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| lang | layout | section | title | long_title | description |
|---|---|---|---|---|---|
| fr-FR | faq | nds-bootstrap | FAQ & Troubleshooting | nds-bootstrap FAQ & Troubleshooting | FAQ & Troubleshooting for nds-bootstrap |
Pourquoi est-ce que je reçois un écran blanc en essayant de charger un jeu à partir de la carte SD ?
- Tout d'abord, vérifiez la liste de compatibilité nds-bootstrap et assurez-vous que votre jeu est compatible
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, you can use L in the TWiLight Menu++ cheats menu to disable all cheats for a game
- If it worked before, delete the
fatTableandpatchOffsetCachefolders insd:/_nds/nds-bootstrap/ - Run the game with different settings, including changing the ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
- It's probably not that big of an issue; ask in the Discord server If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub. Check the closed issues too in case there has already been an issue closed in preference a different one. If it doesn't have any GitHub issue attached to it, go ahead and make a new one
If no solution has been found at this point, make sure you add it to the compatibility list on Google Sheets.
Why are there issues with ROM loading, even though they're run natively?
nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1. There are also timing issues and AP measures (which most are already removed), both of which will cause the ROMs to not work properly.
Why use nds-bootstrap over a regular flashcard?
- Certain compatible ROMs are loaded into RAM, allowing for load times to be faster than even normal Game Cards
- Vous pouvez étendre la bus mémoire VRAM à 32 bits
- Utilize the DSi's additional CPU speed, allowing for better performance in some games
- Améliorez votre son avec 48 kHz
- Utiliser le mode DSi pour les fonctionnalités de DSi
- Using certain Game Cards, you are able to use IR in your application
- nds-bootstrap is open source, meaning developers can always update it to fix bugs and other things, even if the project gets discontinued
- The DS Memory Expansion Pak is emulated, meaning games that require that accessory will work
- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
- Take screenshots and edit values in the RAM using the in-game menu
Donor ROMs
Most SDK5 games can be selected as a Donor ROM (which can be done via TWiLight Menu++). The Donor ROM's ARM7 binary is copied by nds-bootstrap and replaces the ARM7 binary for the game that it is trying to run. This allows certain and SDK5 games to boot and save.
What is a nightly and where do I get it?
A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap here.
Why do my cheats not work?
The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB.
For more info on cheats, check the Action Replay cheats section of the Retail ROMs page.