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Version 5.8 released. New overlays and collision detection improvements.
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@ -1258,7 +1258,7 @@ ITCM_CODE BOOL AY38900::mobsCollide(int mobNum0, int mobNum1)
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// Since we've already determined a collision, we only need to check one of the MOB rectangles to see
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// if it is off-screen as the other one would be likewise... In theory, we should check off bottom too.
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// -----------------------------------------------------------------------------------------------------
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if (r0->y + (offsetYr0 + y) >= 0) return TRUE;
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if ((r0->y + (offsetYr0 + y) + verticalOffset) >= 0) return TRUE;
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}
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}
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@ -354,6 +354,7 @@ struct MapRomToOvl_t MapRomToOvl[] =
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{0xFFFFFFFF , "STAR", "MERCENARY", "Star Mercenary.ovl"},
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{0xB745C1CA , "MUD", "BUGGIES", "Stadium Mud Buggies.ovl"},
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{0x2DEACD15 , "STAMPEDE", "STAMPEDE", "Stampede.ovl"},
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{0xD5B0135A , "EMPIRE", "STRIKES", "Empire Strikes Back.ovl"},
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{0x72E11FCA , "STAR", "STRIKE", "Star Strike.ovl"},
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{0xFFFFFFFF , "STEAMROLLER","STEAMROLLER", "Steamroller.ovl"},
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{0x3D9949EA , "SUB", "HUNT", "Sub Hunt.ovl"},
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