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@ -44,7 +44,7 @@ There are also timing issues and AP measures (which most are already removed), b
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#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
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#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
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- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
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- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
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- 400+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title
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- 400+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title
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- Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings
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- Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Game Loader` setting in TWLMenu++ Settings
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- Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem.
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- Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem.
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- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game
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- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game
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- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
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- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
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