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RocketRobz 2023-04-04 20:56:27 -06:00
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@ -37,12 +37,13 @@ There are also timing issues and AP measures (which most are already removed), b
- Using certain Game Cards, you are able to use IR in your application
- nds-bootstrap is open source, meaning developers can always update it to fix bugs and other things, even if the project gets discontinued
- The DS Memory Expansion Pak is emulated, meaning games that require that accessory will work
- Currently, only *Nintendo DS Browser* emulates it
- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
- Take screenshots and edit values in the RAM using the in-game menu
#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
- 200+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title
- 400+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title
- Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings
- Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem.
- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game