
||||
- DirectSdmc
|
||||
- Core
|
||||
- CtrNandRo
|
||||
- CtrNandRw
|
||||
- CtrNandRoWrite
|
||||
- CategorySystemSettings
|
||||
- CardBoard
|
||||
- ExportImportIvs
|
||||
- DirectSdmcWrite
|
||||
- SwitchCleanup
|
||||
- SaveDataMove
|
||||
- Shop
|
||||
- Shell
|
||||
- CategoryHomeMenu
|
||||
- SeedDB
|
||||
IoAccessControl:
|
||||
- FsMountNand
|
||||
- FsMountNandRoWrite
|
||||
- FsMountTwln
|
||||
- FsMountWnand
|
||||
- FsMountCardSpi
|
||||
- UseSdif3
|
||||
- CreateSeed
|
||||
- UseCardSpi
|
||||
|
||||
# Process Settings
|
||||
MemoryType : Application # Application/System/Base
|
||||
SystemMode : 64MB # 64MB(Default)/96MB/80MB/72MB/32MB
|
||||
IdealProcessor : 0
|
||||
AffinityMask : 1
|
||||
Priority : 16
|
||||
MaxCpu : 0x9E # Default
|
||||
HandleTableSize : 0x200
|
||||
DisableDebug : false
|
||||
EnableForceDebug : false
|
||||
CanWriteSharedPage : true
|
||||
CanUsePrivilegedPriority : false
|
||||
CanUseNonAlphabetAndNumber : true
|
||||
PermitMainFunctionArgument : true
|
||||
CanShareDeviceMemory : true
|
||||
RunnableOnSleep : false
|
||||
SpecialMemoryArrange : true
|
||||
|
||||
# New3DS Exclusive Process Settings
|
||||
SystemModeExt : Legacy # Legacy(Default)/124MB/178MB Legacy:Use Old3DS SystemMode
|
||||
CpuSpeed : 268MHz # 268MHz(Default)/804MHz
|
||||
EnableL2Cache : false # false(default)/true
|
||||
CanAccessCore2 : true
|
||||
|
||||
# Virtual Address Mappings
|
||||
IORegisterMapping:
|
||||
- 1ff00000-1ff7ffff # DSP memory
|
||||
MemoryMapping:
|
||||
- 1f000000-1f5fffff:r # VRAM
|
||||
|
||||
# Accessible SVCs, <Name>:<ID>
|
||||
SystemCallAccess:
|
||||
ControlMemory: 1
|
||||
QueryMemory: 2
|
||||
ExitProcess: 3
|
||||
GetProcessAffinityMask: 4
|
||||
SetProcessAffinityMask: 5
|
||||
GetProcessIdealProcessor: 6
|
||||
SetProcessIdealProcessor: 7
|
||||
CreateThread: 8
|
||||
ExitThread: 9
|
||||
SleepThread: 10
|
||||
GetThreadPriority: 11
|
||||
SetThreadPriority: 12
|
||||
GetThreadAffinityMask: 13
|
||||
SetThreadAffinityMask: 14
|
||||
GetThreadIdealProcessor: 15
|
||||
SetThreadIdealProcessor: 16
|
||||
GetCurrentProcessorNumber: 17
|
||||
Run: 18
|
||||
CreateMutex: 19
|
||||
ReleaseMutex: 20
|
||||
CreateSemaphore: 21
|
||||
ReleaseSemaphore: 22
|
||||
CreateEvent: 23
|
||||
SignalEvent: 24
|
||||
ClearEvent: 25
|
||||
CreateTimer: 26
|
||||
SetTimer: 27
|
||||
CancelTimer: 28
|
||||
ClearTimer: 29
|
||||
CreateMemoryBlock: 30
|
||||
MapMemoryBlock: 31
|
||||
UnmapMemoryBlock: 32
|
||||
CreateAddressArbiter: 33
|
||||
ArbitrateAddress: 34
|
||||
CloseHandle: 35
|
||||
WaitSynchronization1: 36
|
||||
WaitSynchronizationN: 37
|
||||
SignalAndWait: 38
|
||||
DuplicateHandle: 39
|
||||
GetSystemTick: 40
|
||||
GetHandleInfo: 41
|
||||
GetSystemInfo: 42
|
||||
GetProcessInfo: 43
|
||||
GetThreadInfo: 44
|
||||
ConnectToPort: 45
|
||||
SendSyncRequest1: 46
|
||||
SendSyncRequest2: 47
|
||||
SendSyncRequest3: 48
|
||||
SendSyncRequest4: 49
|
||||
SendSyncRequest: 50
|
||||
OpenProcess: 51
|
||||
OpenThread: 52
|
||||
GetProcessId: 53
|
||||
GetProcessIdOfThread: 54
|
||||
GetThreadId: 55
|
||||
GetResourceLimit: 56
|
||||
GetResourceLimitLimitValues: 57
|
||||
GetResourceLimitCurrentValues: 58
|
||||
GetThreadContext: 59
|
||||
Break: 60
|
||||
OutputDebugString: 61
|
||||
ControlPerformanceCounter: 62
|
||||
CreatePort: 71
|
||||
CreateSessionToPort: 72
|
||||
CreateSession: 73
|
||||
AcceptSession: 74
|
||||
ReplyAndReceive1: 75
|
||||
ReplyAndReceive2: 76
|
||||
ReplyAndReceive3: 77
|
||||
ReplyAndReceive4: 78
|
||||
ReplyAndReceive: 79
|
||||
BindInterrupt: 80
|
||||
UnbindInterrupt: 81
|
||||
InvalidateProcessDataCache: 82
|
||||
StoreProcessDataCache: 83
|
||||
FlushProcessDataCache: 84
|
||||
StartInterProcessDma: 85
|
||||
StopDma: 86
|
||||
GetDmaState: 87
|
||||
RestartDma: 88
|
||||
DebugActiveProcess: 96
|
||||
BreakDebugProcess: 97
|
||||
TerminateDebugProcess: 98
|
||||
GetProcessDebugEvent: 99
|
||||
ContinueDebugEvent: 100
|
||||
GetProcessList: 101
|
||||
GetThreadList: 102
|
||||
GetDebugThreadContext: 103
|
||||
SetDebugThreadContext: 104
|
||||
QueryDebugProcessMemory: 105
|
||||
ReadProcessMemory: 106
|
||||
WriteProcessMemory: 107
|
||||
SetHardwareBreakPoint: 108
|
||||
GetDebugThreadParam: 109
|
||||
ControlProcessMemory: 112
|
||||
MapProcessMemory: 113
|
||||
UnmapProcessMemory: 114
|
||||
CreateCodeSet: 115
|
||||
CreateProcess: 117
|
||||
TerminateProcess: 118
|
||||
SetProcessResourceLimits: 119
|
||||
CreateResourceLimit: 120
|
||||
SetResourceLimitValues: 121
|
||||
AddCodeSegment: 122
|
||||
Backdoor: 123
|
||||
KernelSetState: 124
|
||||
QueryProcessMemory: 125
|
||||
|
||||
# Service List
|
||||
# Maximum 34 services (32 if firmware is prior to 9.6.0)
|
||||
ServiceAccessControl:
|
||||
- APT:U
|
||||
- ac:u
|
||||
- am:net
|
||||
- boss:U
|
||||
- cam:u
|
||||
- cecd:u
|
||||
- cfg:nor
|
||||
- cfg:u
|
||||
- csnd:SND
|
||||
- dsp::DSP
|
||||
- frd:u
|
||||
- fs:USER
|
||||
- gsp::Gpu
|
||||
- gsp::Lcd
|
||||
- hid:USER
|
||||
- http:C
|
||||
- ir:rst
|
||||
- ir:u
|
||||
- ir:USER
|
||||
- mic:u
|
||||
- ndm:u
|
||||
- news:s
|
||||
- nwm::EXT
|
||||
- nwm::UDS
|
||||
- ptm:sysm
|
||||
- ptm:u
|
||||
- pxi:dev
|
||||
- soc:U
|
||||
- ssl:C
|
||||
- y2r:u
|
||||
|
||||
|
||||
SystemControlInfo:
|
||||
SaveDataSize: 0KB # Change if the app uses savedata
|
||||
RemasterVersion: $(APP_VERSION_MAJOR)
|
||||
StackSize: 0x40000
|
||||
|
||||
# Modules that run services listed above should be included below
|
||||
# Maximum 48 dependencies
|
||||
# <module name>:<module titleid>
|
||||
Dependency:
|
||||
ac: 0x0004013000002402
|
||||
#act: 0x0004013000003802
|
||||
am: 0x0004013000001502
|
||||
boss: 0x0004013000003402
|
||||
camera: 0x0004013000001602
|
||||
cecd: 0x0004013000002602
|
||||
cfg: 0x0004013000001702
|
||||
codec: 0x0004013000001802
|
||||
csnd: 0x0004013000002702
|
||||
dlp: 0x0004013000002802
|
||||
dsp: 0x0004013000001a02
|
||||
friends: 0x0004013000003202
|
||||
gpio: 0x0004013000001b02
|
||||
gsp: 0x0004013000001c02
|
||||
hid: 0x0004013000001d02
|
||||
http: 0x0004013000002902
|
||||
i2c: 0x0004013000001e02
|
||||
ir: 0x0004013000003302
|
||||
mcu: 0x0004013000001f02
|
||||
mic: 0x0004013000002002
|
||||
ndm: 0x0004013000002b02
|
||||
news: 0x0004013000003502
|
||||
#nfc: 0x0004013000004002
|
||||
nim: 0x0004013000002c02
|
||||
nwm: 0x0004013000002d02
|
||||
pdn: 0x0004013000002102
|
||||
ps: 0x0004013000003102
|
||||
ptm: 0x0004013000002202
|
||||
#qtm: 0x0004013020004202
|
||||
ro: 0x0004013000003702
|
||||
socket: 0x0004013000002e02
|
||||
spi: 0x0004013000002302
|
||||
ssl: 0x0004013000002f02
|
BIN
app/icon.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
app/logo.bcma.lz
Normal file
BIN
assets/gfx/blue_bg.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
assets/gfx/logo_rocketrobz.png
Normal file
After Width: | Height: | Size: 55 KiB |
BIN
assets/gfx/phone_bg.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
13
assets/gfx/sprites.t3s
Normal file
@ -0,0 +1,13 @@
|
||||
--atlas -f rgba -z auto
|
||||
blue_bg.png
|
||||
phone_bg.png
|
||||
logo_rocketrobz.png
|
||||
title1.png
|
||||
title1_screenshot.png
|
||||
title2.png
|
||||
title2_screenshot.png
|
||||
title2_screenshotJ.png
|
||||
title3.png
|
||||
title3_screenshot.png
|
||||
title4.png
|
||||
title4_screenshot.png
|
BIN
assets/gfx/title1.png
Normal file
After Width: | Height: | Size: 9.5 KiB |
BIN
assets/gfx/title1_screenshot.png
Normal file
After Width: | Height: | Size: 150 KiB |
BIN
assets/gfx/title2.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
assets/gfx/title2_screenshot.png
Normal file
After Width: | Height: | Size: 160 KiB |
BIN
assets/gfx/title2_screenshotJ.png
Normal file
After Width: | Height: | Size: 155 KiB |
BIN
assets/gfx/title3.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
assets/gfx/title3_screenshot.png
Normal file
After Width: | Height: | Size: 109 KiB |
BIN
assets/gfx/title4.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
assets/gfx/title4_screenshot.png
Normal file
After Width: | Height: | Size: 52 KiB |
4
clean and compile.bat
Normal file
@ -0,0 +1,4 @@
|
||||
@echo off
|
||||
make clean
|
||||
make
|
||||
pause
|
3
compile.bat
Normal file
@ -0,0 +1,3 @@
|
||||
@echo off
|
||||
make
|
||||
pause
|
79
include/gui.hpp
Normal file
@ -0,0 +1,79 @@
|
||||
/*
|
||||
* This file is part of Universal-Manager
|
||||
* Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef GUI_HPP
|
||||
#define GUI_HPP
|
||||
|
||||
#include <3ds.h>
|
||||
#include <citro2d.h>
|
||||
#include <citro3d.h>
|
||||
#include <random>
|
||||
#include <stack>
|
||||
#include <string.h>
|
||||
#include <unordered_map>
|
||||
#include <wchar.h>
|
||||
#include "common.hpp"
|
||||
|
||||
// Spritesheets.
|
||||
#include "sprites.h"
|
||||
|
||||
#include "colors.hpp"
|
||||
|
||||
// emulated
|
||||
#define sprites_res_null_idx 500
|
||||
|
||||
#define FONT_SIZE_18 0.72f
|
||||
#define FONT_SIZE_17 0.7f
|
||||
#define FONT_SIZE_15 0.6f
|
||||
#define FONT_SIZE_14 0.56f
|
||||
#define FONT_SIZE_12 0.50f
|
||||
#define FONT_SIZE_11 0.46f
|
||||
#define FONT_SIZE_9 0.37f
|
||||
|
||||
namespace Gui {
|
||||
Result init(void);
|
||||
void exit(void);
|
||||
|
||||
C3D_RenderTarget* target(gfxScreen_t t);
|
||||
|
||||
void clearTextBufs(void);
|
||||
|
||||
void sprite(int key, int x, int y);
|
||||
|
||||
void Draw_ImageBlend(int key, int x, int y, u32 color);
|
||||
}
|
||||
|
||||
void set_screen(C3D_RenderTarget * screen);
|
||||
|
||||
void Draw_EndFrame(void);
|
||||
void Draw_Text(float x, float y, float size, u32 color, const char *text);
|
||||
void Draw_Textf(float x, float y, float size, u32 color, const char* text, ...);
|
||||
void Draw_GetTextSize(float size, float *width, float *height, const char *text);
|
||||
float Draw_GetTextWidth(float size, const char *text);
|
||||
float Draw_GetTextHeight(float size, const char *text);
|
||||
bool Draw_Rect(float x, float y, float w, float h, u32 color);
|
||||
|
||||
#endif
|
44
include/utils/colors.hpp
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* This file is part of Universal-Manager
|
||||
* Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef COLORS_HPP
|
||||
#define COLORS_HPP
|
||||
|
||||
#include <citro2d.h>
|
||||
#include <citro3d.h>
|
||||
|
||||
#define TRANSPARENT C2D_Color32(0, 0, 0, 0)
|
||||
#define BLACK C2D_Color32(0, 0, 0, 255)
|
||||
#define WHITE C2D_Color32(255, 255, 255, 255)
|
||||
#define GRAY C2D_Color32(127, 127, 127, 255)
|
||||
#define BLUE C2D_Color32(0, 0, 255, 255)
|
||||
#define GREEN C2D_Color32(0, 255, 0, 255)
|
||||
#define RED C2D_Color32(255, 0, 0, 255)
|
||||
|
||||
#define TIME C2D_Color32(16, 0, 0, 223)
|
||||
|
||||
typedef u32 Color;
|
||||
#endif
|
32
include/utils/common.hpp
Normal file
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <3ds.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
#include <malloc.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
#include <cstdio>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <regex>
|
||||
#include <curl/curl.h>
|
||||
|
||||
#endif
|
||||
|
||||
extern char * arg0;
|
||||
|
||||
#define WORKING_DIR "/3ds/"
|
||||
|
||||
#define HBL_FILE_NAME APP_TITLE ".3dsx"
|
||||
#define HBL_FILE_PATH WORKING_DIR "/" HBL_FILE_NAME
|
||||
|
BIN
resources/RocketRobz logo.xcf
Normal file
BIN
resources/icon.xcf
Normal file
BIN
resources/ss2p-icon-edit.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
resources/ss2p-icon.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
resources/title.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
resources/title.xcf
Normal file
BIN
resources/title1_screenshot.xcf
Normal file
BIN
resources/topselection.xcf
Normal file
BIN
romfs/character/4/Fall/Robz.chr
Normal file
BIN
romfs/character/4/Spring/Robz.chr
Normal file
0
romfs/gfx/sprites.t3x
Normal file
127
source/gui.cpp
Normal file
@ -0,0 +1,127 @@
|
||||
/*
|
||||
* This file is part of Universal-Manager
|
||||
* Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#include "gui.hpp"
|
||||
#include <assert.h>
|
||||
#include <stdarg.h>
|
||||
#include <unistd.h>
|
||||
|
||||
|
||||
C3D_RenderTarget* top;
|
||||
C3D_RenderTarget* bottom;
|
||||
|
||||
static C2D_SpriteSheet sprites;
|
||||
C2D_TextBuf sizeBuf;
|
||||
C2D_Font systemFont;
|
||||
|
||||
void Gui::clearTextBufs(void) {
|
||||
C2D_TextBufClear(sizeBuf);
|
||||
}
|
||||
|
||||
Result Gui::init(void) {
|
||||
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
|
||||
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
|
||||
C2D_Prepare();
|
||||
top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
|
||||
bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
|
||||
sizeBuf = C2D_TextBufNew(4096);
|
||||
sprites = C2D_SpriteSheetLoad("romfs:/gfx/sprites.t3x");
|
||||
systemFont = C2D_FontLoadSystem(CFG_REGION_USA);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Gui::exit(void) {
|
||||
if (sprites) {
|
||||
C2D_SpriteSheetFree(sprites);
|
||||
}
|
||||
C2D_TextBufDelete(sizeBuf);
|
||||
C2D_Fini();
|
||||
C3D_Fini();
|
||||
}
|
||||
|
||||
void set_screen(C3D_RenderTarget * screen) {
|
||||
C2D_SceneBegin(screen);
|
||||
}
|
||||
|
||||
void Gui::sprite(int key, int x, int y) {
|
||||
if (key == sprites_res_null_idx) {
|
||||
return;
|
||||
} else { // standard case
|
||||
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, key), x, y, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::Draw_ImageBlend(int key, int x, int y, u32 color) {
|
||||
C2D_ImageTint tint;
|
||||
C2D_SetImageTint(&tint, C2D_TopLeft, color, 1);
|
||||
C2D_SetImageTint(&tint, C2D_TopRight, color, 1);
|
||||
C2D_SetImageTint(&tint, C2D_BotLeft, color, 1);
|
||||
C2D_SetImageTint(&tint, C2D_BotRight, color, 1);
|
||||
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, key), x, y, 0.5f, &tint);
|
||||
}
|
||||
|
||||
void Draw_EndFrame(void) {
|
||||
C2D_TextBufClear(sizeBuf);
|
||||
C3D_FrameEnd(0);
|
||||
}
|
||||
|
||||
void Draw_Text(float x, float y, float size, u32 color, const char *text) {
|
||||
C2D_Text c2d_text;
|
||||
C2D_TextFontParse(&c2d_text, systemFont, sizeBuf, text);
|
||||
C2D_TextOptimize(&c2d_text);
|
||||
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, size, color);
|
||||
}
|
||||
|
||||
void Draw_Textf(float x, float y, float size, u32 color, const char* text, ...) {
|
||||
char buffer[256];
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
vsnprintf(buffer, 256, text, args);
|
||||
Draw_Text(x, y, size, color, buffer);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void Draw_GetTextSize(float size, float *width, float *height, const char *text) {
|
||||
C2D_Text c2d_text;
|
||||
C2D_TextFontParse(&c2d_text, systemFont, sizeBuf, text);
|
||||
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
|
||||
}
|
||||
|
||||
float Draw_GetTextWidth(float size, const char *text) {
|
||||
float width = 0;
|
||||
Draw_GetTextSize(size, &width, NULL, text);
|
||||
return width;
|
||||
}
|
||||
|
||||
float Draw_GetTextHeight(float size, const char *text) {
|
||||
float height = 0;
|
||||
Draw_GetTextSize(size, NULL, &height, text);
|
||||
return height;
|
||||
}
|
||||
|
||||
bool Draw_Rect(float x, float y, float w, float h, u32 color) {
|
||||
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
|
||||
}
|
273
source/main.cpp
Normal file
@ -0,0 +1,273 @@
|
||||
#include <stdio.h>
|
||||
#include <dirent.h>
|
||||
#include <string.h>
|
||||
#include <3ds.h>
|
||||
#include <malloc.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include "gui.hpp"
|
||||
|
||||
#define CONFIG_3D_SLIDERSTATE (*(float *)0x1FF81080)
|
||||
|
||||
extern C3D_RenderTarget* top;
|
||||
extern C3D_RenderTarget* bottom;
|
||||
|
||||
// Current screen mode.
|
||||
enum ScreenMode {
|
||||
SCREEN_MODE_ROCKETROBZ = 0, // RocketRobz logo
|
||||
SCREEN_MODE_GAME_SELECT = 1, // Game select
|
||||
SCREEN_MODE_CHARACTER_SELECT = 2, // Character select
|
||||
};
|
||||
static int screenmode = 0;
|
||||
static int screenmodebuffer = 0;
|
||||
|
||||
static int screenDelay = 0;
|
||||
|
||||
static bool screenoff_ran = false;
|
||||
static bool screenon_ran = true;
|
||||
|
||||
void screenoff(void)
|
||||
{
|
||||
screenon_ran = false;
|
||||
if(!screenoff_ran) {
|
||||
if (R_SUCCEEDED(gspLcdInit())) {
|
||||
GSPLCD_PowerOffBacklight(GSPLCD_SCREEN_BOTH);
|
||||
gspLcdExit();
|
||||
}
|
||||
screenoff_ran = true;
|
||||
}
|
||||
}
|
||||
|
||||
void screenon(void)
|
||||
{
|
||||
screenoff_ran = false;
|
||||
if(!screenon_ran) {
|
||||
if (R_SUCCEEDED(gspLcdInit())) {
|
||||
GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH);
|
||||
gspLcdExit();
|
||||
}
|
||||
screenon_ran = true;
|
||||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
screenoff();
|
||||
|
||||
aptInit();
|
||||
amInit();
|
||||
sdmcInit();
|
||||
romfsInit();
|
||||
srvInit();
|
||||
hidInit();
|
||||
|
||||
gfxInitDefault();
|
||||
|
||||
Gui::init();
|
||||
|
||||
// make folders if they don't exist
|
||||
//mkdir("sdmc:/3ds", 0777);
|
||||
//mkdir("sdmc:/3ds/SavvyGameSelect", 0777);
|
||||
|
||||
/*pp2d_load_texture_png(bgtex, "romfs:/graphics/phone_bg.png");
|
||||
pp2d_load_texture_png(titletex, "romfs:/graphics/title.png");
|
||||
pp2d_load_texture_png(title1tex, "romfs:/graphics/title1.png");
|
||||
pp2d_load_texture_png(title2tex, "romfs:/graphics/title2.png");
|
||||
pp2d_load_texture_png(title3tex, "romfs:/graphics/title3.png");
|
||||
pp2d_load_texture_png(title4tex, "romfs:/graphics/title4.png");
|
||||
pp2d_load_texture_png(title1shot, "romfs:/graphics/title1_screenshot.png");
|
||||
pp2d_load_texture_png(title2shot, "romfs:/graphics/title2_screenshot.png");
|
||||
pp2d_load_texture_png(title3shot, "romfs:/graphics/title3_screenshot.png");
|
||||
pp2d_load_texture_png(title4shot, "romfs:/graphics/title4_screenshot.png");
|
||||
pp2d_load_texture_png(photostudiobg, "romfs:/graphics/photostudio/Studio/blue.png");*/
|
||||
|
||||
//titleshot = title1shot;
|
||||
|
||||
int highlightedGame = 0;
|
||||
|
||||
int fadealpha = 255;
|
||||
int fadecolor = 0;
|
||||
bool fadein = true;
|
||||
bool fadeout = false;
|
||||
|
||||
int text_width = 0;
|
||||
const char* yeartext = "2019 RocketRobz";
|
||||
const char* yeartext2 = "Games 2008-2017 Nintendo & syn Sophia";
|
||||
|
||||
float bg_xPos = 0.0f;
|
||||
float bg_yPos = 0.0f;
|
||||
|
||||
screenon();
|
||||
|
||||
// Loop as long as the status is not exit
|
||||
while(aptMainLoop()) {
|
||||
// Scan hid shared memory for input events
|
||||
hidScanInput();
|
||||
|
||||
const u32 hDown = hidKeysDown();
|
||||
//const u32 hHeld = hidKeysHeld();
|
||||
|
||||
if(screenmode != SCREEN_MODE_ROCKETROBZ) {
|
||||
screenDelay = 0;
|
||||
}
|
||||
|
||||
if(screenmode == SCREEN_MODE_ROCKETROBZ) {
|
||||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
|
||||
C2D_TargetClear(top, TRANSPARENT);
|
||||
C2D_TargetClear(bottom, TRANSPARENT);
|
||||
Gui::clearTextBufs();
|
||||
set_screen(top);
|
||||
|
||||
Gui::sprite(sprites_logo_rocketrobz_idx, 0, 0);
|
||||
if (fadealpha > 0) Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
||||
|
||||
set_screen(bottom);
|
||||
Draw_Rect(0, 0, 320, 240, WHITE);
|
||||
text_width = 104;
|
||||
Draw_Text(((320-text_width)/2), 100, 0.50, BLACK, yeartext);
|
||||
text_width = 264;
|
||||
Draw_Text(((320-text_width)/2), 116, 0.50, BLACK, yeartext2);
|
||||
if (fadealpha > 0) Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
||||
Draw_EndFrame();
|
||||
|
||||
screenDelay++;
|
||||
if(screenDelay > 60*3){
|
||||
screenmodebuffer = SCREEN_MODE_GAME_SELECT;
|
||||
fadeout = true;
|
||||
}
|
||||
} else if(screenmode == SCREEN_MODE_GAME_SELECT) {
|
||||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
|
||||
C2D_TargetClear(top, TRANSPARENT);
|
||||
C2D_TargetClear(bottom, TRANSPARENT);
|
||||
Gui::clearTextBufs();
|
||||
set_screen(top);
|
||||
|
||||
for(int w = 0; w < 7; w++) {
|
||||
for(int h = 0; h < 3; h++) {
|
||||
Gui::sprite(sprites_phone_bg_idx, -72+bg_xPos+w*72, bg_yPos+h*136);
|
||||
}
|
||||
}
|
||||
switch(highlightedGame) {
|
||||
case 0:
|
||||
default:
|
||||
Gui::sprite(sprites_title1_screenshot_idx, 0, 0);
|
||||
break;
|
||||
case 1:
|
||||
Gui::sprite(sprites_title2_screenshot_idx, 0, 0);
|
||||
break;
|
||||
case 2:
|
||||
Gui::sprite(sprites_title3_screenshot_idx, 0, 0);
|
||||
break;
|
||||
case 3:
|
||||
Gui::sprite(sprites_title4_screenshot_idx, 0, 0);
|
||||
break;
|
||||
}
|
||||
if(highlightedGame==0) {
|
||||
Gui::sprite(sprites_title1_idx, 0, 0);
|
||||
} else {
|
||||
Gui::Draw_ImageBlend(sprites_title1_idx, 0, 0, GRAY);
|
||||
}
|
||||
if(highlightedGame==1) {
|
||||
Gui::sprite(sprites_title2_idx, 200, 0);
|
||||
} else {
|
||||
Gui::Draw_ImageBlend(sprites_title2_idx, 200, 0, GRAY);
|
||||
}
|
||||
if(highlightedGame==2) {
|
||||
Gui::sprite(sprites_title3_idx, 0, 152);
|
||||
} else {
|
||||
Gui::Draw_ImageBlend(sprites_title3_idx, 0, 152, GRAY);
|
||||
}
|
||||
if(highlightedGame==3) {
|
||||
Gui::sprite(sprites_title4_idx, 200, 152);
|
||||
} else {
|
||||
Gui::Draw_ImageBlend(sprites_title4_idx, 200, 152, GRAY);
|
||||
}
|
||||
if (fadealpha > 0) Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
||||
|
||||
set_screen(bottom);
|
||||
for(int w = 0; w < 7; w++) {
|
||||
for(int h = 0; h < 3; h++) {
|
||||
Gui::sprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
|
||||
}
|
||||
}
|
||||
Draw_Text(8, 8, 0.50, BLACK, "Select a game to manage it's save data.");
|
||||
if (fadealpha > 0) Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
||||
Draw_EndFrame();
|
||||
|
||||
if(hDown & KEY_UP) {
|
||||
if(highlightedGame==2 || highlightedGame==3) highlightedGame -= 2;
|
||||
} else if(hDown & KEY_DOWN) {
|
||||
if(highlightedGame==0 || highlightedGame==1) highlightedGame += 2;
|
||||
} else if(hDown & KEY_LEFT) {
|
||||
if(highlightedGame==1 || highlightedGame==3) highlightedGame--;
|
||||
} else if(hDown & KEY_RIGHT) {
|
||||
if(highlightedGame==0 || highlightedGame==2) highlightedGame++;
|
||||
}
|
||||
|
||||
if((hDown & KEY_A) && (!fadein)){
|
||||
screenmodebuffer = SCREEN_MODE_CHARACTER_SELECT;
|
||||
fadeout = true;
|
||||
}
|
||||
} else if(screenmode == SCREEN_MODE_CHARACTER_SELECT) {
|
||||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
|
||||
C2D_TargetClear(top, TRANSPARENT);
|
||||
C2D_TargetClear(bottom, TRANSPARENT);
|
||||
Gui::clearTextBufs();
|
||||
set_screen(top);
|
||||
|
||||
Gui::sprite(sprites_blue_bg_idx, 0, 0);
|
||||
if (fadealpha > 0) Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
||||
|
||||
set_screen(bottom);
|
||||
for(int w = 0; w < 7; w++) {
|
||||
for(int h = 0; h < 3; h++) {
|
||||
Gui::sprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
|
||||
}
|
||||
}
|
||||
if (fadealpha > 0) Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
||||
Draw_EndFrame();
|
||||
|
||||
if(!fadein) {
|
||||
if(hDown & KEY_B){
|
||||
screenmodebuffer = SCREEN_MODE_GAME_SELECT;
|
||||
fadeout = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bg_xPos += 0.2;
|
||||
if(bg_xPos >= 72) bg_xPos = 0.0f;
|
||||
bg_yPos -= 0.2;
|
||||
if(bg_yPos <= -136) bg_yPos = 0.0f;
|
||||
|
||||
if (fadein == true) {
|
||||
fadealpha -= 6;
|
||||
if (fadealpha < 0) {
|
||||
fadealpha = 0;
|
||||
fadecolor = 255;
|
||||
fadein = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (fadeout) {
|
||||
fadealpha += 6;
|
||||
if (fadealpha > 255) {
|
||||
fadealpha = 255;
|
||||
screenmode = screenmodebuffer;
|
||||
fadein = true;
|
||||
fadeout = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Gui::exit();
|
||||
|
||||
hidExit();
|
||||
srvExit();
|
||||
romfsExit();
|
||||
sdmcExit();
|
||||
aptExit();
|
||||
|
||||
return 0;
|
||||
}
|