wiki/pages/_zh-CN/twilightmenu/custom-dsi-3ds-skins.md
2022-10-30 18:37:01 -05:00

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en-US wiki twilightmenu customization 如何创建DSi/3DS皮肤 如何为TWiLight Menu++ 制作自定义DSi 和 3DS 皮肤

要制作TWiLight Menu++皮肤,你需要一个能够输出 .png 文件、16个 BPP .bmp 文件或 .png 文件和4个BPP .bmp 文件的图像编辑器。 理想情况下,它还应该能够手动重新排列图像调色板。 推荐使用GIMP ,并将用于本指南,因为它能够满足一切需要。

第一部分:下载示例

你应该做的第一件事是下载 示例皮肤。 这些可以作为你的皮肤的基础,而且已经有了正确的格式,所以如果你以后有问题,你可以用这些进行比较。

第2部分编辑图像

下载并安装 GIMP如果你愿意你可以使用不同的编辑器但本指南使用GIMP。

安装后打开GIMP选择 Windows -> Dockable Dialogs -> Colormap。 这将打开颜色映射对话框,这在编辑调色板图像时很有帮助。

现在你可以在GIMP中打开你想编辑的任何一张图片然后根据它所在的文件夹继续进入下面的章节。 请注意TWiLight Menu++对图片的确切格式很挑剔,它因图片在哪个文件夹中而不同,所以要确保按照该部分的规定导出。

背景纹理 (背景 文件夹)

这些可以是PNG文件或16位(A1 R5 G5 B5X1 R5 G5 B5) BMP文件。

纹理 描述
bottom 不悬停在图标上时的底部背景纹理
bottom_bubble 不悬停在图标上时的底部背景纹理
bottom_ds 对于3DS主题在DS lite上没有悬停在图标上时的底部背景纹理
bottom_bubble_ds 对于3DS主题在DS lite上没有悬停在图标上时的底部背景纹理
top

电池纹理 (电池 文件夹)

这些必须是PNG文件任何文件都可以但只有100%的透明度可以。 任何在一个图标中是透明的像素在所有的图标中都应该是透明的,这样它在变化时就会被正确覆盖。

纹理 描述
battery0 电池电量极低时闪烁 电池1
battery1 0-4在DSi模式下使用
battery1purple 电源LED颜色 ,在设置中被设置为 紫色 ,就会使用紫色图标。
battery2
battery2purple
battery3
battery3purple
battery4
battery4purple
batterycharge
batterychargeblink 充电时闪烁, 电池电量
batteryfull 在DSi/3DS的DS模式下使用。
batteryfullDS 在DS Phat/DS Lite上使用
batterylow 在DS模式时使用

调色板纹理(grf 文件夹)

这些必须是4个BPP16色BMP文件的文件。

要在GIMP中编辑这些选择 Image -> Mode -> RGB ,以允许改变颜色,然后在改变颜色后选择 Image -> Mode -> Indexed... ,以转换回调色板。 当切换到索引时,确保勾选 生成最佳调色板 ,并将 最大颜色数 设置为 16

注意: DSi主题中的一些图片的调色板是根据用户的个人资料颜色来覆盖的。 如果要编辑这些颜色,请确保 UserPalettetheme.ini 中为其设置的选项是 0

在转换为索引后,进入颜色映射对话框,确保透明色(#FF00FF是颜色映射中的#0。 如果不是,在颜色图中点击右键,选择 重新排列颜色图... ,然后将透明色移动到颜色图中的第一个颜色,并选择 确定

如果您的最后颜色表中的颜色少于16个请按颜色表对话框底部的 + 按钮直到您有 16 个颜色。

导出时,建议勾选 ,不要写色彩空间信息 ,在 兼容性选项 下拉框。

纹理 描述
bips 显示在滚动条底部的提示音DSi主题
box The box texture, containing both full and empty textures (DSi Theme)
box_empty The texture displayed for an empty box (3DS Theme)
box_full The texture displayed for a box with an icon (3DS Theme)
brace The brace texture shown past the first and last icon (DSi Theme)
bubble The bottom bit of the bubble that draws over the start border or icon box
button_arrow The textures for the arrows on either side of bottom scrollbar (DSi Theme)
cornerbutton The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use)
cursor The border with animation frames that indicate the selected icon (3DS Theme)
dialogbox The background of the dialog box that slides down
folder The icon for folders
icon_a26 The icon for Atari 2600 games
icon_gb The icon for Game Boy games
icon_gba The icon for GBA games (all themes) and the top icon to launch GBARunner2 (3DS Theme)
icon_gbamode The icon for native GBA Mode
icon_gg The icon for Game Gear games
icon_int The icon for Intellivision games
icon_m5 The icon for Sord M5 games
icon_manual The icon for the manual
icon_md The icon for Mega Drive games
icon_nes The icon for NES games
icon_ngp The icon for Neo Geo Pocket games
icon_pce The icon for PC Engine/TurboGrafx-16 games
icon_plg The icon for DSTWO plugins
icon_settings The icon for Nintendo DSi Settings
icon_sg The icon for Sega SG-1000 games
icon_sms The icon for Sega Master System games
icon_snes The icon for SNES games
icon_unk The icon displayed when a game is missing an icon
icon_ws The icon for WonderSwan games
launch_dot The dots displayed when a game is launched (DSi Theme)
moving_arrow The arrow displayed when a game is being moved (DSi Theme)
progress The progress loading animation with 8 frames
scroll_window The part of the scrollbar that indicates the icons that are in view
small_cart The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme)
start_border The border with animation frames that indicates the selected icon (DSi Theme)
start_text The text displayed on the start border (DSi Theme)
wirelessicons The icons displayed to indicate a game has wireless support

DS Classic Menu textures (quickmenu folder)

These must be PNG files.

Texture Description
bottombg Background for the bottom screen
phat_topbg Background for the top screen on DS Phat
topbg Background for the top screen on any other DS model

UI textures (ui folder)

These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all related textures so that it's properly overwritten on change.

Texture Description
date_time_font The font to display the date and time
Lshoulder The left shoulder
Lshoulder_greyed The left shoulder when there are no pages to the left
Rshoulder The right shoulder
Rshoulder_greyed The right shoulder when there are no pages to the right

Video texture (video folder)

Only used for the 3DS theme, 3dsRotatingCubes.rvid is a Rocket Video file. For more information on converting videos to rvid, read Converting a video to .rvid on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.

Volume textures (volume folder)

These must be PNG files, any file will work however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them so that it's properly overwritten on change.

Texture Description
volume0 Volume is only shown in DSi mode
volume1 0 is muted, 4 is full volume
volume2
volume3
volume4

Theme configuration (theme.ini file)

You may configure various options on how the theme is drawn in the theme.ini to accommodate larger sprites or textures. For true/false options 0 is false and 1 is true. Options with a blank default value for a theme are unused for that theme.

Value Description Default (3DS) Default (DSi)
StartBorderRenderY The initial Y position of the Start Border 92 81
StartBorderSpriteW The width of the start border sprite. Note that the start border texture is exactly half of the full border. 32 32
StartBorderSpriteH The height of the start border sprite 64 80
StartTextRenderY The initial Y position of the Start text 143 143
BubbleTipRenderY The Y position of the tip of the bubble that is drawn over the start border 98 80
BubbleTipRenderX The X position of the tip of the bubble that is drawn over the start border 125 122
BubbleTipSpriteW The width of the bubble tip sprite 7 11
BubbleTipSpriteH The height of the bubble tip sprite 7 8
TitleboxRenderY The initial Y position of the title text box 96 85
TitleboxTextY The initial Y position of the title text 55 30
TitleboxTextW The maximum width of the title text 200 240
MacroTitleboxTextY The initial Y position of the title text in macro mode 40
MacroTitleboxTextW The maximum width of the title text in macro mode 224
TitleboxTextLarge Whether to use the large font for the title text 0 1
TitleboxMaxLines The maximum lines of text to show of the title 3 4
VolumeRenderX The X position on the top screen to draw the volume icon 4 4
VolumeRenderY The Y position on the top screen to draw the volume icon 5 5
ShoulderLRenderY The Y position on the top screen to draw the left shoulder 172 172
ShoulderLRenderX The X position on the top screen to draw the left shoulder 0 0
ShoulderRRenderY The Y position on the top screen to draw the right shoulder 172 172
ShoulderRRenderX The X position on the top screen to draw the right shoulder 178 178
BatteryRenderY The Y position on the top screen to draw the battery icon 5 5
BatteryRenderX The X position on the top screen to draw the battery icon 235 235
FontPalette1 The transparent color of the font, unused for default fonts 0x0000 0x0000
FontPalette2 The colors of the font, use this site to convert 0xDEF7 0xDEF7
FontPalette3 0xC631 0xC631
FontPalette4 0xA108 0xA108
StartTextUserPalette Whether to use the DS Profile color for the palette of the start text 1
StartBorderUserPalette Whether to use the DS Profile color for the palette of the start border 1
ButtonArrowUserPalette Whether to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen 1
MovingArrowUserPalette Whether to use the DS Profile color for the palette of the arrow shown when moving icons 1
LaunchDotsUserPalette Whether to use the DS Profile color for the palette of the launch dots 1
DialogBoxUserPalette Whether to use the DS Profile color for the palette of the dialog box 1
RenderPhoto Whether or not to draw a photo on the top screen 0 1
RotatingCubesRenderY The Y position on the top screen to draw the rotating cubes 78

Part 3: Adding to TWiLight Menu++

Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the background, battery, etc folders) to sd:/_nds/TWiLightMenu/3dsmenu/themes/ or sd:/_nds/TWiLightMenu/dsimenu/themes/ for 3DS and DSi theme skins respectively.

Part 4: Sharing your skin

Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the DS-Homebrew/twlmenu-extras GitHub repository in a .7z file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.

Custom background music and sound effects

The DSi and 3DS themes also support custom music. See DSi/3DS skins - Custom SFX for more details.