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Also rewrote the first sentence of retail-roms.md#assembly to be more correct. Assembly is a programming language, machine code is the native code, assembly is just very closely linked to machine code.
Also sorry translators, I shoulda done this before the big update 😅
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| lang | layout | section | category | title | description |
|---|---|---|---|---|---|
| en-US | wiki | twilightmenu | customization | Custom Boot Splashes | How to use custom splash screens for TWiLight Menu++ |
You can use custom GIF files to have custom splash screens while booting TWiLight Menu++. They need to be named splashtop.gif and splashbottom.gif and be in sd:/_nds/TWiLightMenu/extras, then set DSi Splash Screen to Custom in TWiLight Menu++ settings.
Most GIF files up to 256x192 should work, with a few exceptions:
- GIF files over 1 MiB (DSi Mode) or 256 KiB (DS Mode) may not play at full speed as they will be decompressed on the fly
- Between the two, the GIFs must be less than about 10 MB (DSi Mode) or about 2 MB (DS Mode)
- If both GIFs are set to loop forever then they will show for 3 seconds, so set a loop count on at least one to control the time
- The user input flag is supported so set it and a long delay on a frame if you want to show a splash and wait like the defaults
- Only the GIF waiting for input will be paused, so the other can continue animating
- If using Local Color Tables the whole frame must be overwritten as it will replace the whole screen's palette, not just the current frame
- Interlaced and text frames will not work