Commit Graph

15 Commits

Author SHA1 Message Date
Antonio Niño Díaz
1c752174e9 examples: Stop using NE_RGB5 in examples
This texture format sets bit 15 manually to 1. This is slow, and it's
better if the developer converts graphics in a way that the bit is already
set to 1.
2024-06-03 18:39:33 +01:00
Antonio Niño Díaz
82171bbf69 chore: Simplify copyright years in notices
Instead of listing every individual year, keep only the first and last
years.
2024-03-09 01:42:29 +00:00
Antonio Niño Díaz
47c8061168 examples: test: Refactor to avoid global variables
Using global variables is generally discouraged. Now that NE_ProcessArg()
and NE_ProcessDualArg() exist, it's better to show how to use them instead
of NE_Process() and NE_ProcessDual() while using global variables.

Also, switch from "int main(void)" to "int main(int argc, char *argv[])".
2024-03-08 18:44:02 +00:00
Antonio Niño Díaz
33f9bd4416 examples: Remove unneeded casts
They were needed in older versions of Nitro Engine, but now the functions
that take data arrays expect a void pointer, so casts are not needed.
2024-01-27 19:33:56 +00:00
Antonio Niño Díaz
c037b79af4 examples: Stop using img2ds and switch to grit
img2ds is still required for the clear bitmap example because grit doesn't
support the clear depth format.
2024-01-27 18:25:38 +00:00
Antonio Niño Díaz
6fde18d712 library: examples: Use stdint.h types 2023-11-17 01:00:40 +01:00
Antonio Niño Díaz
1acfca1a24 examples: Wait for VBL in the right place
This change is a bit pedantic, but it makes the ROMs run better in
DeSmuMe.

Some examples (particularly the dual 3D examples) used to flicker during
one or two seconds right after starting. In dual 3D examples the top and
bottom screen would start swapped, and they would eventually swap and
stop flickering. This would never happen in melonDS or real hardware.

I suspect this is because of the interaction between GFX_FLUSH and
swiWaitForVBlank(), where there would be some timing difference to reach
the first swiWaitForVBlank() or GFX_FLUSH, and that caused the desync.

This commit moves swiWaitForVBlank() to the beginning of the game loop.
This means that, even in the first iteration of the game loop, all
emulators and hardware will be synchronized. This doesn't actually
matter in any other situation, it just makes the first iteration
consistent.
2023-01-21 19:32:02 +00:00
Antonio Niño Díaz
3ebcac15ba library: examples: Add enums for texture formats and parameters
This helps discover the possible options.
2022-10-20 01:51:19 +01:00
Antonio Niño Díaz
4babec1292 examples: Cleanup more examples 2022-10-19 22:57:35 +01:00
Antonio Niño Díaz
da2be26de1 examples: Change license to CC0-1.0 2022-10-16 22:55:06 +01:00
Antonio Niño Díaz
db8add4d7e example: Cleanup source files 2022-10-16 22:03:41 +01:00
Antonio Niño Díaz
930916fa35 Minor fixes to examples 2019-06-09 01:58:58 +01:00
Antonio Niño Díaz
c1ad01881b Fix coding style of loading examples 2019-06-05 02:09:46 +01:00
Antonio Niño Díaz
7d31063039 Convert all example files to UNIX line endings 2019-06-04 17:56:18 +01:00
Antonio Niño Díaz
4640f17c4a Rename all folders to lowercase 2019-06-04 15:57:30 +01:00