/* * This file is part of Universal-Manager * Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef GUI_HPP #define GUI_HPP #include <3ds.h> #include #include #include #include #include #include #include #include "common.hpp" // Spritesheets. #include "sprites.h" #include "colors.hpp" // emulated #define sprites_res_null_idx 500 #define FONT_SIZE_18 0.72f #define FONT_SIZE_17 0.7f #define FONT_SIZE_15 0.6f #define FONT_SIZE_14 0.56f #define FONT_SIZE_12 0.50f #define FONT_SIZE_11 0.46f #define FONT_SIZE_9 0.37f namespace Gui { Result init(void); void exit(void); C3D_RenderTarget* target(gfxScreen_t t); void clearTextBufs(void); void sprite(int key, int x, int y); void Draw_ImageBlend(int key, int x, int y, u32 color); } void set_screen(C3D_RenderTarget * screen); void Draw_EndFrame(void); void Draw_Text(float x, float y, float size, u32 color, const char *text); void Draw_Textf(float x, float y, float size, u32 color, const char* text, ...); void Draw_GetTextSize(float size, float *width, float *height, const char *text); float Draw_GetTextWidth(float size, const char *text); float Draw_GetTextHeight(float size, const char *text); bool Draw_Rect(float x, float y, float w, float h, u32 color); #endif