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A few things to consider: - *RAM Editor* and *RAM Viewer* are referred to as if they are two separate modes, but it would be more accurate to imply a *view mode* and *edit mode* as they both technically are within the RAM Viewer option in the in-game menu. I did not do this, because then view mode would have to be a sub-bullet of RAM Viewer itself along with edit mode, making it more messy (line 42, 51) - The other two shortcuts are above the in-game menu because of how long and detailed the in-game menu portion is, so it looks nicer this way (line 39, 40) - The RAM dump shortcut appears to take 3 seconds, but maybe I miscounted 2 as 3? (line 40) - There's no explanation for `h` (line 54, 55) - Explanation for address jump function is redundant, because there isn't really a nice way of saying "see above" and it might not make sense to separate it from the viewer and editor portions (line 47, 58) - This only covers the RAM Viewer functions because everything else in the in-game menu is fairly straightforward, but perhaps those other things would belong on the nds-bootstrap section of the wiki - *Fast scroll* may not be appropriate (line 44) - *1h* may be unnecessary, but was done to be consistent with *10h* (line 54, 55) - Address jumping section makes no mention of hexadecimal (line 48, 59) |
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