SavvyManager/source/gui.cpp
2019-11-13 13:40:50 -07:00

127 lines
3.8 KiB
C++

/*
* This file is part of Universal-Manager
* Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "gui.hpp"
#include <assert.h>
#include <stdarg.h>
#include <unistd.h>
C3D_RenderTarget* top;
C3D_RenderTarget* bottom;
static C2D_SpriteSheet sprites;
C2D_TextBuf sizeBuf;
C2D_Font systemFont;
void Gui::clearTextBufs(void) {
C2D_TextBufClear(sizeBuf);
}
Result Gui::init(void) {
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
C2D_Prepare();
top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
sizeBuf = C2D_TextBufNew(4096);
sprites = C2D_SpriteSheetLoad("romfs:/gfx/sprites.t3x");
systemFont = C2D_FontLoadSystem(CFG_REGION_USA);
return 0;
}
void Gui::exit(void) {
if (sprites) {
C2D_SpriteSheetFree(sprites);
}
C2D_TextBufDelete(sizeBuf);
C2D_Fini();
C3D_Fini();
}
void set_screen(C3D_RenderTarget * screen) {
C2D_SceneBegin(screen);
}
void Gui::sprite(int key, int x, int y) {
if (key == sprites_res_null_idx) {
return;
} else { // standard case
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, key), x, y, 0.5f);
}
}
void Gui::Draw_ImageBlend(int key, int x, int y, u32 color) {
C2D_ImageTint tint;
C2D_SetImageTint(&tint, C2D_TopLeft, color, 1);
C2D_SetImageTint(&tint, C2D_TopRight, color, 1);
C2D_SetImageTint(&tint, C2D_BotLeft, color, 1);
C2D_SetImageTint(&tint, C2D_BotRight, color, 1);
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, key), x, y, 0.5f, &tint);
}
void Draw_EndFrame(void) {
C2D_TextBufClear(sizeBuf);
C3D_FrameEnd(0);
}
void Draw_Text(float x, float y, float size, u32 color, const char *text) {
C2D_Text c2d_text;
C2D_TextFontParse(&c2d_text, systemFont, sizeBuf, text);
C2D_TextOptimize(&c2d_text);
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, size, color);
}
void Draw_Textf(float x, float y, float size, u32 color, const char* text, ...) {
char buffer[256];
va_list args;
va_start(args, text);
vsnprintf(buffer, 256, text, args);
Draw_Text(x, y, size, color, buffer);
va_end(args);
}
void Draw_GetTextSize(float size, float *width, float *height, const char *text) {
C2D_Text c2d_text;
C2D_TextFontParse(&c2d_text, systemFont, sizeBuf, text);
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
}
float Draw_GetTextWidth(float size, const char *text) {
float width = 0;
Draw_GetTextSize(size, &width, NULL, text);
return width;
}
float Draw_GetTextHeight(float size, const char *text) {
float height = 0;
Draw_GetTextSize(size, NULL, &height, text);
return height;
}
bool Draw_Rect(float x, float y, float w, float h, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
}