mirror of
https://github.com/AntonioND/nitro-engine.git
synced 2025-06-18 08:35:44 -04:00
95 lines
2.5 KiB
C
95 lines
2.5 KiB
C
// SPDX-License-Identifier: CC0-1.0
|
|
//
|
|
// SPDX-FileContributor: Antonio Niño Díaz, 2008-2011, 2019, 2022
|
|
//
|
|
// This file is part of Nitro Engine
|
|
|
|
#include <NEMain.h>
|
|
|
|
// First you have to put the .bin files in the data folder. This will generate
|
|
// (after doing "make") some files named "binfilename_bin.h". For example,
|
|
// "model.bin" will generate a file named "model_bin.h". You have to include
|
|
// this in "main.c".
|
|
//
|
|
// The name you will have to use is "binfilename_bin". For example, for loading
|
|
// "model.bin" you will have to use:
|
|
//
|
|
// NE_ModelLoadStaticMesh(Model, (u32 *)binfilename_bin);
|
|
//
|
|
#include "nitrocat_bin.h"
|
|
#include "texture_bin.h"
|
|
|
|
NE_Camera *Camera;
|
|
NE_Model *Model;
|
|
NE_Material *Material;
|
|
|
|
void Draw3DScene(void)
|
|
{
|
|
NE_CameraUse(Camera);
|
|
NE_ModelDraw(Model);
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
irqEnable(IRQ_HBLANK);
|
|
irqSet(IRQ_VBLANK, NE_VBLFunc);
|
|
irqSet(IRQ_HBLANK, NE_HBLFunc);
|
|
|
|
// Init Nitro Engine in normal 3D mode
|
|
NE_Init3D();
|
|
|
|
// libnds uses VRAM_C for the text console, reserve A and B only
|
|
NE_TextureSystemReset(0, 0, NE_VRAM_AB);
|
|
// Init console in non-3D screen
|
|
consoleDemoInit();
|
|
|
|
// Allocate space for the objects we'll use
|
|
Model = NE_ModelCreate(NE_Static);
|
|
Camera = NE_CameraCreate();
|
|
Material = NE_MaterialCreate();
|
|
|
|
// Set coordinates for the camera
|
|
NE_CameraSet(Camera,
|
|
-8, 0, 0, // Position
|
|
0, 0, 0, // Look at
|
|
0, 1, 0); // Up direction
|
|
|
|
// Load mesh from RAM and assign it to the object "Model".
|
|
NE_ModelLoadStaticMesh(Model, (u32 *)nitrocat_bin);
|
|
// Load a RGB texture from RAM and assign it to "Material".
|
|
NE_MaterialTexLoad(Material, GL_RGB, 128, 128, TEXGEN_TEXCOORD,
|
|
(u8 *)texture_bin);
|
|
|
|
// Assign texture to model...
|
|
NE_ModelSetMaterial(Model, Material);
|
|
|
|
// We set up a light and its color
|
|
NE_LightSet(0, NE_White, -0.5, -0.5, -0.5);
|
|
|
|
while (1)
|
|
{
|
|
// Get keys information
|
|
scanKeys();
|
|
uint32 keys = keysHeld();
|
|
|
|
printf("\x1b[0;0HPad: Rotate.");
|
|
|
|
// Rotate model using the pad
|
|
if (keys & KEY_UP)
|
|
NE_ModelRotate(Model, 0, 0, 2);
|
|
if (keys & KEY_DOWN)
|
|
NE_ModelRotate(Model, 0, 0, -2);
|
|
if (keys & KEY_RIGHT)
|
|
NE_ModelRotate(Model, 0, 2, 0);
|
|
if (keys & KEY_LEFT)
|
|
NE_ModelRotate(Model, 0, -2, 0);
|
|
|
|
// Draw scene
|
|
NE_Process(Draw3DScene);
|
|
// Wait for next frame
|
|
NE_WaitForVBL(0);
|
|
}
|
|
|
|
return 0;
|
|
}
|