mirror of
https://github.com/rvtr/wiki.git
synced 2025-10-31 06:31:13 -04:00
I'll update again soon once there's been more time to translate, but for now so the pages all are up to date and such at least
39 lines
2.3 KiB
Markdown
39 lines
2.3 KiB
Markdown
---
|
|
lang: en-US
|
|
layout: wiki
|
|
section: twilightmenu
|
|
category: other
|
|
title: Playing in Widescreen
|
|
description: How to use TWiLight Menu++ in widescreen on the Nintendo 3DS
|
|
---
|
|
|
|
Requires an Old / New Nintendo 3DS or 2DS console.
|
|
{:.alert .alert-info}
|
|
|
|
### Preparation
|
|
- Make sure Luma's `boot.firm` is on the SD root for this to work
|
|
|
|
### Installing
|
|
1. Download [TWPatch](https://sono.9net.org/hebrew/TWPatch/data/TWPatch.cia) and copy `TWPatch.cia` to your SD card ([GBATemp thread](https://gbatemp.net/threads/twpatcher-ds-i-mode-screen-filters-and-patches.542694/))
|
|
1. Install `TWPatch.cia` using FBI
|
|
- You can also use Universal-Updater to install TWPatch instead of the previous two steps
|
|
1. Return to the home menu and launch TWPatch
|
|
1. Hold <kbd class="face">Y</kbd> + <kbd class="face">B</kbd> and enable `Widescreen patch (384x240 16:10)`
|
|
1. (Optional!) For a less pixelated widescreen, also enable `GPU scale test (health hazard!)`
|
|
- The "health hazard!" is because it gave the developer a headache due to its blurriness
|
|
1. Press <kbd>START</kbd> to generate a `TwlBg.cxi` file with widescreen
|
|
- If the top screen doesn't indicate that wide patch is enabled, start from step 3 again
|
|
- If widescreen still doesn't work, wait for RTCom-activated widescreen to be released
|
|
1. Restart your 3DS while holding <kbd>SELECT</kbd> to open Luma3DS's configuration
|
|
1. Enable `external FIRMs and modules`, then press <kbd>START</kbd> to save and quit
|
|
1. Open TWiLight Menu++ settings, switch to the `Misc settings` page, and set `Screen Aspect Ratio` to `16:10`
|
|
- This can be done per-game as well
|
|
|
|
You're all done! Enjoy your DS games in widescreen!
|
|
|
|
**NOTE1**: Every game/app in DS(i) mode will run in widescreen, even the games that aren't compatible with widescreen. For this to be fixed so only the widescreen-compatible games run in widescreen, wait for RTCom-activated widescreen to be released.
|
|
|
|
**NOTE2:** Do not hold <kbd>START</kbd> or <kbd>SELECT</kbd> when launching TWLMenu++, if you don't want widescreen to look glitched. If you don't see the screen aspect ratio setting, wait for RTCom-activated widescreen to be released.
|
|
|
|
Not every game is widescreen compatible. [We have created a list of games with widescreen](https://github.com/DS-Homebrew/TWiLightMenu/blob/master/7zfile/3DS%20-%20CFW%20users/Games%20supported%20with%20widescreen.txt)
|