// ===================================================================================== // GimliDS Copyright (c) 2025 Dave Bernazzani (wavemotion-dave) // // As GimliDS is a port of the Frodo emulator for the DS/DSi/XL/LL handhelds, // any copying or distribution of this emulator, its source code and associated // readme files, with or without modification, are permitted per the original // Frodo emulator license shown below. Hugest thanks to Christian Bauer for his // efforts to provide a clean open-source emulation base for the C64. // // Numerous hacks and 'unsafe' optimizations have been performed on the original // Frodo emulator codebase to get it running on the small handheld system. You // are strongly encouraged to seek out the official Frodo sources if you're at // all interested in this emulator code. // // The GimliDS emulator is offered as-is, without any warranty. Please see readme.md // ===================================================================================== /* * Display.h - C64 graphics display, emulator window handling * * Frodo Copyright (C) Christian Bauer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _DISPLAY_H #define _DISPLAY_H const int DISPLAY_X = 0x180; const int DISPLAY_Y = 0x11f; class C64Window; class C64Screen; class C64; class Prefs; // Class for C64 graphics display class C64Display { public: C64Display(C64 *the_c64); ~C64Display(); void UpdateRasterLine(int raster, u8 *src); void UpdateLEDs(int l0, int l1); void DisplayStatusLine(int speed); void KeyPress(int key, uint8 *key_matrix, uint8 *rev_matrix); void KeyRelease(int key, uint8 *key_matrix, uint8 *rev_matrix); void PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick); void InitColors(uint8 *colors); void NewPrefs(Prefs *prefs); void IssueKeypress(uint8 row, uint8 col, uint8 *key_matrix, uint8 *rev_matrix); C64 *TheC64; public: int led_state[2]; }; // Exported functions extern long ShowRequester(const char *str, const char *button1, const char *button2 = NULL); extern u8 issue_commodore_key; extern int8 currentBrightness; extern void toggle_zoom(void); #endif