SavvyManager/source/main.cpp
2019-11-13 13:40:50 -07:00

273 lines
7.1 KiB
C++

#include <stdio.h>
#include <dirent.h>
#include <string.h>
#include <3ds.h>
#include <malloc.h>
#include <sys/stat.h>
#include "gui.hpp"
#define CONFIG_3D_SLIDERSTATE (*(float *)0x1FF81080)
extern C3D_RenderTarget* top;
extern C3D_RenderTarget* bottom;
// Current screen mode.
enum ScreenMode {
SCREEN_MODE_ROCKETROBZ = 0, // RocketRobz logo
SCREEN_MODE_GAME_SELECT = 1, // Game select
SCREEN_MODE_CHARACTER_SELECT = 2, // Character select
};
static int screenmode = 0;
static int screenmodebuffer = 0;
static int screenDelay = 0;
static bool screenoff_ran = false;
static bool screenon_ran = true;
void screenoff(void)
{
screenon_ran = false;
if(!screenoff_ran) {
if (R_SUCCEEDED(gspLcdInit())) {
GSPLCD_PowerOffBacklight(GSPLCD_SCREEN_BOTH);
gspLcdExit();
}
screenoff_ran = true;
}
}
void screenon(void)
{
screenoff_ran = false;
if(!screenon_ran) {
if (R_SUCCEEDED(gspLcdInit())) {
GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH);
gspLcdExit();
}
screenon_ran = true;
}
}
int main()
{
screenoff();
aptInit();
amInit();
sdmcInit();
romfsInit();
srvInit();
hidInit();
gfxInitDefault();
Gui::init();
// make folders if they don't exist
//mkdir("sdmc:/3ds", 0777);
//mkdir("sdmc:/3ds/SavvyGameSelect", 0777);
/*pp2d_load_texture_png(bgtex, "romfs:/graphics/phone_bg.png");
pp2d_load_texture_png(titletex, "romfs:/graphics/title.png");
pp2d_load_texture_png(title1tex, "romfs:/graphics/title1.png");
pp2d_load_texture_png(title2tex, "romfs:/graphics/title2.png");
pp2d_load_texture_png(title3tex, "romfs:/graphics/title3.png");
pp2d_load_texture_png(title4tex, "romfs:/graphics/title4.png");
pp2d_load_texture_png(title1shot, "romfs:/graphics/title1_screenshot.png");
pp2d_load_texture_png(title2shot, "romfs:/graphics/title2_screenshot.png");
pp2d_load_texture_png(title3shot, "romfs:/graphics/title3_screenshot.png");
pp2d_load_texture_png(title4shot, "romfs:/graphics/title4_screenshot.png");
pp2d_load_texture_png(photostudiobg, "romfs:/graphics/photostudio/Studio/blue.png");*/
//titleshot = title1shot;
int highlightedGame = 0;
int fadealpha = 255;
int fadecolor = 0;
bool fadein = true;
bool fadeout = false;
int text_width = 0;
const char* yeartext = "2019 RocketRobz";
const char* yeartext2 = "Games 2008-2017 Nintendo & syn Sophia";
float bg_xPos = 0.0f;
float bg_yPos = 0.0f;
screenon();
// Loop as long as the status is not exit
while(aptMainLoop()) {
// Scan hid shared memory for input events
hidScanInput();
const u32 hDown = hidKeysDown();
//const u32 hHeld = hidKeysHeld();
if(screenmode != SCREEN_MODE_ROCKETROBZ) {
screenDelay = 0;
}
if(screenmode == SCREEN_MODE_ROCKETROBZ) {
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(top, TRANSPARENT);
C2D_TargetClear(bottom, TRANSPARENT);
Gui::clearTextBufs();
set_screen(top);
Gui::sprite(sprites_logo_rocketrobz_idx, 0, 0);
if (fadealpha > 0) Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
set_screen(bottom);
Draw_Rect(0, 0, 320, 240, WHITE);
text_width = 104;
Draw_Text(((320-text_width)/2), 100, 0.50, BLACK, yeartext);
text_width = 264;
Draw_Text(((320-text_width)/2), 116, 0.50, BLACK, yeartext2);
if (fadealpha > 0) Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
Draw_EndFrame();
screenDelay++;
if(screenDelay > 60*3){
screenmodebuffer = SCREEN_MODE_GAME_SELECT;
fadeout = true;
}
} else if(screenmode == SCREEN_MODE_GAME_SELECT) {
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(top, TRANSPARENT);
C2D_TargetClear(bottom, TRANSPARENT);
Gui::clearTextBufs();
set_screen(top);
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
Gui::sprite(sprites_phone_bg_idx, -72+bg_xPos+w*72, bg_yPos+h*136);
}
}
switch(highlightedGame) {
case 0:
default:
Gui::sprite(sprites_title1_screenshot_idx, 0, 0);
break;
case 1:
Gui::sprite(sprites_title2_screenshot_idx, 0, 0);
break;
case 2:
Gui::sprite(sprites_title3_screenshot_idx, 0, 0);
break;
case 3:
Gui::sprite(sprites_title4_screenshot_idx, 0, 0);
break;
}
if(highlightedGame==0) {
Gui::sprite(sprites_title1_idx, 0, 0);
} else {
Gui::Draw_ImageBlend(sprites_title1_idx, 0, 0, GRAY);
}
if(highlightedGame==1) {
Gui::sprite(sprites_title2_idx, 200, 0);
} else {
Gui::Draw_ImageBlend(sprites_title2_idx, 200, 0, GRAY);
}
if(highlightedGame==2) {
Gui::sprite(sprites_title3_idx, 0, 152);
} else {
Gui::Draw_ImageBlend(sprites_title3_idx, 0, 152, GRAY);
}
if(highlightedGame==3) {
Gui::sprite(sprites_title4_idx, 200, 152);
} else {
Gui::Draw_ImageBlend(sprites_title4_idx, 200, 152, GRAY);
}
if (fadealpha > 0) Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
set_screen(bottom);
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
Gui::sprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
}
}
Draw_Text(8, 8, 0.50, BLACK, "Select a game to manage it's save data.");
if (fadealpha > 0) Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
Draw_EndFrame();
if(hDown & KEY_UP) {
if(highlightedGame==2 || highlightedGame==3) highlightedGame -= 2;
} else if(hDown & KEY_DOWN) {
if(highlightedGame==0 || highlightedGame==1) highlightedGame += 2;
} else if(hDown & KEY_LEFT) {
if(highlightedGame==1 || highlightedGame==3) highlightedGame--;
} else if(hDown & KEY_RIGHT) {
if(highlightedGame==0 || highlightedGame==2) highlightedGame++;
}
if((hDown & KEY_A) && (!fadein)){
screenmodebuffer = SCREEN_MODE_CHARACTER_SELECT;
fadeout = true;
}
} else if(screenmode == SCREEN_MODE_CHARACTER_SELECT) {
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(top, TRANSPARENT);
C2D_TargetClear(bottom, TRANSPARENT);
Gui::clearTextBufs();
set_screen(top);
Gui::sprite(sprites_blue_bg_idx, 0, 0);
if (fadealpha > 0) Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
set_screen(bottom);
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
Gui::sprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
}
}
if (fadealpha > 0) Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
Draw_EndFrame();
if(!fadein) {
if(hDown & KEY_B){
screenmodebuffer = SCREEN_MODE_GAME_SELECT;
fadeout = true;
}
}
}
bg_xPos += 0.2;
if(bg_xPos >= 72) bg_xPos = 0.0f;
bg_yPos -= 0.2;
if(bg_yPos <= -136) bg_yPos = 0.0f;
if (fadein == true) {
fadealpha -= 6;
if (fadealpha < 0) {
fadealpha = 0;
fadecolor = 255;
fadein = false;
}
}
if (fadeout) {
fadealpha += 6;
if (fadealpha > 255) {
fadealpha = 255;
screenmode = screenmodebuffer;
fadein = true;
fadeout = false;
}
}
}
Gui::exit();
hidExit();
srvExit();
romfsExit();
sdmcExit();
aptExit();
return 0;
}