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190 lines
19 KiB
Markdown
190 lines
19 KiB
Markdown
---
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lang: en-US
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layout: wiki
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section: twilightmenu
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category: customization
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title: 如何创建DSi/3DS皮肤
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description: 如何为TWiLight Menu++ 制作自定义DSi 和 3DS 皮肤
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---
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要制作TWiLight Menu++皮肤,你需要一个能够输出 `.png` 文件、16个 <abbr title="Bits Per Pixel">BPP</abbr> `.bmp` 文件或 `.png` 文件和4个BPP `.bmp` 文件的图像编辑器。 理想情况下,它还应该能够手动重新排列图像调色板。 [推荐使用GIMP](https://www.gimp.org) ,并将用于本指南,因为它能够满足一切需要。
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## 第一部分:下载示例
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你应该做的第一件事是下载 [示例皮肤](/assets/files/skin-examples.zip)。 这些可以作为你的皮肤的基础,而且已经有了正确的格式,所以如果你以后有问题,你可以用这些进行比较。
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## 第2部分:编辑图像
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下载并安装 [GIMP](https://www.gimp.org),如果你愿意,你可以使用不同的编辑器,但本指南使用GIMP。
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安装后,打开GIMP,选择 `Windows` -> `Dockable Dialogs` -> `Colormap`。 这将打开颜色映射对话框,这在编辑调色板图像时很有帮助。
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现在你可以在GIMP中打开你想编辑的任何一张图片,然后根据它所在的文件夹继续进入下面的章节。 请注意,TWiLight Menu++对图片的确切格式很挑剔,它因图片在哪个文件夹中而不同,所以要确保按照该部分的规定导出。
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### 背景纹理 (`背景` 文件夹)
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这些可以是PNG文件或16位(`A1 R5 G5 B5` 或 `X1 R5 G5 B5`) BMP文件。
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| 纹理 | 描述 |
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| ------------------ | --------------------------------- |
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| bottom | 不悬停在图标上时的底部背景纹理 |
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| bottom_bubble | 不悬停在图标上时的底部背景纹理 |
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| bottom_ds | 对于3DS主题,在DS lite上没有悬停在图标上时的底部背景纹理 |
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| bottom_bubble_ds | 对于3DS主题,在DS lite上没有悬停在图标上时的底部背景纹理 |
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| top | |
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### 电池纹理 (`电池` 文件夹)
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这些必须是PNG文件,任何文件都可以,但只有100%的透明度可以。 任何在一个图标中是透明的像素在所有的图标中都应该是透明的,这样它在变化时就会被正确覆盖。
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| 纹理 | 描述 |
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| ------------------ | ------------------------------------- |
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| battery0 | 电池电量极低时闪烁 `电池1` |
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| battery1 | 0-4在DSi模式下使用 |
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| battery1purple | 当 `电源LED颜色` ,在设置中被设置为 `紫色` ,就会使用紫色图标。 |
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| battery2 | |
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| battery2purple | |
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| battery3 | |
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| battery3purple | |
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| battery4 | |
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| battery4purple | |
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| batterycharge | |
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| batterychargeblink | 充电时闪烁, `电池电量` |
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| batteryfull | 在DSi/3DS的DS模式下使用。 |
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| batteryfullDS | 在DS Phat/DS Lite上使用 |
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| batterylow | 在DS模式时使用 |
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### 调色板纹理(`grf` 文件夹)
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这些必须是4个BPP(16色)BMP文件的文件。
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要在GIMP中编辑这些,选择 `Image` -> `Mode` -> `RGB` ,以允许改变颜色,然后在改变颜色后选择 `Image` -> `Mode` -> `Indexed...` ,以转换回调色板。 当切换到索引时,确保勾选 `生成最佳调色板` ,并将 `最大颜色数` 设置为 `16`。
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**注意:** DSi主题中的一些图片的调色板是根据用户的个人资料颜色来覆盖的。 如果要编辑这些颜色,请确保 `UserPalette` 在 `theme.ini` 中为其设置的选项是 `0`。
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在转换为索引后,进入颜色映射对话框,确保透明色(#FF00FF)是颜色映射中的#0。 如果不是,在颜色图中点击右键,选择 `重新排列颜色图...` ,然后将透明色移动到颜色图中的第一个颜色,并选择 `确定`。
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如果您的最后颜色表中的颜色少于16个,请按颜色表对话框底部的 `+` 按钮直到您有 16 个颜色。
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导出时,建议勾选 `,不要写色彩空间信息` ,在 `兼容性选项` 下拉框。
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| 纹理 | 描述 |
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| ------------- | ----------------------------------------------------------------------------------------------- |
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| bips | 显示在滚动条底部的提示音(DSi主题)。 |
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| box | The box texture, containing both full and empty textures (DSi Theme) |
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| box_empty | The texture displayed for an empty box (3DS Theme) |
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| box_full | The texture displayed for a box with an icon (3DS Theme) |
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| brace | The brace texture shown past the first and last icon (DSi Theme) |
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| bubble | The bottom bit of the bubble that draws over the start border or icon box |
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| button_arrow | The textures for the arrows on either side of bottom scrollbar (DSi Theme) |
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| cornerbutton | The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use) |
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| cursor | The border with animation frames that indicate the selected icon (3DS Theme) |
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| dialogbox | The background of the dialog box that slides down |
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| folder | The icon for folders |
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| icon_a26 | The icon for Atari 2600 games |
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| icon_gb | The icon for Game Boy games |
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| icon_gba | The icon for GBA games (all themes) and the top icon to launch GBARunner2 (3DS Theme) |
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| icon_gbamode | The icon for native GBA Mode |
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| icon_gg | The icon for Game Gear games |
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| icon_int | The icon for Intellivision games |
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| icon_m5 | The icon for Sord M5 games |
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| icon_manual | The icon for the manual |
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| icon_md | The icon for Mega Drive games |
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| icon_nes | The icon for NES games |
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| icon_ngp | The icon for Neo Geo Pocket games |
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| icon_pce | The icon for PC Engine/TurboGrafx-16 games |
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| icon_plg | The icon for DSTWO plugins |
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| icon_settings | The icon for Nintendo DSi Settings |
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| icon_sg | The icon for Sega SG-1000 games |
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| icon_sms | The icon for Sega Master System games |
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| icon_snes | The icon for SNES games |
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| icon_unk | The icon displayed when a game is missing an icon |
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| icon_ws | The icon for WonderSwan games |
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| launch_dot | The dots displayed when a game is launched (DSi Theme) |
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| moving_arrow | The arrow displayed when a game is being moved (DSi Theme) |
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| progress | The progress loading animation with 8 frames |
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| scroll_window | The part of the scrollbar that indicates the icons that are in view |
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| small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) |
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| start_border | The border with animation frames that indicates the selected icon (DSi Theme) |
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| start_text | The text displayed on the start border (DSi Theme) |
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| wirelessicons | The icons displayed to indicate a game has wireless support |
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### DS Classic Menu textures (`quickmenu` folder)
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These must be PNG files.
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| Texture | Description |
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| ---------- | --------------------------------------------------- |
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| bottombg | Background for the bottom screen |
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| phat_topbg | Background for the top screen on DS Phat |
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| topbg | Background for the top screen on any other DS model |
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### UI textures (`ui` folder)
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These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all related textures so that it's properly overwritten on change.
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| Texture | Description |
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| ---------------- | ------------------------------------------------------- |
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| date_time_font | The font to display the date and time |
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| Lshoulder | The left shoulder |
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| Lshoulder_greyed | The left shoulder when there are no pages to the left |
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| Rshoulder | The right shoulder |
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| Rshoulder_greyed | The right shoulder when there are no pages to the right |
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### Video texture (`video` folder)
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Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
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### Volume textures (`volume` folder)
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These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.
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| Texture | Description |
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| ------- | -------------------------------- |
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| volume0 | Volume is only shown in DSi mode |
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| volume1 | 0 is muted, 4 is full volume |
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| volume2 | |
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| volume3 | |
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| volume4 | |
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## Theme configuration (`theme.ini` file)
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You may configure various options on how the theme is drawn in the `theme.ini` to accommodate larger sprites or textures. For true/false options `0` is false and `1` is true. Options with a blank default value for a theme are unused for that theme.
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| Value | Description | Default (3DS) | Default (DSi) |
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| ------------------------ | ------------------------------------------------------------------------------------------------------------ | ------------- | ------------- |
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| `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 |
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| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border. | 32 | 32 |
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| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 |
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| `StartTextRenderY` | The initial Y position of the Start text | 143 | 143 |
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| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
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| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
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| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 |
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| `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 |
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| `TitleboxRenderY` | The initial Y position of the title text box | 96 | 85 |
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| `TitleboxTextY` | The initial Y position of the title text | 55 | 30 |
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| `TitleboxTextW` | The maximum width of the title text | 200 | 240 |
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| `MacroTitleboxTextY` | The initial Y position of the title text in macro mode | | 40 |
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| `MacroTitleboxTextW` | The maximum width of the title text in macro mode | | 224 |
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| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 |
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| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 |
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| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 |
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| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 |
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| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 |
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| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 |
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| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 |
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| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 |
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| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 |
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| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 |
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| `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
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| `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 |
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| `FontPalette3` | | 0xC631 | 0xC631 |
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| `FontPalette4` | | 0xA108 | 0xA108 |
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| `StartTextUserPalette` | Whether to use the DS Profile color for the palette of the start text | | 1 |
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| `StartBorderUserPalette` | Whether to use the DS Profile color for the palette of the start border | | 1 |
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| `ButtonArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
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| `MovingArrowUserPalette` | Whether to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
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| `LaunchDotsUserPalette` | Whether to use the DS Profile color for the palette of the launch dots | | 1 |
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| `DialogBoxUserPalette` | Whether to use the DS Profile color for the palette of the dialog box | | 1 |
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| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 |
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| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | |
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## Part 3: Adding to TWiLight Menu++
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Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.
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## Part 4: Sharing your skin
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Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository in a `.7z` file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.
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## Custom background music and sound effects
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The DSi and 3DS themes also support custom music. See [DSi/3DS skins - Custom SFX](custom-dsi-3ds-sfx) for more details.
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