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Version 5.8 released. New overlays and collision detection improvements.
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@ -1258,7 +1258,7 @@ ITCM_CODE BOOL AY38900::mobsCollide(int mobNum0, int mobNum1)
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// Since we've already determined a collision, we only need to check one of the MOB rectangles to see
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// if it is off-screen as the other one would be likewise... In theory, we should check off bottom too.
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// -----------------------------------------------------------------------------------------------------
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if ((r0->y + (offsetYr0 + y) + verticalOffset) >= 0) return TRUE;
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if ((r0->y + ((offsetYr0/2) + y) + verticalOffset) >= 0) return TRUE;
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}
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}
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