Version 6.0 is released with new multi-overlay support!

This commit is contained in:
Dave Bernazzani 2025-01-01 08:36:52 -05:00
parent 3acc14b81f
commit cf1ecbd274
23 changed files with 649 additions and 159 deletions

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@ -14,7 +14,7 @@ include $(DEVKITARM)/ds_rules
export TARGET := NINTV-DS
export TOPDIR := $(CURDIR)
export VERSION := 5.9b
export VERSION := 6.0
ICON := -b $(CURDIR)/logo.bmp "NINTV-DS $(VERSION);wavemotion-dave;https://github.com/wavemotion-dave/NINTV-DS"

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@ -147,7 +147,7 @@ Missing / Known Issues :
License :
-----------------------
Copyright © 2021-2024 Dave Bernazzani (wavemotion-dave)
Copyright © 2021-2025 Dave Bernazzani (wavemotion-dave)
Copying and distribution of this emulator, its source code and associated
readme files, with or without modification, are permitted in any medium without
@ -175,6 +175,12 @@ Credits :
--------------------------------------------------------------------------------
History :
--------------------------------------------------------------------------------
V6.0 : 01-Jan-2024 by wavemotion-dave
* Multi-overlays now supported for games like Mr. BASIC Meets Bits 'n Bytes, Inty BASIC Showcase collections, etc.
* Left/Right overlays now supported for games like Chess or Lode Runner.
* Ability to pick a different overlay for the game being played.
* A batch of new overlays to finally get the original 125 done!
V5.9 : 27-Oct-2024 by wavemotion-dave
* Overlay overload... more than 220 custom Nintellivision overlays in the extras.zip pack.

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@ -1,5 +1,5 @@
// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
// Copyright (c) 2021-2025 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without

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@ -1,5 +1,5 @@
// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
// Copyright (c) 2021-2025 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without
@ -208,6 +208,10 @@ static void SetDefaultGameConfig(UINT32 crc)
if (crc == 0x650fc1b4) myConfig.controller_type = CONTROLLER_P2; // MLB Baseball and Super Pro Baseball use the P2 controller
if (crc == 0x275F3512) myConfig.controller_type = CONTROLLER_P2; // Turbo uses the P2 controller
if (crc == 0x15E88FCE) myConfig.key_START_map = OVL_META_SWITCH; // Swords and Serpents wants to map the START button to swap controllers
if (crc == 0xB35C1101) myConfig.key_START_map = OVL_META_SWITCH; // Auto Racing wants to map the START button to swap controllers
if (crc == 0x515E1D7E) myConfig.key_START_map = OVL_META_SWITCH; // Body Slam - Super Pro Wrestling wants to map the START button to swap controllers
if (crc == 0xc047d487) myConfig.dpad_config = DPAD_STRICT_4WAY; // Beauty and the Beast is best with Strict 4-way
if (crc == 0xD1D352A0) myConfig.dpad_config = DPAD_STRICT_4WAY; // Tower of Doom is best with Strict 4-way
if (crc == 0xD8C9856A) myConfig.dpad_config = DPAD_DIAGONALS; // Q-Bert is best with diagonal
@ -476,7 +480,7 @@ struct options_t
UINT8 option_max;
};
#define KEY_MAP_OPTIONS "KEY-1", "KEY-2", "KEY-3", "KEY-4", "KEY-5", "KEY-6", "KEY-7", "KEY-8", "KEY-9", "KEY-CLR", "KEY-0", "KEY-ENT", "FIRE", "L-ACT", "R-ACT", "RESET", "LOAD", "CONFIG", "SCORES", "QUIT", "STATE", "MENU", "SWITCH", "MANUAL", "SHOW DISC", "SHOW KBD", "DISC UP", "DISC DOWN", "SPEEDUP", "FASTLOAD SLOT 1"
#define KEY_MAP_OPTIONS "KEY-1", "KEY-2", "KEY-3", "KEY-4", "KEY-5", "KEY-6", "KEY-7", "KEY-8", "KEY-9", "KEY-CLR", "KEY-0", "KEY-ENT", "FIRE", "L-ACT", "R-ACT", "RESET", "LOAD", "CONFIG", "SCORES", "QUIT", "STATE", "MENU", "SWITCH L/R", "MANUAL", "SHOW DISC", "SHOW KBD", "DISC UP", "DISC DOWN", "SPEEDUP", "FASTLOAD SLOT 1"
const struct options_t Option_Table[3][20] =
{

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@ -1,5 +1,5 @@
// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
// Copyright (c) 2021-2025 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without
@ -209,7 +209,7 @@ const struct Database_t database[] =
{0xC1F1CA74, "Thunder Castle (Matel 1982)", 0, 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_ROM16, 0xD000, 0x1000}, {DB_ROM16, 0xF000, 0x1000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
{0xD1D352A0, "Tower of Doom (INTV 1986)", 0, 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_ROM16, 0x9000, 0x2000}, {DB_ROM16, 0xD000, 0x1000}, {DB_ROM16, 0xF000, 0x1000}, {DB_NONE, 0x0000, 0x0000}}},
{0x1AC989E2, "Triple Action (Matel 1981)", 0, 0, 0, 0, {{DB_ROM16, 0x5000, 0x1000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
{0x095638C0, "Triple Challenge (INTV 1986)", 0, 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_ROM16, 0x9000, 0x2000}, {DB_ROM16, 0xC000, 0x0800}, {DB_ROM16, 0xD000, 0x1000}, {DB_NONE, 0x0000, 0x0000}}},
{0x095638C0, "Triple Challenge (INTV 1986)", 0, 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_ROM16, 0x9000, 0x2000}, {DB_ROM16, 0xC000, 0x0800}, {DB_RAM8, 0xD000, 0x0400}, {DB_NONE, 0x0000, 0x0000}}},
{0x7A558CF5, "Tron Maze-A-Tron (Matel 1981)", 0, 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
{0xCA447BBD, "Tron Deadly Discs (Matel 1981)", 0, 0, 0, 0, {{DB_ROM16, 0x5000, 0x1000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
{0x07FB9435, "Tron Solar Sailer (Matel 1982)", 1, 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_ROM16, 0xD000, 0x1000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},

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@ -1,5 +1,5 @@
// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
// Copyright (c) 2021-2025 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without
@ -34,12 +34,6 @@
INT32 debug[DEBUG_SIZE] __attribute__((section(".dtcm"))) = {0};
int getMemUsed(void) // returns the amount of used memory in bytes
{
struct mallinfo mi = mallinfo();
return mi.uordblks;
}
#ifdef DEBUG_ENABLE
UINT32 debug_opcodes=0;

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@ -12,13 +12,10 @@
#include <stdio.h>
#include <string.h>
#include "CRC32.h"
#include "types.h"
#define CRC32_POLY 0x04C11DB7
#ifndef _MAX_PATH
#define _MAX_PATH 255
#endif
const UINT32 crc32_table[256] = {
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, // 0 [0x00 .. 0x07]
0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, // 8 [0x08 .. 0x0F]

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@ -92,6 +92,7 @@ Rip::Rip(UINT32 systemID)
crc(0)
{
memset(filename, 0, sizeof(filename));
memset(overlayname, 0, sizeof(overlayname));
JLP16Bit = NULL;
}
@ -157,7 +158,7 @@ void ForceLoadOptions(UINT32 crc)
}
}
char cfgFilename[128];
char cfgFilename[MAX_PATH];
Rip* Rip::LoadBin(const CHAR* filename)
{
// Create the path to the .cfg file (which may or may not exist...)

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@ -61,6 +61,14 @@ public:
return this->filename;
}
void SetOverlayName(const CHAR* fname) {
strncpy(this->overlayname, fname, sizeof(this->overlayname));
}
const CHAR* GetOverlayName() {
return this->overlayname;
}
UINT32 GetCRC() { return this->crc; }
UINT32 GetSize() { return this->mySize; }
JLP *JLP16Bit;
@ -71,8 +79,12 @@ private:
void AddPeripheralUsage(const CHAR* periphName, PeripheralCompatibility usage);
static Rip* LoadBinCfg(const CHAR* cfgFile, UINT32 crc, size_t size);
// Set the filename and default overlay name for this game...
void SetFileName(const CHAR* fname) {
strncpy(this->filename, fname, sizeof(this->filename));
strcat(this->overlayname, this->filename);
this->overlayname[strlen(this->overlayname)-4] = 0;
strcat(this->overlayname, ".ovl");
}
UINT32 targetSystemID;
@ -82,6 +94,7 @@ private:
PeripheralCompatibility peripheralUsages[MAX_PERIPHERALS];
UINT32 peripheralCount;
CHAR filename[MAX_PATH];
CHAR overlayname[MAX_PATH];
UINT32 mySize;
UINT32 crc;
};

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@ -96,7 +96,7 @@ typedef struct
#endif
#ifndef MAX_PATH
#define MAX_PATH 256
#define MAX_PATH 167
#endif
#ifdef __cplusplus

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@ -1,5 +1,5 @@
// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
// Copyright (c) 2021-2025 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without

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@ -1,5 +1,5 @@
// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
// Copyright (c) 2021-2025 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without
@ -32,8 +32,9 @@
// -------------------------------------------------------------
// We support up to 512 files per directory. More than enough.
// -------------------------------------------------------------
FICA_INTV intvromlist[512];
u16 countintv=0, ucFicAct=0;
FICA_INTV intvromlist[MAX_ROMS];
u16 countintv=0;
static u16 ucFicAct=0;
char szName[256];
char szName2[256];
extern char directory[];
@ -64,6 +65,9 @@ BOOL LoadCart(const CHAR* filename)
bIsFatalError = false;
bGameLoaded = FALSE;
bShowDisc = false; // Normal overlay to start
multi_ovls = 0; // And assume non-multi-overlay
multi_ovl_idx = 0; // if the .ovl file indicates we are multi, this will get used to pull in alternate overlay graphics
bmulti_LR = 0; // Not a L/R multi-overlay
// Clear out the debug array with every new game loaded
memset(debug, 0x00, DEBUG_SIZE * (sizeof(UINT32)));
@ -430,7 +434,7 @@ void intvFindFiles(void)
while (((pent=readdir(pdir))!=NULL))
{
strcpy(szName2,pent->d_name);
szName2[127] = NULL;
szName2[MAX_PATH-1] = NULL;
if (pent->d_type == DT_DIR)
{
if (!( (szName2[0] == '.') && (strlen(szName2) == 1)))

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@ -15,9 +15,11 @@
#include <nds.h>
#include "types.h"
#define MAX_ROMS 512
typedef struct FICtoLoad
{
char filename[126];
char filename[MAX_PATH];
UINT8 directory;
UINT8 favorite;
} FICA_INTV;

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@ -1,5 +1,5 @@
// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
// Copyright (c) 2021-2025 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without

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@ -1,5 +1,5 @@
// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
// Copyright (c) 2021-2025 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without
@ -64,6 +64,9 @@ UINT8 bShowKeyboard __attribute__((section(".dtcm"))) = false;
// --------------------------------------------------
UINT8 hud_x = 3;
UINT8 hud_y = 0;
UINT8 multi_ovls = 0;
UINT8 multi_ovl_idx = 0;
UINT8 bmulti_LR = 0;
UINT16 keypad_pressed = 0;
UINT16 ecs_debounce_timer = 0;
@ -344,6 +347,32 @@ void HandleScreenStretch(void)
}
}
extern u8 *fake_heap_end; // current heap start
extern u8 *fake_heap_start; // current heap end
u8* getHeapStart() {
return fake_heap_start;
}
u8* getHeapEnd() {
return (u8*)sbrk(0);
}
u8* getHeapLimit() {
return fake_heap_end;
}
int getMemUsed() { // returns the amount of used memory in bytes
struct mallinfo mi = mallinfo();
return mi.uordblks;
}
int getMemFree() { // returns the amount of free memory in bytes
struct mallinfo mi = mallinfo();
return mi.fordblks + (getHeapLimit() - getHeapEnd());
}
// -------------------------------------------------------------------------
// Show some information about the game/emulator on the bottom LCD screen.
// -------------------------------------------------------------------------
@ -367,7 +396,7 @@ void dsShowEmuInfo(void)
sprintf(tmpStr, "ECS Enabled: %s ", (bUseECS ? "YES":"NO")); dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "Tutorvision: %s ", (bUseTutorvision ? "YES":"NO")); dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "Total Frames: %-9u ", global_frames); dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "Memory Used: %-9d ", getMemUsed()); dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "Memory Free: %-9d ", getMemFree()); dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "RAM Indexes: %d / %d / %d", fast_ram16_idx, slow_ram16_idx, slow_ram8_idx); dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "MEMS MAPPED: %-9d ", currentEmu->memoryBus.getMemCount());dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "RIP ROM Count: %-9d ", currentRip->GetROMCount()); dsPrintValue(0, idx++, 0, tmpStr);
@ -380,7 +409,7 @@ void dsShowEmuInfo(void)
{
sprintf(tmpStr, "Build Date: %s", __DATE__); dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "CPU Mode: %s", isDSiMode() ? "DSI 134MHz 16MB":"DS 67MHz 4 MB"); dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "Memory Used: %-9d ", getMemUsed()); dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "Memory Used: %-9d ", getMemFree()); dsPrintValue(0, idx++, 0, tmpStr);
sprintf(tmpStr, "NO GAME IS LOADED!"); dsPrintValue(0, idx++, 0, tmpStr);
}
@ -402,7 +431,7 @@ void dsShowEmuInfo(void)
// so we now just store all the extra goodies in this menu... By default the SELECT
// button will bring this up.
// -------------------------------------------------------------------------------------
#define MAIN_MENU_ITEMS 14
#define MAIN_MENU_ITEMS 15
const char *main_menu[MAIN_MENU_ITEMS] =
{
"RESET EMULATOR",
@ -417,6 +446,7 @@ const char *main_menu[MAIN_MENU_ITEMS] =
"SCREEN STRETCH",
"SHOW DISC",
"SHOW KEYBOARD",
"PICK OVERLAY",
"QUIT EMULATOR",
"EXIT THIS MENU",
};
@ -430,7 +460,7 @@ int menu_entry(void)
dsShowBannerScreen();
swiWaitForVBlank();
dsPrintValue(8,3,0, (char*)"MAIN MENU");
dsPrintValue(4,20,0, (char*)"PRESS UP/DOWN AND A=SELECT");
dsPrintValue(4,22,0, (char*)"PRESS UP/DOWN AND A=SELECT");
for (int i=0; i<MAIN_MENU_ITEMS; i++)
{
@ -502,9 +532,12 @@ int menu_entry(void)
return OVL_META_KEYBOARD;
break;
case 12:
return OVL_META_QUIT;
return OVL_META_PICKOVL;
break;
case 13:
return OVL_META_QUIT;
break;
case 14:
bDone=1;
break;
}
@ -705,6 +738,19 @@ void ds_handle_meta(int meta_key)
show_overlay(bShowKeyboard, bShowDisc);
break;
case OVL_META_SWAPOVL:
swap_overlay();
break;
case OVL_META_PICKOVL:
if (pick_overlay()) // Let user select a new overlay... if they did we swap it in now
{
bShowDisc = 0;
bShowKeyboard = 0;
show_overlay(bShowKeyboard, bShowDisc);
}
break;
case OVL_META_FASTLOAD:
{
void quick_load(void);
@ -820,6 +866,15 @@ UINT8 poll_touch_screen(UINT16 ctrl_disc, UINT16 ctrl_keys, UINT16 ctrl_side)
}
WAITVBL;
}
// SWAP OVERLAY (for multi-overlay games)
else if (touch.px > myOverlay[OVL_META_SWAPOVL].x1 && touch.px < myOverlay[OVL_META_SWAPOVL].x2 && touch.py > myOverlay[OVL_META_SWAPOVL].y1 && touch.py < myOverlay[OVL_META_SWAPOVL].y2)
{
ds_handle_meta(OVL_META_SWAPOVL);
while (keysCurrent() & KEY_TOUCH) // Wait for release
{
WAITVBL;
}
}
// ---------------------------------------------------------------------------------------------------------
// And, finally, if the ECS keyboard is being shown, we must check for any presses on this virtual keyboard

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@ -28,6 +28,7 @@ extern UINT16 emu_frames;
extern UINT16 frames_per_sec_calc;
extern UINT8 oneSecTick;
extern UINT8 hud_x, hud_y;
extern UINT8 multi_ovls, multi_ovl_idx, bmulti_LR;
extern UINT8 b_dsi_mode;

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@ -1,5 +1,5 @@
// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
// Copyright (c) 2021-2025 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without
@ -30,6 +30,8 @@
#include "bgTop.h"
#include "Emulator.h"
#include "Rip.h"
#include "loadgame.h"
#include "printf.h"
// ------------------------------------------------
// Reuse the char buffer from the game load...
@ -38,6 +40,14 @@
extern char szName[];
extern Rip *currentRip;
char tile_str[16];
char map_str[16];
char pal_str[16];
char ovl_str[16];
char disc_str[16];
char hudx_str[16];
char hudy_str[16];
// ----------------------------------------------------------------------------------------
// This is the default overlay that matches the main non-custom overlay bottom screen.
// ----------------------------------------------------------------------------------------
@ -74,6 +84,7 @@ struct Overlay_t defaultOverlay[OVL_MAX] =
{255, 255, 255, 255}, // META_MANUAL
{ 50, 86, 161, 191}, // META_DISC
{ 8, 49, 161, 191}, // META_KEYBOARD
{255, 255, 255, 255}, // META_SWAPOVL
};
// ----------------------------------------------------------------------------------------
@ -112,6 +123,7 @@ struct Overlay_t ecsOverlay[OVL_MAX] =
{255, 255, 255, 255}, // META_MANUAL
{255, 255, 255, 255}, // META_DISC
{255, 255, 255, 255}, // META_KEYBOARD
{255, 255, 255, 255}, // META_SWAPOVL
};
// ----------------------------------------------------------------------------------------
@ -150,6 +162,7 @@ struct Overlay_t discOverlay[OVL_MAX] =
{255, 255, 255, 255}, // META_MANUAL
{255, 255, 255, 255}, // META_DISC
{255, 255, 255, 255}, // META_KEYBOARD
{255, 255, 255, 255}, // META_SWAPOVL
};
struct Overlay_t myOverlay[OVL_MAX];
@ -163,8 +176,8 @@ unsigned int *customTiles = (unsigned int *) 0x06880000; //60K of video
unsigned short *customMap = (unsigned short *)0x0688F000; // 4K of video memory for the map (generally about 2.5K)
unsigned short customPal[512];
char directory[192];
char filename[192];
char directory[192]; // Overlay directory
char filename[192]; // Overlay filename
// -----------------------------------------------------------------------
@ -183,6 +196,7 @@ struct MapRomToOvl_t
struct MapRomToOvl_t MapRomToOvl[] =
{
{0x9415dad4 , "2048", "2048", "2048.ovl"},
{0xD7C78754 , "4-TRIS", "4-TRIS", "4-TRIS.ovl"},
{0xB91488E2 , "4TRIS", "4TRIS", "4-TRIS.ovl"},
{0xA6E89A53 , "DRAGONS", "SWORDS", "A Tale of Dragons and Swords.ovl"},
@ -214,6 +228,7 @@ struct MapRomToOvl_t MapRomToOvl[] =
{0xC047D487 , "BEAUTY", "BEAST", "Beauty and the Beast.ovl"},
{0xFFFFFFFF , "BEAST", "SP", "BeautyBeast - SP.ovl"},
{0xB03F739B , "BLOCKADE", "RUNNER", "Blockade Runner.ovl"},
{0x515E1D7E , "BODY", "SLAM", "Body Slam - Super Pro Wrestling.ovl"},
{0x32697B72 , "BOMB", "SQUAD", "Bomb Squad.ovl"},
{0xAB87C16F , "BOXING", "BOXING", "Boxing.ovl"},
{0xF8E5398D , "BUCK", "ROGERS", "Buck Rogers.ovl"},
@ -301,6 +316,7 @@ struct MapRomToOvl_t MapRomToOvl[] =
{0x573B9B6D , "MASTERS", "UNIVERSE", "Masters of the Universe - The Power of He-Man.ovl"},
{0xEB4383E0 , "MAXIT", "MAXIT", "Maxit.ovl"},
{0x7A558CF5 , "MAZE", "TRON", "Maze-A-Tron.ovl"},
{0xFF68AA22, "MELODY", "BLASTER", "Melody Blaster.ovl"},
{0xE806AD91 , "MICRO", "SURGEON", "Microsurgeon.ovl"},
{0x9D57498F , "MIND", "STRIKE", "Mind Strike.ovl"},
{0xec2e2320 , "MISSILE", "DOMINATION", "Missile Domination.ovl"},
@ -312,9 +328,12 @@ struct MapRomToOvl_t MapRomToOvl[] =
{0xDBAB54CA , "NASL", "SOCCER", "NASL Soccer.ovl"},
{0x09dc0db2 , "NINJA", "ODYSSEY", "Ninja Odyssey.ovl"},
{0x4B91CF16 , "NFL", "FOOTBALL", "NFL Football.ovl"},
{0x76564A13 , "NHL", "HOCKEY", "NHL Hockey.ovl"},
{0x613e109b , "JR", "PAC", "Jr Pac-Man.ovl"},
{0xBEF0B0C7 , "MR", "BASIC", "MrBASIC.ovl"},
{0x0753544F , "MS", "PAC", "Ms Pac-Man.ovl"},
{0x7334CD44 , "NIGHT", "STALKER", "Night Stalker.ovl"},
{0x6B5EA9C4 , "MOUNTAIN", "MADNESS", "Mountain Madness - Super Pro Skiing.ovl"},
{0xFFFFFFFF , "MSTALKER", "MSTALKER", "Night Stalker.ovl"},
{0x5EE2CC2A , "NOVA", "BLAST", "Nova Blast.ovl"},
{0xFFFFFFFF , "OLD", "SCHOOL", "Old School.ovl"},
@ -365,7 +384,6 @@ struct MapRomToOvl_t MapRomToOvl[] =
{0x8F7D3069 , "SUPER", "COBRA", "Super Cobra.ovl"},
{0x7C32C9B8 , "SUPER", "COBRA", "Super Cobra.ovl"},
{0xe9e3f60d , "MAZE", "CHASE", "Scooby Doo's Maze Chase.ovl"},
{0xBEF0B0C7 , "MAZE", "CHASE", "Scooby Doo's Maze Chase.ovl"},
{0xFFFFFFFF , "SCOOBY", "DOO", "Scooby Doo's Maze Chase.ovl"},
{0x99AE29A9 , "SEA", "BATTLE", "Sea Battle.ovl"},
{0x2A4C761D , "SHARK!", "SHARK!", "Shark! Shark!.ovl"},
@ -398,11 +416,13 @@ struct MapRomToOvl_t MapRomToOvl[] =
{0xD6F44FA5 , "TNT", "COWBOY", "TNT Cowboy.ovl"},
{0xCA447BBD , "DEADLY", "DISCS", "TRON Deadly Discs.ovl"},
{0xFFFFFFFF , "DEADLIER", "DISCS", "TRON Deadly Discs.ovl"},
{0xFFFFFFFF , "DEADLY", "DOGS", "Deadly Dogs.ovl"},
{0x07FB9435 , "SOLAR", "SAILOR", "TRON Solar Sailor.ovl"},
{0xbb759a58 , "SOLAR", "SAILER", "TRON Solar Sailor.ovl"},
{0xFFFFFFFF , "TRON", "SOLAR", "TRON Solar Sailor.ovl"},
{0x4c963cb2 , "TENNIS2", "TENNIS2", "Super Pro Tennis.ovl"},
{0x4c963cb2 , "SUPER", "TENNIS", "Super Pro Tennis.ovl"},
{0x16BFB8EB , "SUPER", "DECATHLON", "Super Pro Decathlon.ovl"},
{0x03E9E62E , "TENNIS", "TENNIS", "Tennis.ovl"},
{0xB7923858 , "SHOW", "MUST", "The Show Must Go On.ovl"},
{0xF3DF94E0 , "THIN", "ICE", "Thin Ice.ovl"},
@ -415,6 +435,7 @@ struct MapRomToOvl_t MapRomToOvl[] =
{0xD1D352A0 , "TOWER", "DOOM", "Tower of Doom.ovl"},
{0x734F3260 , "TRUCKIN", "TRUCKIN", "Truckin.ovl"},
{0x1AC989E2 , "TRIPLE", "ACTION", "Triple Action.ovl"},
{0x095638c0 , "TRIPLE", "CHALLENGE", "Triple Challenge.ovl"},
{0x6FA698B3 , "TUTANKHAM", "TUTANKHAM", "Tutankham.ovl"},
{0x275F3512 , "TURBO", "COLECO", "Turbo.ovl"},
{0x752FD927 , "USCF", "CHESS", "USCF Chess.ovl"},
@ -455,19 +476,17 @@ struct MapRomToOvl_t MapRomToOvl[] =
{0x7fd5d202 , "DEATH", "STRIKE", "Death Star Strike.ovl"},
{0x8ae91ade , "ISTAR", "ISTAR", "istar.ovl"},
{0xa1b83fdb , "ONION", "ONION", "Onion.ovl"},
{0x3ccc255f , "SHOWCASE", "VOL 1", "Inty-BASIC-Showcase1.ovl"},
{0xde8eac39 , "SHOWCASE", "VOL 2", "Inty-BASIC-Showcase2.ovl"},
{0x00000000 , "xxx", "zzz", "generic.ovl"},
};
// -----------------------------------------------------------------------------------------------
// Custom overlays are read in and must be in a very strict format. See the documenatation
// for custom overlays for details on the format this must be in. We could probably use a
// bit more error checking here... but we expect customer overlay designers to know what's up.
// -----------------------------------------------------------------------------------------------
void load_custom_overlay(bool bCustomGeneric)
// --------------------------------------------------------------------------------------
// Get the directory in which the .ovl files are located... this is set in Global Config
// --------------------------------------------------------------------------------------
void get_ovl_directory(void)
{
FILE *fp = NULL;
// -------------------------------------------------------
// Read the associated .ovl file and parse it... Start by
// getting the root folder where overlays are stored...
@ -488,15 +507,50 @@ void load_custom_overlay(bool bCustomGeneric)
{
strcpy(directory, "./"); // In: Same DIR as ROM files
}
}
// -----------------------------------------------------------------------------------------------
// Custom overlays are read in and must be in a very strict format. See the documentation
// for custom overlays for details on the format this must be in. We could probably use a
// bit more error checking here... but we expect customer overlay designers to know what's up.
// -----------------------------------------------------------------------------------------------
void load_custom_overlay(bool bCustomGeneric)
{
FILE *fp = NULL;
get_ovl_directory();
// Is this a multi-overlay? If so, we setup for special handling
if (multi_ovl_idx)
{
sprintf(tile_str, ".til%d", multi_ovl_idx);
sprintf(map_str, ".ma%d", multi_ovl_idx);
sprintf(pal_str, ".pa%d", multi_ovl_idx);
sprintf(ovl_str, ".ov%d", multi_ovl_idx);
sprintf(disc_str, ".dis%d", multi_ovl_idx);
sprintf(hudx_str, ".hu%dx", multi_ovl_idx);
sprintf(hudy_str, ".hu%dy", multi_ovl_idx);
}
else
{
strcpy(tile_str, ".tile");
strcpy(map_str, ".map");
strcpy(pal_str, ".pal");
strcpy(ovl_str, ".ovl");
strcpy(disc_str, ".disc");
strcpy(hudx_str, ".hudx");
strcpy(hudy_str, ".hudy");
}
u8 bFound = 0;
// If we have a game (RIP) loaded, try to find a matching overlay
if (currentRip != NULL)
{
// If user picked the special 'Generic Overlay' we force the generic overlay to be used instead...
if (strcmp(currentRip->GetOverlayName(), "--Generic Overlay--") != 0)
{
strcpy(filename, directory);
strcat(filename, currentRip->GetFileName());
filename[strlen(filename)-4] = 0;
strcat(filename, ".ovl");
strcat(filename, currentRip->GetOverlayName());
fp = fopen(filename, "rb");
if (fp != NULL) // If file found
{
@ -512,7 +566,7 @@ void load_custom_overlay(bool bCustomGeneric)
strcpy(filename, directory);
strcat(filename, MapRomToOvl[i].ovl_filename);
fp = fopen(filename, "rb");
if (fp != NULL) bFound = 1;
if (fp != NULL) {bFound = 1;}
break;
}
i++;
@ -533,7 +587,7 @@ void load_custom_overlay(bool bCustomGeneric)
strcpy(filename, directory);
strcat(filename, MapRomToOvl[i].ovl_filename);
fp = fopen(filename, "rb");
if (fp != NULL) bFound = 1;
if (fp != NULL) {bFound = 1;}
break;
}
i++;
@ -541,6 +595,8 @@ void load_custom_overlay(bool bCustomGeneric)
}
}
}
}
if (bFound == 0)
{
@ -569,18 +625,19 @@ void load_custom_overlay(bool bCustomGeneric)
char *token;
memset(customTiles, 0x00, 0x10000); // Clear the 64K of video memory to prep for custom tiles...
memcpy(&myOverlay, &discOverlay, sizeof(myOverlay)); // Start with a blank overlay...
do
{
// Get one line of the .ovl file and try to parse it...
fgets(szName, 255, fp);
// Handle Overlay Line
if (strstr(szName, ".ovl") != NULL)
if (strstr(szName, ovl_str) != NULL)
{
if (ov_idx < OVL_MAX)
{
char *ptr = strstr(szName, ".ovl");
char *ptr = strstr(szName, ovl_str);
ptr += 5;
myOverlay[ov_idx].x1 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
myOverlay[ov_idx].x2 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
@ -591,12 +648,12 @@ void load_custom_overlay(bool bCustomGeneric)
}
// Handle Disc Line
if (strstr(szName, ".disc") != NULL)
if (strstr(szName, disc_str) != NULL)
{
bUseDiscOverlay = true;
if (disc_idx < DISC_MAX)
{
char *ptr = strstr(szName, ".disc");
char *ptr = strstr(szName, disc_str);
ptr += 6;
myDisc[disc_idx].x1 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
myDisc[disc_idx].x2 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
@ -607,25 +664,43 @@ void load_custom_overlay(bool bCustomGeneric)
}
// Handle HUD_x Line
if (strstr(szName, ".hudx") != NULL)
if (strstr(szName, hudx_str) != NULL)
{
char *ptr = strstr(szName, ".hudx");
char *ptr = strstr(szName, hudx_str);
ptr += 6;
hud_x = strtoul(ptr, &ptr, 10);
}
// Handle HUD_y Line
if (strstr(szName, ".hudy") != NULL)
if (strstr(szName, hudy_str) != NULL)
{
char *ptr = strstr(szName, ".hudy");
char *ptr = strstr(szName, hudy_str);
ptr += 6;
hud_y = strtoul(ptr, &ptr, 10);
}
// Handle Tile Line
if (strstr(szName, ".tile") != NULL)
// Handle MULTI Line
if (strstr(szName, ".multi") != NULL)
{
char *ptr = strstr(szName, ".tile");
char *ptr = strstr(szName, ".multi");
ptr += 7;
if (strstr(ptr, "LR") != NULL)
{
multi_ovls = 2;
bmulti_LR = 1;
}
else
{
bmulti_LR = 0;
multi_ovls = strtoul(ptr, &ptr, 10);
if (multi_ovls > 8) multi_ovls = 8; // Limit to something reasonable...
}
}
// Handle Tile Line
if (strstr(szName, tile_str) != NULL)
{
char *ptr = strstr(szName, tile_str);
ptr += 6;
customTiles[tiles_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customTiles[tiles_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
@ -638,9 +713,9 @@ void load_custom_overlay(bool bCustomGeneric)
}
// Handle Map Line
if (strstr(szName, ".map") != NULL)
if (strstr(szName, map_str) != NULL)
{
char *ptr = strstr(szName, ".map");
char *ptr = strstr(szName, map_str);
ptr += 4;
customMap[map_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customMap[map_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
@ -653,9 +728,9 @@ void load_custom_overlay(bool bCustomGeneric)
}
// Handle Palette Line
if (strstr(szName, ".pal") != NULL)
if (strstr(szName, pal_str) != NULL)
{
char *ptr = strstr(szName, ".pal");
char *ptr = strstr(szName, pal_str);
ptr += 4;
customPal[pal_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customPal[pal_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
@ -713,7 +788,7 @@ void show_overlay(u8 bShowKeyboard, u8 bShowDisc)
}
else
{
load_custom_overlay(true); // This will try to load nintv-ds.ovl or else default to the generic background
load_custom_overlay(true); // This will try to load the correct overlay for this game or else default to the generic keyboard overlay
}
}
@ -731,4 +806,337 @@ void show_overlay(u8 bShowKeyboard, u8 bShowDisc)
}
}
// --------------------------------------------------------------------------
// Allow the user to pick an overlay file for the current game. This overlay
// will override the normal overlay for the game until a new game is loaded.
// --------------------------------------------------------------------------
FICA_INTV overlayfiles[MAX_ROMS];
u16 countovls=0;
static u16 ucFicAct=0;
extern char szName[];
extern char szName2[];
char originalPath[MAX_PATH];
// ----------------------------------------------------------------------------------------
// Find all .bin, .int and .rom files in the current directory (or, if this is the first
// time we are loading up files, use the global configuration to determine what directory
// we should be starting in... after the first time we just load up the current directory).
// ----------------------------------------------------------------------------------------
void ovlFindFiles(void)
{
DIR *pdir;
struct dirent *pent;
countovls = 0;
memset(overlayfiles, 0x00, sizeof(overlayfiles));
strcpy(overlayfiles[countovls++].filename, "--Generic Overlay--");
get_ovl_directory(); // Find the overlay directory from global config selection
pdir = opendir(directory); // We only allow selection of overlays from the overlay directory...
if (pdir)
{
while (((pent=readdir(pdir))!=NULL))
{
strcpy(szName2,pent->d_name);
szName2[MAX_PATH-1] = NULL;
if (strlen(szName2)>4)
{
if ( (strcasecmp(strrchr(szName2, '.'), ".ovl") == 0) )
{
overlayfiles[countovls].directory = false;
strcpy(overlayfiles[countovls].filename,szName2);
countovls++;
}
}
}
closedir(pdir);
}
// ----------------------------------------------
// If we found any files, go sort the list...
// ----------------------------------------------
if (countovls)
{
extern int intvFilescmp (const void *c1, const void *c2);
qsort(overlayfiles, countovls, sizeof (FICA_INTV), intvFilescmp);
}
}
// --------------------------------------------------------------------------
// Display the files - up to 18 in a page. This is carried over from the
// oldest emulators I've worked on and there is some bug in here where
// it occasionally gets out of sync... it's minor enough to not be an
// issue but at some point this routine should be re-written...
// --------------------------------------------------------------------------
void OvlDisplayFiles(unsigned int NoDebGame,u32 ucSel)
{
unsigned short ucBcl,ucGame;
// Display all games if possible
unsigned short dmaVal = *(bgGetMapPtr(bg1b) +31*32);
dmaFillWords(dmaVal | (dmaVal<<16),(void*) (bgGetMapPtr(bg1b)),32*24*2);
sprintf(szName,"%04d/%04d %s",(int)(1+ucSel+NoDebGame),countovls, "OVERLAYS");
dsPrintValue(16-strlen(szName)/2,2,0,szName);
dsPrintValue(31,4,0,(char *) (NoDebGame>0 ? "<" : " "));
dsPrintValue(31,20,0,(char *) (NoDebGame+14<countovls ? ">" : " "));
dsPrintValue(4,23,0,(char*)"A=PICK OVERLAY, B=BACK");
for (ucBcl=0;ucBcl<17; ucBcl++)
{
ucGame= ucBcl+NoDebGame;
if (ucGame < countovls)
{
strcpy(szName,overlayfiles[ucGame].filename);
szName[29]='\0';
if (overlayfiles[ucGame].directory)
{
szName[27]='\0';
sprintf(szName2,"[%s]",szName);
dsPrintValue(0,4+ucBcl,(ucSel == ucBcl ? 1 : 0),szName2);
}
else
{
if (overlayfiles[ucGame].favorite)
{
dsPrintValue(0,4+ucBcl,0, (char*)"@");
}
dsPrintValue(1,4+ucBcl,(ucSel == ucBcl ? 1 : 0),szName);
}
}
}
}
u8 pick_overlay(void)
{
u8 bDone=false, bRet=false;
u16 ucHaut=0x00, ucBas=0x00,ucSHaut=0x00, ucSBas=0x00,ovlSelected= 0, firstOvlDisplay=0,nbRomPerPage, uNbRSPage;
u16 uLenFic=0, ucFlip=0, ucFlop=0;
getcwd(originalPath, MAX_PATH); // Save where we started from... we will restore on the way out
// Find and display all of the .ovl files in a directory
ovlFindFiles();
nbRomPerPage = (countovls>=17 ? 17 : countovls);
uNbRSPage = (countovls>=5 ? 5 : countovls);
if (ucFicAct>countovls-nbRomPerPage)
{
firstOvlDisplay=countovls-nbRomPerPage;
ovlSelected=ucFicAct-countovls+nbRomPerPage;
}
else
{
firstOvlDisplay=ucFicAct;
ovlSelected=0;
}
OvlDisplayFiles(firstOvlDisplay,ovlSelected);
// -----------------------------------------------------
// Until the user selects a file or exits the menu...
// -----------------------------------------------------
while (!bDone)
{
if (keysCurrent() & KEY_UP)
{
if (!ucHaut)
{
ucFicAct = (ucFicAct>0 ? ucFicAct-1 : countovls-1);
if (ovlSelected>uNbRSPage) { ovlSelected -= 1; }
else {
if (firstOvlDisplay>0) { firstOvlDisplay -= 1; }
else {
if (ovlSelected>0) { ovlSelected -= 1; }
else {
firstOvlDisplay=countovls-nbRomPerPage;
ovlSelected=nbRomPerPage-1;
}
}
}
ucHaut=0x01;
OvlDisplayFiles(firstOvlDisplay,ovlSelected);
}
else {
ucHaut++;
if (ucHaut>10) ucHaut=0;
}
uLenFic=0; ucFlip=0; ucFlop=0;
}
else
{
ucHaut = 0;
}
if (keysCurrent() & KEY_DOWN)
{
if (!ucBas) {
ucFicAct = (ucFicAct< countovls-1 ? ucFicAct+1 : 0);
if (ovlSelected<uNbRSPage-1) { ovlSelected += 1; }
else {
if (firstOvlDisplay<countovls-nbRomPerPage) { firstOvlDisplay += 1; }
else {
if (ovlSelected<nbRomPerPage-1) { ovlSelected += 1; }
else {
firstOvlDisplay=0;
ovlSelected=0;
}
}
}
ucBas=0x01;
OvlDisplayFiles(firstOvlDisplay,ovlSelected);
}
else
{
ucBas++;
if (ucBas>10) ucBas=0;
}
uLenFic=0; ucFlip=0; ucFlop=0;
}
else {
ucBas = 0;
}
// -------------------------------------------------------------
// Left and Right on the D-Pad will scroll 1 page at a time...
// -------------------------------------------------------------
if (keysCurrent() & KEY_RIGHT)
{
if (!ucSBas)
{
ucFicAct = (ucFicAct< countovls-nbRomPerPage ? ucFicAct+nbRomPerPage : countovls-nbRomPerPage);
if (firstOvlDisplay<countovls-nbRomPerPage) { firstOvlDisplay += nbRomPerPage; }
else { firstOvlDisplay = countovls-nbRomPerPage; }
if (ucFicAct == countovls-nbRomPerPage) ovlSelected = 0;
ucSBas=0x01;
OvlDisplayFiles(firstOvlDisplay,ovlSelected);
}
else
{
ucSBas++;
if (ucSBas>10) ucSBas=0;
}
uLenFic=0; ucFlip=0; ucFlop=0;
}
else {ucSBas = 0;}
// -------------------------------------------------------------
// Left and Right on the D-Pad will scroll 1 page at a time...
// -------------------------------------------------------------
if (keysCurrent() & KEY_LEFT)
{
if (!ucSHaut)
{
ucFicAct = (ucFicAct> nbRomPerPage ? ucFicAct-nbRomPerPage : 0);
if (firstOvlDisplay>nbRomPerPage) { firstOvlDisplay -= nbRomPerPage; }
else { firstOvlDisplay = 0; }
if (ucFicAct == 0) ovlSelected = 0;
if (ovlSelected > ucFicAct) ovlSelected = ucFicAct;
ucSHaut=0x01;
OvlDisplayFiles(firstOvlDisplay,ovlSelected);
}
else
{
ucSHaut++;
if (ucSHaut>10) ucSHaut=0;
}
uLenFic=0; ucFlip=0; ucFlop=0;
}
else {
ucSHaut = 0;
}
// -------------------------------------------------------------------------
// They B key will exit out of the ROM selection without picking a new game
// -------------------------------------------------------------------------
if ( keysCurrent() & KEY_B )
{
bDone=true;
while (keysCurrent() & KEY_B);
}
// ------------------------------------------------------------
// The DS 'A' key will pick the overlay and try to load it...
// ------------------------------------------------------------
if (keysCurrent() & KEY_A)
{
// If the user picked an actual .ovl filename... use it!!
if (!overlayfiles[ucFicAct].directory)
{
currentRip->SetOverlayName(overlayfiles[ucFicAct].filename);
bDone = 1;
}
else // It's a directory - switch into it
{
chdir(overlayfiles[ucFicAct].filename);
ovlFindFiles();
ucFicAct = 0;
nbRomPerPage = (countovls>=16 ? 16 : countovls);
uNbRSPage = (countovls>=5 ? 5 : countovls);
if (ucFicAct>countovls-nbRomPerPage)
{
firstOvlDisplay=countovls-nbRomPerPage;
ovlSelected=ucFicAct-countovls+nbRomPerPage;
}
else
{
firstOvlDisplay=ucFicAct;
ovlSelected=0;
}
OvlDisplayFiles(firstOvlDisplay,ovlSelected);
while (keysCurrent() & KEY_A);
}
}
// --------------------------------------------
// If the filename is too long... scroll it.
// --------------------------------------------
if (strlen(overlayfiles[ucFicAct].filename) > 29)
{
if (++ucFlip >= 15)
{
ucFlip = 0;
if ((++uLenFic+29)>strlen(overlayfiles[ucFicAct].filename))
{
if (++ucFlop >= 15) {uLenFic=0;ucFlop = 0;}
else uLenFic--;
}
strncpy(szName,overlayfiles[ucFicAct].filename+uLenFic,29);
szName[29] = '\0';
dsPrintValue(1,4+ovlSelected,1,szName);
}
}
swiWaitForVBlank();
}
// ----------------------------------------------------------------------
// We are going back to the main emulation now - restore bottom screen.
// ----------------------------------------------------------------------
chdir(originalPath);
dsShowScreenMain(false, false);
return 1; // Tell the caller to load the new overlay (even if it's just the old overlay)
}
// -------------------------------------------------------------------------------
// Does this overlay support multiple images/maps? If so, this is a multi-overlay
// and we can move to the next overlay image - this will re-read the .ovl file
// and load up the right graphics and key-map hotspots... woot!
// -------------------------------------------------------------------------------
void swap_overlay(void)
{
if (multi_ovls > 1)
{
multi_ovl_idx = (multi_ovl_idx + 1) % multi_ovls;
if (bmulti_LR)
{
myConfig.controller_type = multi_ovl_idx;
}
load_custom_overlay(true); // This will try to load the correct overlay for this game or else default to the generic keyboard overlay
}
}
// End of Line

View File

@ -55,18 +55,20 @@ struct Overlay_t
#define OVL_META_MANUAL 23
#define OVL_META_DISC 24
#define OVL_META_KEYBOARD 25
#define OVL_META_SWAPOVL 26 // Used for multi-overlay games (Triple Challenge, Mr BASIC, etc)
// These are not likely mapped anywhere... keep them near the back end
#define OVL_META_DISC_UP 26
#define OVL_META_DISC_DN 27
#define OVL_META_SPEEDUP 28
#define OVL_META_FASTLOAD 29
#define OVL_META_STRETCH 30
#define OVL_META_GCONFIG 31
#define OVL_META_CHEATS 32
#define OVL_META_EMUINFO 33
#define OVL_META_DISC_UP 27
#define OVL_META_DISC_DN 28
#define OVL_META_SPEEDUP 29
#define OVL_META_FASTLOAD 30
#define OVL_META_STRETCH 31
#define OVL_META_GCONFIG 32
#define OVL_META_CHEATS 33
#define OVL_META_EMUINFO 34
#define OVL_META_PICKOVL 35 // Let the user pick any .ovl file
#define OVL_MAX 34
#define OVL_MAX 36
#define DISC_MAX 16
@ -82,5 +84,7 @@ extern struct Overlay_t myDisc[DISC_MAX];
extern void load_custom_overlay(void);
extern void show_overlay(u8 bShowKeyboard, u8 bShowDisc);
extern u8 pick_overlay(void);
extern void swap_overlay(void);
#endif

View File

@ -1,5 +1,5 @@
// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
// Copyright (c) 2021-2025 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without

Binary file not shown.

View File

@ -29,6 +29,7 @@
.ovl 255, 255, 255, 255, // META_MANUAL
.ovl 50, 86, 161, 191, // META_DISC
.ovl 8, 49, 161, 191, // META_KEYBOARD
.ovl 255, 255, 255, 255, // META_SWAPOVL
.tile 0x00B8C010,0xF000003C,0xF001F001,0x73095001,0x01F0F273,0x01F001F0,0xCD1A0950,0x80310110