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* Small adjustments and others Small adjustments: - Corrects capitalization of `Acekard` and `SD card` - Corrects to American English Also adds detail about nds-bootstrap screenshots, and redirects nds-bootstrap compatibility question to its FAQ, for consistency's sake. * Compatibility and nds-bootstrap vs flashcard changes Compatibility question changes: - Merges troubleshooting and "Why do I get a white screen" because of redundancy - Removes mention of changing sound quality, as far as I know this has never been an issue anywhere - Adds mention of Async card read (using Async for the sake of consistency, unless that's to be changed as well) - Links to GitHub issues page -Small detail change on adding to the compatibility list nds-bootstrap vs flashcard changes: - Corrects `cartridges` to `Game Cards` - Adds detail about screenshots and RAM editing * Add detail about TWiLight Menu++ cheats menu Also removes a period from a bullet * Small changes - Corrects capitalization of `Game Card` - Corrects `3DS/2DS` to just `3DS` * Add screenshot/frame advance details Also - Adds details on faster/fastest scroll in nds-bootstrap RAM viewer - Adds detail on changing the in-game menu button combination * Add detail about custom text color palettes I think this is also worth adding, even though it's stared under the restrictions * Decapitalize "custom firmware" * Add detail about 3D/2D elements Also corrects capitalization of `GBAtemp` * Add screenshot controls Also adds details about screenshots.tar * Add specific spelling for 3DS as a family of systems * Update controls.md * Add Up/Down for cycling screenshot VRAM bank * Correct frame step button * Add pressing B to return to the in-game menu from Screenshot Co-authored-by: RocketRobz <bobesh8@gmail.com>
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| lang | layout | section | category | title | description |
|---|---|---|---|---|---|
| en-US | wiki | twilightmenu | other | Playing in Widescreen | How to use TWiLight Menu++ in widescreen on the Nintendo 3DS |
Requires a Nintendo 3DS or 2DS console. {:.alert .alert-info}
Preparation
- Make sure Luma's
boot.firmis on the SD root for this to work
Installing
- Download TWPatch and copy
TWPatch.ciato your SD card (GBAtemp thread) - Install
TWPatch.ciausing FBI- You can also use Universal-Updater to install TWPatch instead of the previous two steps
- Return to the home menu and launch TWPatch
- Hold Y + B to open the patch menu and enable
Widescreen patch (384x240 16:10) - (Optional!) For a less pixelated widescreen, also enable
GPU scaling (blurry, no filters) - Press B to exit the patch menu
- Press START to generate a
TwlBg.cxifile with widescreen- If the top screen doesn't indicate that wide patch is enabled, start from step 3 again
- Move
TwlBg.cxifromsd:/luma/sysmodules/tosd:/_nds/TWiLightMenu/TwlBg/(createTwlBgfolder, if it doesn't exist), and rename the file toWidescreen.cxi - Restart your 3DS while holding SELECT to open Luma3DS's configuration
- Enable
external FIRMs and modules, then press START to save and quit - Open TWiLight Menu++ settings, switch to the
Games/Apps settingspage, and setScreen Aspect Ratioto16:10- This can be done per-game as well
You're all done! Enjoy your DS games in widescreen!
NOTES:
- Do not hold START or SELECT when launching TWLMenu++, if you don't want widescreen to look glitched
- Not every game is widescreen compatible. Here is a list of games with widescreen support
- If you're stuck in widescreen mode in all of TWL_FIRM (including the TWLMenu++ GUI) after following this guide and launching a widescreen-compatible game, delete
TwlBg.cxiatsd:/luma/sysmodules/, and uninstall and re-install TWiLight Menu++, and re-follow the above guide - Most widescreen patches will only adjust 3D elements for widescreen, 2D elements (such as menus) will only be stretched