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234 lines
28 KiB
Markdown
234 lines
28 KiB
Markdown
---
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lang: es-ES
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layout: wiki
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section: twilightmenu
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category: customization
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title: Cómo crear skins para los temas DSi y 3DS
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description: Cómo crear skins personalizadas de DSi y 3DS en TWiLight Menu++
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---
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To make a TWiLight Menu++ skin, you will need an image editor capable of exporting `.png` files, 16 <abbr title="Bits Per Pixel">BPP</abbr> `.bmp` files or `.png` files, and 4 BPP `.bmp` files. Ideally, it should also be able to manually rearrange image palettes. [GIMP](https://www.gimp.org) is recommended and will be used for this guide, as it's capable of everything needed.
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## Parte 1: Descargar las imágenes de ejemplo
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Lo primero que necesitas hacer es descargar los [archivos de ejemplo de skins](/assets/files/skin-examples.zip). These can be used as a base for your skin and are already in the correct format, so if you have issues later on, you can compare with these.
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## Parte 2: Editar las imágenes
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Download and install [GIMP](https://www.gimp.org)
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- Other image editors such as Photoshop may work, but GIMP is what will be used in this guide
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Una vez instalado, abre GIMP y selecciona `Ventana` -> `Diálogos empotrables` -> `Mapa de colores`. Esto abre la ventana del mapa de colores, que nos será útil a la hora de editar la paleta de la imagen.
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Ahora puedes abrir la imagen que quieras editar en GIMP y continuar con la sección de más abajo, dependiendo de la carpeta en la que se encuentre la imagen. Ten en cuenta que TWiLight Menu++ es exigente con el formato exacto de las imágenes, y que este varía segun la carpeta en la que esté, así que asegúrate de exportar tal como lo dice la guía.
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### Texturas del fondo (carpeta `background`)
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Estas imágenes pueden ser archivos PNG o archivos BMP de 16 bits (`A1 R5 G5 B5`, o `X1 R5 G5 B5`).
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- If using BMP files, you can set them to 16-bit under Advanced Options while exporting. You may need to do this each time you export as BMP
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| Textura | Descripción |
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| --------------------- | ------------------------------------------------------------------------------------------------------ |
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| top | The top screen background texture |
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| bottom | The bottom background texture when not hovering over an icon |
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| bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS Phat/Lite |
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| bottom_macro | For the DSi theme, the background texture when not hovering over an icon while using Macro Mode |
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| bottom_bubble | The bottom background texture when hovering over an icon |
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| bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS Phat/Lite |
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| bottom_bubble_macro | For the DSi theme, the background texture when hovering over an icon while using Macro Mode |
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| bottom_moving | For the DSi theme, the bottom background texture when moving an icon |
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| bottom_moving_macro | For the DSi theme, the background texture when moving an icon while using Maco Mode |
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### Texturas del indicador de batería (carpeta `battery`)
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These must be PNG files. Transparency is supported, however only 100% transparency will work.
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| Textura | Description/Notes |
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| ------------------ | ---------------------------------------------------------------------------------------------------------- |
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| battery0 | Alterna con `battery1` cuando el nivel de batería es muy bajo |
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| battery1 | Los que acaban de 0 a 4 son usandos en modo DSi |
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| battery1purple | Las imágenes púrpuras son usadas si la opción `Color de LED de encendido` está en `Púrpura` en los ajustes |
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| battery2 | |
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| battery2purple | |
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| battery3 | |
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| battery3purple | |
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| battery4 | |
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| battery4purple | |
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| batterycharge | |
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| batterychargeblink | Alterna con `batterycharge` cuando la consola se está cargando |
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| batteryfull | Usado en modo DS en las consolas DSi y 3DS |
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| batteryfullDS | Usado en DS Phat/Lite |
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| batterylow | Usado en modo DS |
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### Texturas con paleras (carpeta `grf`)
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Estas imagenes deben ser archivos BMP de 16 colores (4 bits por pixel).
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To edit these in GIMP, select `Image` -> `Mode` -> `RGB` to allow changing colors, then when done changing colors, select `Image` -> `Mode` -> `Indexed...` to convert back to paletted. Cuando cambies a modo indexado, asegúrate de que `Generar paleta óptima` está marcado y que `Número máximo de colores` esté puesto en `16`.
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**Nota:** Algunas imágenes en el tema de DSi usan paletas personalizadas basads en el color del perfil de usuario. Si editas estos colores, asegúrate de que la línea `UserPalette` en el archivo `theme.ini` esté puesta en `0`.
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Después de convertir a modo indexado, ve a la ventana del mapa de colores y asegúrate de que el color transparente (#FF00FF) es el color #0 en el mapa de colores. Si no lo es, haz clic derecho en el mapa de colores y selecciona `Reorganizar mapa de colores`, después mueve el color transparente al primer puesto y haz clic en `Aceptar`.
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If there are fewer than 16 colors in your final colormap, press the `+` button at the bottom of the colormap dialog until you have 16 colors.
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When exporting, it's recommended to check the `Do not write color space information` box under the `Compatibility Options` dropdown.
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| Textura | Descripción |
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| ------------- | ------------------------------------------------------------------------------------------------------- |
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| bips | Los puntos mostrados en la barra de desplazamiento en la parte de abajo (tema DSI) |
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| box | La texture de la caja, tanto llena como vacía (tema DSi) |
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| box_empty | La textura mostrada para un espacio vacío (tema 3DS) |
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| box_full | La textura mostrada para una caja con un ícono (tema 3DS) |
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| brace | La textura mostrada antes del primer icono y después del último (tema DSi) |
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| bubble | La parte inferior de la burbuja que se dibuja encima del borde de la caja de INICIO o la caja de iconos |
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| button_arrow | Las texturas de las flechas en ambos lados de la barra de desplazamiento (tema DSi) |
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| cornerbutton | The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use) |
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| cursor | The border with animation frames that indicate the selected icon (3DS Theme) |
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| dialogbox | The background of the dialog box that slides down |
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| folder | The icon for folders |
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| icon_a26 | The icon for Atari 2600 games |
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| icon_col | The icon for Colecovision games |
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| icon_gb | The icon for Game Boy games |
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| icon_gba | The icon for GBA games |
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| icon_gbamode | The icon for native GBA Mode |
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| icon_gg | The icon for Game Gear games |
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| icon_img | The icon for BMP, GIF, and PNG images |
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| icon_int | The icon for Intellivision games |
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| icon_m5 | The icon for Sord M5 games |
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| icon_manual | The icon for the manual |
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| icon_md | The icon for Mega Drive games |
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| icon_nes | The icon for NES games |
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| icon_ngp | The icon for Neo Geo Pocket games |
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| icon_pce | The icon for PC Engine/TurboGrafx-16 games |
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| icon_plg | The icon for DSTWO plugins |
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| icon_settings | The icon for Nintendo DSi Settings |
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| icon_sg | The icon for Sega SG-1000 games |
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| icon_sms | The icon for Sega Master System games |
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| icon_snes | The icon for SNES games |
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| icon_unk | The icon displayed when a game is missing an icon |
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| icon_ws | The icon for WonderSwan games |
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| launch_dot | The dots displayed when a game is launched (DSi Theme) |
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| moving_arrow | The arrow displayed when a game is being moved (DSi Theme) |
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| progress | The progress loading animation with 8 frames |
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| scroll_window | The part of the scrollbar that indicates the icons that are in view |
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| small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) |
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| start_border | The border with animation frames that indicates the selected icon (DSi Theme) |
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| start_text | The text displayed on the start border (DSi Theme) |
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| wirelessicons | The icons displayed to indicate a game has wireless support |
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### DS Classic Menu textures (`quickmenu` folder)
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These must be PNG files.
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| Texture | Descripción |
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| ---------- | --------------------------------------------------- |
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| bottombg | Background for the bottom screen |
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| phat_topbg | Background for the top screen on DS Phat |
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| topbg | Background for the top screen on any other DS model |
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### UI textures (`ui` folder)
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These must be PNG files. Transparency is supported, however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them, so that it's properly overwritten on change.
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| Texture | Description |
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| ---------------- | ------------------------------------------------------- |
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| Lshoulder | The left shoulder |
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| Lshoulder_greyed | The left shoulder when there are no pages to the left |
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| Rshoulder | The right shoulder |
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| Rshoulder_greyed | The right shoulder when there are no pages to the right |
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### Video texture (`video` folder)
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Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
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### Volume textures (`volume` folder)
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Volume textures are only displayed in DSi Mode.
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These must be PNG files. Transparency is supported, however only 100% transparency will work.
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| Texture | Description/Notes |
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| ------- | ---------------------------- |
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| volume0 | 0 is muted, 4 is full volume |
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| volume1 | |
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| volume2 | |
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| volume3 | |
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| volume4 | |
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## Theme configuration (`theme.ini` file)
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You may configure various options on how the theme is drawn in the `theme.ini` to accommodate larger graphics or different layouts. For true/false options, `0` is false, and `1` is true. Options with a blank default value for a theme are unused in that theme.
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| Value | Description/Notes | Default (3DS) | Default (DSi) |
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| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------- | ------------- | ------------- |
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| `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 |
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| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border | 32 | 32 |
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| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 |
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| `StartTextRenderY` | The initial Y position of the Start text | 143 | 143 |
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| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
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| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
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| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 |
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| `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 |
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| `TitleboxRenderY` | The initial Y position of the title text box | 96 | 85 |
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| `TitleboxTextY` | The initial Y position of the title text | 55 | 30 |
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| `TitleboxTextW` | The maximum width of the title text | 200 | 240 |
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| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 |
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| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 |
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| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 |
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| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 |
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| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 |
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| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 |
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| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 |
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| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 |
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| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 |
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| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 |
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| `UsernameRenderX` | The X position on the top screen to draw the username text | 28 | 28 |
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| `UsernameRenderY` | The Y position on the top screen to draw the username text | 15 | 15 |
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| `UsernameRenderXDS` | The X position on the top screen to draw the username text, when on a DS Phat/Lite | 4 | 4 |
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| `DateRenderX` | The X postion on the top screen to draw the date text | 162 | 162 |
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| `DateRenderY` | The Y postion on the top screen to draw the date text | 7 | 7 |
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| `TimeRenderX` | The X positon on the top screen to draw the time text | 200 | 200 |
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| `TimeRenderY` | The Y positon on the top screen to draw the time text | 7 | 7 |
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| `PurpleBatteryAvailable` | Whether or not to use the purple battery icons when `Power LED color` is set to `Purple` in settings | 1 | 1 |
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| `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
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| `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 |
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| `FontPalette3` | | 0xC631 | 0xC631 |
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| `FontPalette4` | | 0xA108 | 0xA108 |
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| `FontPaletteDateTime1` | The override transparent color of the font for the date and time | 0x0000 | 0x0000 |
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| `FontPaletteDateTime2` | The override color of the font for the date and time | 0xDEF7 | 0xA529 |
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| `FontPaletteDateTime3` | | 0xC631 | 0xBDEF |
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| `FontPaletteDateTime4` | | 0xA108 | 0xD6B5 |
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| `FontPaletteTitlebox1` | The override transparent color of the font for the ROM title box | 0x0000 | 0x0000 |
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| `FontPaletteTitlebox2` | The override color of the font for the ROM title box | 0xDEF7 | 0xDEF7 |
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| `FontPaletteTitlebox3` | | 0xC631 | 0xC631 |
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| `FontPaletteTitlebox4` | | 0xA108 | 0xA108 |
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| `FontPaletteDialog1` | The override transparent color of the font for dialogs | 0x0000 | 0x0000 |
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| `FontPaletteDialog2` | The override color of the font for dialogs | 0xDEF7 | 0xDEF7 |
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| `FontPaletteDialog3` | | 0xC631 | 0xC631 |
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| `FontPaletteDialog4` | | 0xA108 | 0xA108 |
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| `FontPaletteOverlay1` | The override transparent color of the font for overlayed text | 0x0000 | 0x0000 |
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| `FontPaletteOverlay2` | The override color of the font for overlayed text | 0xDEF7 | 0xDEF7 |
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| `FontPaletteOverlay3` | | 0xC631 | 0xC631 |
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| `FontPaletteOverlay4` | | 0xA108 | 0xA108 |
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| `FontPaletteUsername1` | The override transparent color of the font for the username | 0x0000 | 0x0000 |
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| `FontPaletteUsername2` | The override color of the font for the username | 0xDEF7 | 0xDEF7 |
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| `FontPaletteUsername3` | | 0xC631 | 0xC631 |
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| `FontPaletteUsername4` | | 0xA108 | 0xA108 |
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| `StartTextUserPalette` | Whether or not to use the DS Profile color for the palette of the start text | | 1 |
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| `StartBorderUserPalette` | Whether or not to use the DS Profile color for the palette of the start border | | 1 |
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| `ButtonArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
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| `MovingArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
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| `LaunchDotsUserPalette` | Whether or not to use the DS Profile color for the palette of the launch dots | | 1 |
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| `DialogBoxUserPalette` | Whether or not to use the DS Profile color for the palette of the dialog box | | 1 |
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| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 |
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| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | |
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| `PlayStartupJingle` | Whether or not to use the startup sound before the main BGM. See the [custom SFX](custom-dsi-3ds-sfx) page for more information | 1 | 0 |
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| `StartupJingleDelayAdjust` | The amount of samples early in the startup sound the BGM should start at | 0 | 0 |
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### Macro Mode options
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You may add specific override options to `theme.ini` for use in Macro Mode. To do this, add `[MACRO]` to a blank line at the bottom of the configuration file, then add any specified configurations below it.
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## Custom background music and sound effects
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The DSi and 3DS themes also support custom music. See [DSi/3DS skins - Custom SFX](custom-dsi-3ds-sfx) for more details.
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## Custom fonts
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You may put [Custom Fonts](custom-fonts) in the `font` folder for use in the skin. You can also add override fonts for the date & time using `date_time.nftr`, and the console username with `username.nftr`.
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## Part 3: Adding to TWiLight Menu++
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Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.
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## Part 4: Sharing your skin
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Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository in a `.7z` file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.
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