SavvyManager/include/gui.hpp
2019-11-13 13:40:50 -07:00

80 lines
2.4 KiB
C++

/*
* This file is part of Universal-Manager
* Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef GUI_HPP
#define GUI_HPP
#include <3ds.h>
#include <citro2d.h>
#include <citro3d.h>
#include <random>
#include <stack>
#include <string.h>
#include <unordered_map>
#include <wchar.h>
#include "common.hpp"
// Spritesheets.
#include "sprites.h"
#include "colors.hpp"
// emulated
#define sprites_res_null_idx 500
#define FONT_SIZE_18 0.72f
#define FONT_SIZE_17 0.7f
#define FONT_SIZE_15 0.6f
#define FONT_SIZE_14 0.56f
#define FONT_SIZE_12 0.50f
#define FONT_SIZE_11 0.46f
#define FONT_SIZE_9 0.37f
namespace Gui {
Result init(void);
void exit(void);
C3D_RenderTarget* target(gfxScreen_t t);
void clearTextBufs(void);
void sprite(int key, int x, int y);
void Draw_ImageBlend(int key, int x, int y, u32 color);
}
void set_screen(C3D_RenderTarget * screen);
void Draw_EndFrame(void);
void Draw_Text(float x, float y, float size, u32 color, const char *text);
void Draw_Textf(float x, float y, float size, u32 color, const char* text, ...);
void Draw_GetTextSize(float size, float *width, float *height, const char *text);
float Draw_GetTextWidth(float size, const char *text);
float Draw_GetTextHeight(float size, const char *text);
bool Draw_Rect(float x, float y, float w, float h, u32 color);
#endif