GimliDS/arm9/source/Display.h
2025-05-18 07:53:20 -04:00

77 lines
2.8 KiB
C++

// =====================================================================================
// GimliDS Copyright (c) 2025 Dave Bernazzani (wavemotion-dave)
//
// As GimliDS is a port of the Frodo emulator for the DS/DSi/XL/LL handhelds,
// any copying or distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted per the original
// Frodo emulator license shown below. Hugest thanks to Christian Bauer for his
// efforts to provide a clean open-source emulation base for the C64.
//
// Numerous hacks and 'unsafe' optimizations have been performed on the original
// Frodo emulator codebase to get it running on the small handheld system. You
// are strongly encouraged to seek out the official Frodo sources if you're at
// all interested in this emulator code.
//
// The GimliDS emulator is offered as-is, without any warranty. Please see readme.md
// =====================================================================================
/*
* Display.h - C64 graphics display, emulator window handling
*
* Frodo Copyright (C) Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _DISPLAY_H
#define _DISPLAY_H
const int DISPLAY_X = 0x180;
const int DISPLAY_Y = 0x11f;
class C64Window;
class C64Screen;
class C64;
class Prefs;
// Class for C64 graphics display
class C64Display {
public:
C64Display(C64 *the_c64);
~C64Display();
void UpdateRasterLine(int raster, u8 *src);
void UpdateLEDs(int l0, int l1);
void DisplayStatusLine(int speed);
void KeyPress(int key, uint8 *key_matrix, uint8 *rev_matrix);
void KeyRelease(int key, uint8 *key_matrix, uint8 *rev_matrix);
void PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick);
void InitColors(uint8 *colors);
void NewPrefs(Prefs *prefs);
void IssueKeypress(uint8 row, uint8 col, uint8 *key_matrix, uint8 *rev_matrix);
C64 *TheC64;
public:
int led_state[2];
};
// Exported functions
extern long ShowRequester(const char *str, const char *button1, const char *button2 = NULL);
extern u8 issue_commodore_key;
extern int8 currentBrightness;
extern void toggle_zoom(void);
#endif