mirror of
https://github.com/rvtr/wiki.git
synced 2025-10-31 06:31:13 -04:00
58 lines
3.2 KiB
Markdown
58 lines
3.2 KiB
Markdown
---
|
|
lang: en-US
|
|
layout: wiki
|
|
section: twilightmenu
|
|
category: customization
|
|
title: DSi / 3DS skins - Custom SFX
|
|
---
|
|
|
|
TWiLightMenu supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/sound/bgm.pcm.raw` respectively. Both files are optional, if one is missing the default music will be used. You should then also set the music option in settings to "Theme".
|
|
|
|
These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started).
|
|
|
|
## Sound Effect Bank
|
|
The sound effect bank contains sound effects such as the icon select sound, etc.
|
|
|
|
|File |Description|
|
|
|----------|-----------|
|
|
|startup.wav|Played on startup. See the section on [Startup sound](#startup-sound) for more details|
|
|
|back.wav |Back |
|
|
|launch.wav|Played when launching a game|
|
|
|select.wav|Played when moving the select cursor|
|
|
|wrong.wav|Played when reaching the end of the page|
|
|
|switch.wav|Played when switching pages|
|
|
|stop.wav|Played on the DSi Theme when the select cursor stops moving|
|
|
|bgm.pcm.raw|Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details|
|
|
|
|
You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent.
|
|
|
|
Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully.
|
|
|
|
### Startup sound
|
|
While the other sound effects will work with any WAV file, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins.
|
|
|
|
The startup.wav file must be **16-bit 16kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**.
|
|
|
|
If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**.
|
|
|
|
You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play.
|
|
|
|
|
|
## Menu BGM
|
|
|
|
Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**.
|
|
|
|
If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**.
|
|
|
|
To export in the correct format, do:
|
|
1. Select `File` > `Export` > `Export Audio...`
|
|
1. Set `File Type` to `Other uncompressed files`
|
|
1. Set `Header` to `RAW (header-less)`
|
|
1. Set `Encoding` to `Signed 16-bit PCM`
|
|
1. Set the output name to `bgm.pcm.raw` and click `Save`
|
|
1. Click `OK` to the metadata editing
|
|
|
|
Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder.
|
|
|
|
Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large.
|