A few things to consider:
- *RAM Editor* and *RAM Viewer* are referred to as if they are two separate modes, but it would be more accurate to imply a *view mode* and *edit mode* as they both technically are within the RAM Viewer option in the in-game menu. I did not do this, because then view mode would have to be a sub-bullet of RAM Viewer itself along with edit mode, making it more messy (line 42, 51)
- The other two shortcuts are above the in-game menu because of how long and detailed the in-game menu portion is, so it looks nicer this way (line 39, 40)
- The RAM dump shortcut appears to take 3 seconds, but maybe I miscounted 2 as 3? (line 40)
- There's no explanation for `h` (line 54, 55)
- Explanation for address jump function is redundant, because there isn't really a nice way of saying "see above" and it might not make sense to separate it from the viewer and editor portions (line 47, 58)
- This only covers the RAM Viewer functions because everything else in the in-game menu is fairly straightforward, but perhaps those other things would belong on the nds-bootstrap section of the wiki
- *Fast scroll* may not be appropriate (line 44)
- *1h* may be unnecessary, but was done to be consistent with *10h* (line 54, 55)
- Address jumping section makes no mention of hexadecimal (line 48, 59)
This explains an easier method for 3DS consoles to download DeadSkullzJr's cheat database to use with TWiLight Menu++. It should avoid confusion for people using a 3DS family console.
- They now work as tabs without JS
- Use an include for cleaner markdown
- A little bit nicer code overall, annoying that the split is needed, but otherwise pretty nice now
Also rewrote the first sentence of retail-roms.md#assembly to be more correct. Assembly is a programming language, machine code is the native code, assembly is just very closely linked to machine code.
Also sorry translators, I shoulda done this before the big update 😅
In TWPatch, one needs to enable "Widescreen patch (384x240 16:10)" for the patch to actually enable widescreen. This was missing in earlier revisions of the page.
The step to change "X+START" was deprecated in TWPatch, and now one only needs to press START to begin generating `TwlBg.cxi`.
This felt like it had a higher assumption of knowledge then the rest of the guides here, like just "In Luma config," with no explaination of how to get there.
Also a couple buttons missing their <kbd>s and such
I'm still unsure if that's the best name, but as MP4 and RVID aren't "consoles" and DSiWare and DSTWO plugins are iffy I think this is an improvement at least
- Add DSTT(i) to list of YSMenu cards
- The DSTT and a couple other cards don't have a "YSMenu.nds", but "TTMenu.dat" is the same thing
- Nothing has a "YSMenu" folder so remove that part