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234 lines
26 KiB
Markdown
234 lines
26 KiB
Markdown
---
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lang: id-ID
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layout: wiki
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section: twilightmenu
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category: customization
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title: Cara Membuat Skin DSi/3DS
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description: Cara membuat skin DSi dan 3DS kustom untuk TWiLight Menu++
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---
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Untuk membuat skin TWiLight Menu++, dibutuhkan penyunting gambar yang mampu mengekspor `.png`, `.bmp` atau `.png` 16 <abbr title="Bits Per Pixel">BPP</abbr>, dan `.bmp` 4 BPP. Diharuskan juga mampu mengatur ulang palet gambar secara manual. Pada panduan ini dianjurkan menggunakan [GIMP](https://www.gimp.org), karena mampu melakukan semua yang dibutuhkan.
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## Bagian 1: Mengunduh contoh
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Pertama-tama harus mengunduh [contoh skin](/assets/files/skin-examples.zip). Ini berguna sebagai dasar pembuatan skin dengan format yang benar, jadi jika nanti terdapat masalah, dapat dibandingkan dengan berkas contoh ini.
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## Bagian 2: Menyunting gambar
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Unduh dan pasang [GIMP](https://www.gimp.org)
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- Penyunting lain seperti Photoshop boleh digunakan, tapi pada panduan ini akan menggunakan GIMP
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Setelah terpasang, buka GIMP, dan pilih `Windows` -> `Dockable Dialogs` -> `Colormap`. Ini akan membuka colormap dialog untuk memudahkan menyunting palet pada gambar.
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Sekarang sudah boleh membuka dan menyunting gambar di GIMP lalu lanjut ke bagian di bawah berdasarkan letak foldernya. Mohon diingat TWiLight Menu++ itu pilih-pilih perihal ketepatan format gambar dan itu beragam tergantung letak folder dari gambar, jadi pastikan cara ekspor sesuai bagiannya.
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### Tekstur latar belakang (folder `background`)
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Berkas boleh PNG atau BMP yang 16-bit (`A1 R5 G5 B5` atau `X1 R5 G5 B5`).
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- Jika berkasnya BMP, dapat diatur ke 16-bit di bawah Advance Options ketika mengekspor. Ini mungkin harus dilakukan setiap kali mengekspor BMP
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| Tekstur | Keterangan |
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| --------------------- | ------------------------------------------------------------------------------------------------------- |
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| top | Tekstur latar belakang layar atas |
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| bottom | Tekstur latar belakang layar bawah ketika tidak melayang di atas ikon |
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| bottom_ds | Untuk tema 3DS di DS Phat/Lite, tekstur latar layar bawah ketika tidak melayang di atas ikon |
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| bottom_macro | Untuk tema DSi, tekstur latar belakang ketika tidak melayang di atas ikon ketika menggunakan Macro Mode |
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| bottom_bubble | Tekstur latar belakang bawah ketika tidak melayang di atas ikon |
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| bottom_bubble_ds | Untuk tema 3DS di DS Phat/Lite, tekstur latar layar bawah ketika melayang di atas ikon |
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| bottom_bubble_macro | Untuk tema DSi, tekstur latar belakang ketika melayang di atas ikon saat menggunakan Macro Mode |
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| bottom_moving | Untuk tema DSi, tekstur latar belakang bawah ketika pindah ikon |
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| bottom_moving_macro | Untuk tema DSi, tekstur latar belakang bawah ketika pindah ikon ketika menggunakan Macro Mode |
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### Battery textures (`battery` folder)
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Yang ini harus berkas PNG. Transparency is supported, however only 100% transparency will work.
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| Tekstur | Description/Notes |
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| ------------------ | -------------------------------------------------------------------------- |
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| battery0 | Berkedip dengan `battery1` saat baterai lemah |
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| battery1 | 0-4 digunakan di mode DSi |
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| battery1purple | Ikon ungu digunakan saat `Warna LED Daya` diubah ke `Purple` di pengaturan |
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| battery2 | |
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| battery2purple | |
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| battery3 | |
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| battery3purple | |
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| battery4 | |
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| battery4purple | |
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| batterycharge | |
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| batterychargeblink | Berkedip dengan `batterycharge` saat mengisi daya |
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| batteryfull | Digunakan saat di mode DS pada DSi/3DS |
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| batteryfullDS | Untuk di DS Phat/Lite |
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| batterylow | Digunakan saat di mode DS |
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### Tekstur Paletted (folder `grf`)
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Berkas harus berupa berkas BMP 4 BPP (16 warna).
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Untuk mengeditnya di GIMP, pilih `image-> <code>Mode` -> `RGB`</code> untuk memberi izin penggantian warna, lalu setelah selesai, pilih `Image` -> `Mode` -> `Indexed...` untuk mengkonversikannya kembali ke paletted. Saat beralih ke indexed, pastikan bahwa `optimum palette` terceklis dan `Maximum number of colors` diatur ke `16`.
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**Catatan:** Beberapa gambar di tema DSi paletnya dikesampingkan berdasarkan warna profil pengguna. Jika mengedit warna-warna tersebut, pastikan bahwa pengaturan `UserPalette` di `theme.ini` diatur ke `0`.
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Setelah mengkonversikannya ke indexed, ke colormap dialog dan pastikan warna transparan (#FF00FF) berada pada color #0 di colormap. Jika bukan, pencet kanan pada colormap dan pilih `Rearrange Colormap...` lalu pindahkan warna lejas ke warna pertama di colormap lalu tekan `OK`.
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Jika terdapat kurang dari 16 warna pada colormap mu, tekan tombol `+` di bawah dialog colormap sampai kamu mempunyai 16 warna.
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Ketika mengekspor, direkomendasikan untuk mencentang `Do not write color space information` pada box di bawah `Compatibility Options`.
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| Tekstur | Keterangan |
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| ------------- | -------------------------------------------------------------------------------------------------- |
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| bips | Bips yang ditampilkan di bagian bawah scrollbar (Tema DSi) |
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| box | Tekstur kotak, berisi antara tekstur penuh dan kosong (Tema DSi) |
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| box_empty | Tekstur yang ditampilkah untuk kotak kosong (Tema 3DS) |
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| box_full | Tekstur yang ditampilkan untuk kotak dengan sebuah ikon (Tema 3DS) |
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| brace | Tekstur penjepit yang menunjukkan ikon pertama dan terakhir (Tema DSi) |
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| bubble | Gelembung bawah yang digambar di bawah bingkai start atau kotak ikon |
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| button_arrow | Tekstur untuk panah di kedua sisi scrollbar bawah (DSi Theme) |
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| cornerbutton | Tombol-tombol yang ditampilkan pada menu SELECT (DSi Theme) (Nama ini berdasarkan penggunaan lama) |
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| cursor | Perbatasan dengan bingkai animasi yang menunjukkan ikon yang dipilih (Tema 3DS) |
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| dialogbox | Perbatasan dengan bingkai animasi yang menunjukkan ikon yang dipilih (Tema 3DS) |
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| folder | The icon for folders |
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| icon_a26 | Ikon untuk permainan Atari 2600 |
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| icon_col | The icon for Colecovision games |
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| icon_gb | The icon for Game Boy games |
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| icon_gba | The icon for GBA games |
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| icon_gbamode | The icon for native GBA Mode |
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| icon_gg | The icon for Game Gear games |
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| icon_img | The icon for BMP, GIF, and PNG images |
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| icon_int | The icon for Intellivision games |
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| icon_m5 | The icon for Sord M5 games |
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| icon_manual | The icon for the manual |
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| icon_md | The icon for Mega Drive games |
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| icon_nes | The icon for NES games |
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| icon_ngp | The icon for Neo Geo Pocket games |
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| icon_pce | The icon for PC Engine/TurboGrafx-16 games |
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| icon_plg | The icon for DSTWO plugins |
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| icon_settings | The icon for Nintendo DSi Settings |
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| icon_sg | The icon for Sega SG-1000 games |
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| icon_sms | The icon for Sega Master System games |
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| icon_snes | The icon for SNES games |
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| icon_unk | The icon displayed when a game is missing an icon |
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| icon_ws | The icon for WonderSwan games |
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| launch_dot | The dots displayed when a game is launched (DSi Theme) |
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| moving_arrow | The arrow displayed when a game is being moved (DSi Theme) |
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| progress | The progress loading animation with 8 frames |
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| scroll_window | The part of the scrollbar that indicates the icons that are in view |
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| small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) |
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| start_border | The border with animation frames that indicates the selected icon (DSi Theme) |
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| start_text | The text displayed on the start border (DSi Theme) |
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| wirelessicons | The icons displayed to indicate a game has wireless support |
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### Tekstur Menu DS Klasik (folder `quickmenu`)
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Yang ini harus berkas PNG.
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| Tekstur | Keterangan |
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| ---------- | ----------------------------------------------------- |
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| bottombg | Latar belakang untuk layar bawah |
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| phat_topbg | Latar belakang untuk layar atas DS Phat (Kodok) |
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| topbg | Latar belakang untuk layar atas pada model DS apa pun |
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### UI textures (`ui` folder)
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Yang ini harus berkas PNG. Transparency is supported, however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them, so that it's properly overwritten on change.
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| Tekstur | Keterangan |
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| ---------------- | ------------------------------------------------------- |
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| Lshoulder | The left shoulder |
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| Lshoulder_greyed | The left shoulder when there are no pages to the left |
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| Rshoulder | The right shoulder |
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| Rshoulder_greyed | The right shoulder when there are no pages to the right |
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### Video texture (`video` folder)
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Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
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### Volume textures (`volume` folder)
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Volume textures are only displayed in DSi Mode.
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Yang ini harus berkas PNG. Transparency is supported, however only 100% transparency will work.
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| Tekstur | Description/Notes |
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| ------- | ---------------------------- |
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| volume0 | 0 is muted, 4 is full volume |
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| volume1 | |
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| volume2 | |
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| volume3 | |
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| volume4 | |
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## Penyetelan tema (berkas `theme.ini`)
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You may configure various options on how the theme is drawn in the `theme.ini` to accommodate larger graphics or different layouts. For true/false options, `0` is false, and `1` is true. Options with a blank default value for a theme are unused in that theme.
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| Nilai (Value) | Description/Notes | Bawaan (3DS) | Bawaan (DSi) |
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| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------- | ------------ | ------------ |
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| `StartBorderRenderY` | Posisi awalan Y dari tepian kotak penunjuk permainan | 92 | 81 |
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| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border | 32 | 32 |
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| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 |
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| `StartTextRenderY` | Posisi awalan Y dari teks "Start" | 143 | 143 |
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| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
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| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
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| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 |
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| `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 |
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| `TitleboxRenderY` | The initial Y position of the title text box | 96 | 85 |
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| `TitleboxTextY` | The initial Y position of the title text | 55 | 30 |
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| `TitleboxTextW` | The maximum width of the title text | 200 | 240 |
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| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 |
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| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 |
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| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 |
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| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 |
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| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 |
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| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 |
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| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 |
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| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 |
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| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 |
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| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 |
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| `UsernameRenderX` | The X position on the top screen to draw the username text | 28 | 28 |
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| `UsernameRenderY` | The Y position on the top screen to draw the username text | 15 | 15 |
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| `UsernameRenderXDS` | The X position on the top screen to draw the username text, when on a DS Phat/Lite | 4 | 4 |
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| `DateRenderX` | The X postion on the top screen to draw the date text | 162 | 162 |
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| `DateRenderY` | The Y postion on the top screen to draw the date text | 7 | 7 |
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| `TimeRenderX` | The X positon on the top screen to draw the time text | 200 | 200 |
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| `TimeRenderY` | The Y positon on the top screen to draw the time text | 7 | 7 |
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| `PurpleBatteryAvailable` | Whether or not to use the purple battery icons when `Power LED color` is set to `Purple` in settings | 1 | 1 |
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| `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
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| `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 |
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| `FontPalette3` | | 0xC631 | 0xC631 |
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| `FontPalette4` | | 0xA108 | 0xA108 |
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| `FontPaletteDateTime1` | The override transparent color of the font for the date and time | 0x0000 | 0x0000 |
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| `FontPaletteDateTime2` | The override color of the font for the date and time | 0xDEF7 | 0xA529 |
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| `FontPaletteDateTime3` | | 0xC631 | 0xBDEF |
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| `FontPaletteDateTime4` | | 0xA108 | 0xD6B5 |
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| `FontPaletteTitlebox1` | The override transparent color of the font for the ROM title box | 0x0000 | 0x0000 |
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| `FontPaletteTitlebox2` | The override color of the font for the ROM title box | 0xDEF7 | 0xDEF7 |
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| `FontPaletteTitlebox3` | | 0xC631 | 0xC631 |
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| `FontPaletteTitlebox4` | | 0xA108 | 0xA108 |
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| `FontPaletteDialog1` | The override transparent color of the font for dialogs | 0x0000 | 0x0000 |
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| `FontPaletteDialog2` | The override color of the font for dialogs | 0xDEF7 | 0xDEF7 |
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| `FontPaletteDialog3` | | 0xC631 | 0xC631 |
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| `FontPaletteDialog4` | | 0xA108 | 0xA108 |
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| `FontPaletteOverlay1` | The override transparent color of the font for overlayed text | 0x0000 | 0x0000 |
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| `FontPaletteOverlay2` | The override color of the font for overlayed text | 0xDEF7 | 0xDEF7 |
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| `FontPaletteOverlay3` | | 0xC631 | 0xC631 |
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| `FontPaletteOverlay4` | | 0xA108 | 0xA108 |
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| `FontPaletteUsername1` | The override transparent color of the font for the username | 0x0000 | 0x0000 |
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| `FontPaletteUsername2` | The override color of the font for the username | 0xDEF7 | 0xDEF7 |
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| `FontPaletteUsername3` | | 0xC631 | 0xC631 |
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| `FontPaletteUsername4` | | 0xA108 | 0xA108 |
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| `StartTextUserPalette` | Whether or not to use the DS Profile color for the palette of the start text | | 1 |
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| `StartBorderUserPalette` | Whether or not to use the DS Profile color for the palette of the start border | | 1 |
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| `ButtonArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
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| `MovingArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
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| `LaunchDotsUserPalette` | Whether or not to use the DS Profile color for the palette of the launch dots | | 1 |
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| `DialogBoxUserPalette` | Whether or not to use the DS Profile color for the palette of the dialog box | | 1 |
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| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 |
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| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | |
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| `PlayStartupJingle` | Whether or not to use the startup sound before the main BGM. See the [custom SFX](custom-dsi-3ds-sfx) page for more information | 1 | 0 |
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| `StartupJingleDelayAdjust` | The amount of samples early in the startup sound the BGM should start at | 0 | 0 |
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### Macro Mode options
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You may add specific override options to `theme.ini` for use in Macro Mode. To do this, add `[MACRO]` to a blank line at the bottom of the configuration file, then add any specified configurations below it.
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## Custom background music and sound effects
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The DSi and 3DS themes also support custom music. See [DSi/3DS skins - Custom SFX](custom-dsi-3ds-sfx) for more details.
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## Custom fonts
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You may put [Custom Fonts](custom-fonts) in the `font` folder for use in the skin. You can also add override fonts for the date & time using `date_time.nftr`, and the console username with `username.nftr`.
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## Part 3: Adding to TWiLight Menu++
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Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.
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## Part 4: Sharing your skin
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Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository in a `.7z` file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.
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