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51 lines
3.3 KiB
Markdown
51 lines
3.3 KiB
Markdown
---
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lang: ru-RU
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layout: wiki
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section: nds-bootstrap
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title: Управление
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long_title: nds-bootstrap Controls
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description: Button controls for nds-bootstrap
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---
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These do not apply to homebrew.
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- <kbd>SELECT</kbd> + <kbd>Up</kbd>/<kbd>Down</kbd>: Precise volume control
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- <kbd class="l">L</kbd> + <kbd class="r">R</kbd> + <kbd>Up</kbd> + <kbd class="face">X</kbd> for 1 second: Swap the screens
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- <kbd class="l">L</kbd> + <kbd class="r">R</kbd> + <kbd>Down</kbd> + <kbd class="face">A</kbd> for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin`
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- <kbd class="l">L</kbd> + <kbd class="r">R</kbd> + <kbd>Down</kbd> + <kbd class="face">B</kbd> for 2 seconds: Return to loader
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- <kbd class="l">L</kbd> + <kbd class="r">R</kbd> + <kbd>START</kbd> + <kbd>SELECT</kbd> for 2 seconds: Reset game
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- Many games support simply pressing this button combination by default, but this will force reset it
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- <kbd class="l">L</kbd> + <kbd>Down</kbd> + <kbd>SELECT</kbd>: Open the in-game menu
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- <kbd class="r">R</kbd>: Advance by one frame
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- Screenshot
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- <kbd>Up</kbd>/<kbd>Down</kbd>/<kbd>Left</kbd>/<kbd>Right</kbd>: Change VRAM bank
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- <kbd class="face">A</kbd>: Save screenshot
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- <kbd class="face">B</kbd>: Return to in-game menu
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- RAM Viewer
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- <kbd>Up</kbd>/<kbd>Down</kbd>: Scroll
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- <kbd>Left</kbd>/<kbd>Right</kbd>: Fast scroll
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- <kbd class="r">R</kbd> + <kbd>Down</kbd>/<kbd>Up</kbd>: Faster scroll
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- <kbd class="r">R</kbd> + <kbd>Left</kbd>/<kbd>Right</kbd>: Fastest scroll
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- <kbd class="face">A</kbd>: Enter RAM Editor
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- <kbd class="face">B</kbd>: Return to in-game menu
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- <kbd class="face">Y</kbd>: Specify an address to jump to
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- <kbd>Up</kbd>/<kbd>Down</kbd>: Increase/Decrease selected value
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- <kbd>Left</kbd>/<kbd>Right</kbd>: Select a value
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- <kbd class="face">A</kbd>/<kbd class="face">B</kbd>: Return to RAM Viewer/Editor at specified address
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- <kbd>SELECT</kbd>: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm)
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- RAM Editor
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- <kbd>Up</kbd>/<kbd>Down</kbd>/<kbd>Left</kbd>/<kbd>Right</kbd>: Select a value
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- <kbd class="face">A</kbd>: Modify selected value
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- <kbd>Up</kbd>/<kbd>Down</kbd>: Increase/Decrease value by 1h
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- <kbd>Left</kbd>/<kbd>Right</kbd>: Increase/Decrease value by 10h
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- <kbd class="face">A</kbd>/<kbd class="face">B</kbd>: Finish modifying value
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- <kbd class="face">B</kbd>: Return to RAM Viewer
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- <kbd class="face">Y</kbd>: Specify an address to jump to
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- <kbd>Up</kbd>/<kbd>Down</kbd>: Increase/Decrease selected value
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- <kbd>Left</kbd>/<kbd>Right</kbd>: Select a value
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- <kbd class="face">A</kbd>/<kbd class="face">B</kbd>: Return to RAM Viewer/Editor at specified address
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- Returning to loader may not work on some O3DS models, and does not work in B4DS mode
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- The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings
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- Precise volume control can be turned on or off in the TWiLight Menu++ settings
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- Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/)
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- Taking screenshots is currently not possible in B4DS mode
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