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303 lines
36 KiB
Markdown
---
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lang: ru-RU
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layout: wiki
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section: twilightmenu
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category: customization
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title: How to Create DSi/3DS Skins
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description: How to make custom DSi and 3DS skins for TWiLight Menu++
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---
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To make a TWiLight Menu++ skin, you will need an image editor capable of exporting `.png` files, 16 <abbr title="Bits Per Pixel">BPP</abbr> `.bmp` files or `.png` files, and 4 BPP `.bmp` files. Ideally, it should also be able to manually rearrange image palettes. [GIMP](https://www.gimp.org) is recommended and will be used for this guide, as it's capable of everything needed.
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## Part 1: Download the examples
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The first thing you should do is download the [example skins](/assets/files/skin-examples.zip). These can be used as a base for your skin and are already in the correct format, so if you have issues later on, you can compare with these.
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## Part 2: Editing images
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Download and install [GIMP](https://www.gimp.org)
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- Other image editors such as Photoshop may work, but GIMP is what will be used in this guide
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Once installed, open GIMP and select `Windows` -> `Dockable Dialogs` -> `Colormap`. This opens the colormap dialog, which will be helpful when editing paletted images.
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You can now open whichever image you want to edit in GIMP and continue to the section below based on which folder it's in. Note that TWiLight Menu++ is picky about the exact format of the images and it varies by which folder they're in, so make sure to export as the section says.
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### Background textures (`background` folder)
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These can be PNG files or 16-bit (`A1 R5 G5 B5` or `X1 R5 G5 B5`) BMP files.
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- If using BMP files, you can set them to 16-bit under Advanced Options while exporting. You may need to do this each time you export as BMP
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| Texture | Description |
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| --------------------- | ------------------------------------------------------------------------------------------------------ |
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| top | The top screen background texture |
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| top_photo | The top screen background texture when a photo is being shown |
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| bottom | The bottom background texture when not hovering over an icon |
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| bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS Phat/Lite |
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| bottom_macro | For the DSi theme, the background texture when not hovering over an icon while using Macro Mode |
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| bottom_bubble | The bottom background texture when hovering over an icon |
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| bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS Phat/Lite |
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| bottom_bubble_macro | For the DSi theme, the background texture when hovering over an icon while using Macro Mode |
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| bottom_moving | For the DSi theme, the bottom background texture when moving an icon |
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| bottom_moving_macro | For the DSi theme, the background texture when moving an icon while using Maco Mode |
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### Battery textures (`battery` folder)
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These must be PNG files. Transparency is supported, however only 100% transparency will work.
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| Texture | Description/Notes |
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| ------------------ | --------------------------------------------------------------------------- |
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| battery0 | Flashes with `battery1` when the battery is very low |
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| battery1 | 0-4 are used in DSi mode |
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| battery1purple | Purple icons are used when `Power LED color` is set to `Purple` in settings |
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| battery2 | |
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| battery2purple | |
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| battery3 | |
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| battery3purple | |
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| battery4 | |
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| battery4purple | |
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| batterycharge | |
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| batterychargeblink | Flashes with `batterycharge` while charging |
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| batteryfull | Used when in DS mode on DSi/3DS |
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| batteryfullDS | Used when on DS Phat/DS Lite |
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| batterylow | Used when in DS mode |
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### Paletted textures (`grf` folder)
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These must be 4 BPP (16 color) BMP files files.
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To edit these in GIMP, select `Image` -> `Mode` -> `RGB` to allow changing colors, then when done changing colors, select `Image` -> `Mode` -> `Indexed...` to convert back to paletted. When switching to indexed, ensure that `Generate optimum palette` is checked and `Maximum number of colors` is set to `16`.
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**Note:** Some images in the DSi theme have their palettes overridden based on the user's profile color. If editing the colors of these ensure that the `UserPalette` option for it in the `theme.ini` is set to `0`.
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After converting to indexed, go to the colormap dialog and ensure the transparent color (#FF00FF) is color #0 in the colormap. If it isn't, right click in the colormap and select `Rearrange Colormap...` then move the transparent color to be the first color in the colormap and select `OK`.
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If there are fewer than 16 colors in your final colormap, press the `+` button at the bottom of the colormap dialog until you have 16 colors.
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When exporting, it's recommended to check the `Do not write color space information` box under the `Compatibility Options` dropdown.
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| Texture | Description |
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| ------------- | ----------------------------------------------------------------------------------------------- |
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| bips | The bips displayed on the bottom of the scrollbar (DSi Theme) |
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| box | The box texture, containing both full and empty textures (DSi Theme) |
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| box_empty | The texture displayed for an empty box (3DS Theme) |
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| box_full | The texture displayed for a box with an icon (3DS Theme) |
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| brace | The brace texture shown past the first and last icon (DSi Theme) |
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| bubble | The bottom bit of the bubble that draws over the start border or icon box |
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| button_arrow | The textures for the arrows on either side of bottom scrollbar (DSi Theme) |
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| cornerbutton | The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use) |
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| cursor | The border with animation frames that indicate the selected icon (3DS Theme) |
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| dialogbox | The background of the dialog box that slides down |
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| folder | The icon for folders |
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| icon_a26 | The icon for Atari 2600 games |
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| icon_col | The icon for Colecovision games |
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| icon_gb | The icon for Game Boy games |
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| icon_gba | The icon for GBA games |
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| icon_gbamode | The icon for native GBA Mode |
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| icon_gg | The icon for Game Gear games |
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| icon_img | The icon for BMP, GIF, and PNG images |
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| icon_int | The icon for Intellivision games |
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| icon_m5 | The icon for Sord M5 games |
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| icon_manual | The icon for the manual |
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| icon_md | The icon for Mega Drive games |
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| icon_nes | The icon for NES games |
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| icon_ngp | The icon for Neo Geo Pocket games |
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| icon_pce | The icon for PC Engine/TurboGrafx-16 games |
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| icon_plg | The icon for DSTWO plugins |
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| icon_settings | The icon for Nintendo DSi Settings |
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| icon_sg | The icon for Sega SG-1000 games |
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| icon_sms | The icon for Sega Master System games |
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| icon_snes | The icon for SNES games |
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| icon_unk | The icon displayed when a game is missing an icon |
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| icon_ws | The icon for WonderSwan games |
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| launch_dot | The dots displayed when a game is launched (DSi Theme) |
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| moving_arrow | The arrow displayed when a game is being moved (DSi Theme) |
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| progress | The progress loading animation with 8 frames |
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| scroll_window | The part of the scrollbar that indicates the icons that are in view |
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| small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) |
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| start_border | The border with animation frames that indicates the selected icon (DSi Theme) |
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| start_text | The text displayed on the start border (DSi Theme) |
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| wirelessicons | The icons displayed to indicate a game has wireless support |
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### DS Classic Menu textures (`quickmenu` folder)
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These must be PNG files.
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| Texture | Description |
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| ---------- | --------------------------------------------------- |
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| bottombg | Background for the bottom screen |
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| phat_topbg | Background for the top screen on DS Phat |
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| topbg | Background for the top screen on any other DS model |
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### UI textures (`ui` folder)
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These must be PNG files. Transparency is supported, however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them, so that it's properly overwritten on change.
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| Texture | Description |
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| ------------------------ | ---------------------------------------------------------------- |
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| Lshoulder | The left shoulder |
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| Lshoulder_greyed | The left shoulder when there are no pages to the left |
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| Lshoulder_photo | The left shoulder when there is a photo being shown |
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| Lshoulder_photo_greyed | The left shoulder with no pages to the left and a photo showing |
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| Rshoulder | The right shoulder |
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| Rshoulder_greyed | The right shoulder when there are no pages to the right |
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| Rshoulder_photo | The right shoulder when there is a photo being shown |
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| Rshoulder_photo_greyed | The right shoulder with no pages to the left and a photo showing |
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### Video texture (`video` folder)
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Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
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### Volume textures (`volume` folder)
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Volume textures are only displayed in DSi Mode.
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These must be PNG files. Transparency is supported, however only 100% transparency will work.
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| Texture | Description/Notes |
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| ------- | ---------------------------- |
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| volume0 | 0 is muted, 4 is full volume |
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| volume1 | |
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| volume2 | |
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| volume3 | |
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| volume4 | |
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## Theme configuration (`theme.ini` file)
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You may configure various options on how the theme is drawn in the `theme.ini` to accommodate larger graphics or different layouts. For true/false options, `0` is false, and `1` is true. Options with a blank default value for a theme are unused in that theme.
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| Value | Description/Notes | Default (3DS) | Default (DSi) |
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| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------- | ------------- | ------------- |
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| `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 |
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| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border | 32 | 32 |
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| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 |
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| `StartTextRenderY` | The initial Y position of the Start text | 143 | 143 |
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| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
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| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
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| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 |
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| `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 |
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| `TitleboxRenderY` | The initial Y position of the title text box | 96 | 85 |
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| `TitleboxTextY` | The initial Y position of the title text | 55 | 30 |
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| `TitleboxTextW` | The maximum width of the title text | 200 | 240 |
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| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 |
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| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 |
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| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 |
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| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 |
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| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 |
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| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 |
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| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 |
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| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 |
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| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 |
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| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 |
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| `UsernameRenderX` | The X position on the top screen to draw the username text | 28 | 28 |
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| `UsernameRenderY` | The Y position on the top screen to draw the username text | 15 | 15 |
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| `UsernameRenderXDS` | The X position on the top screen to draw the username text, when on a DS Phat/Lite | 4 | 4 |
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| `DateRenderX` | The X postion on the top screen to draw the date text | 162 | 162 |
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| `DateRenderY` | The Y postion on the top screen to draw the date text | 7 | 7 |
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| `TimeRenderX` | The X positon on the top screen to draw the time text | 200 | 200 |
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| `TimeRenderY` | The Y positon on the top screen to draw the time text | 7 | 7 |
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| `PurpleBatteryAvailable` | Whether or not to use the purple battery icons when `Power LED color` is set to `Purple` in settings | 1 | 1 |
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| `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
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| `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 |
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| `FontPalette3` | | 0xC631 | 0xC631 |
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| `FontPalette4` | | 0xA108 | 0xA108 |
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| `FontPaletteDateTime1` | The override transparent color of the font for the date and time | 0x0000 | 0x0000 |
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| `FontPaletteDateTime2` | The override color of the font for the date and time | 0xDEF7 | 0xA529 |
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| `FontPaletteDateTime3` | | 0xC631 | 0xBDEF |
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| `FontPaletteDateTime4` | | 0xA108 | 0xD6B5 |
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| `FontPaletteTitlebox1` | The override transparent color of the font for the ROM title box | 0x0000 | 0x0000 |
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| `FontPaletteTitlebox2` | The override color of the font for the ROM title box | 0xDEF7 | 0xDEF7 |
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| `FontPaletteTitlebox3` | | 0xC631 | 0xC631 |
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| `FontPaletteTitlebox4` | | 0xA108 | 0xA108 |
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| `FontPaletteDialog1` | The override transparent color of the font for dialogs | 0x0000 | 0x0000 |
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| `FontPaletteDialog2` | The override color of the font for dialogs | 0xDEF7 | 0xDEF7 |
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| `FontPaletteDialog3` | | 0xC631 | 0xC631 |
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| `FontPaletteDialog4` | | 0xA108 | 0xA108 |
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| `FontPaletteOverlay1` | The override transparent color of the font for overlayed text | 0x0000 | 0x0000 |
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| `FontPaletteOverlay2` | The override color of the font for overlayed text | 0xDEF7 | 0xDEF7 |
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| `FontPaletteOverlay3` | | 0xC631 | 0xC631 |
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| `FontPaletteOverlay4` | | 0xA108 | 0xA108 |
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| `FontPaletteUsername1` | The override transparent color of the font for the username | 0x0000 | 0x0000 |
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| `FontPaletteUsername2` | The override color of the font for the username | 0xDEF7 | 0xDEF7 |
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| `FontPaletteUsername3` | | 0xC631 | 0xC631 |
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| `FontPaletteUsername4` | | 0xA108 | 0xA108 |
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| `BipsUserPalette` | Whether or not to use the DS Profile color for the palette of the bips on the scrollbar | | 0 |
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| `BoxUserPalette` | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the DSi Theme | | 0 |
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| `BoxEmptyUserPalette` | Whether or not to use the DS Profile color for the palette of empty boxes in the 3DS Theme | 0 | |
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| `BoxFullUserPalette` | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the 3DS Theme | 0 | |
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| `BraceUserPalette` | Whether or not to use the DS Profile color for the palette of the brace at the start and end of the game list | | 0 |
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| `BubbleUserPalette` | Whether or not to use the DS Profile color for the palette of the tip of the title bubble | 0 | 0 |
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| `ButtonArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
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| `CornerButtonUserPalette` | Whether or not to use the DS Profile color for the palette of the DSi Menu and Settings icons in the SELECT menu | | 0 |
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| `CursorUserPalette` | Whether or not to use the DS Profile color for the palette of the cursor | 0 | |
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| `DialogBoxUserPalette` | Whether or not to use the DS Profile color for the palette of the dialog box | 0 | 1 |
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| `FolderUserPalette` | Whether or not to use the DS Profile color for the palette of folders | 0 | 0 |
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| `LaunchDotsUserPalette` | Whether or not to use the DS Profile color for the palette of the launch dots | | 1 |
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| `MovingArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
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| `ProgressUserPalette` | Whether or not to use the DS Profile color for the palette of the loading progress spinner | 1 | 1 |
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| `ScrollWindowUserPalette` | Whether or not to use the DS Profile color for the palette of the background to the scroll window on the scrollbar | | 0 |
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| `SmallCartUserPalette` | Whether or not to use the DS Profile color for the palette of the cartridge icons | 0 | 0 |
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| `StartBorderUserPalette` | Whether or not to use the DS Profile color for the palette of the start border | | 1 |
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| `StartTextUserPalette` | Whether or not to use the DS Profile color for the palette of the start text | | 1 |
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| `WirelessIconsUserPalette` | Whether or not to use the DS Profile color for the palette of the wireless icons | 0 | 0 |
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| `IconA26UserPalette` | Whether or not to use the DS Profile color for the palette of the Atari 2600 icon | 0 | 0 |
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| `IconCOLUserPalette` | Whether or not to use the DS Profile color for the palette of the ColecoVision icon | 0 | 0 |
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| `IconGBUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Boy icon | 0 | 0 |
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| `IconGBAUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Boy Advance icon | 0 | 0 |
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| `IconGBAModeUserPalette` | Whether or not to use the DS Profile color for the palette of the native GBA Mode icon | 0 | 0 |
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| `IconGGUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Gear icon | 0 | 0 |
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| `IconIMGUserPalette` | Whether or not to use the DS Profile color for the palette of the image icon | 0 | 0 |
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| `IconINTUserPalette` | Whether or not to use the DS Profile color for the palette of the Intellivision icon | 0 | 0 |
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| `IconM5UserPalette` | Whether or not to use the DS Profile color for the palette of the Sord M5 icon | 0 | 0 |
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| `IconManualUserPalette` | Whether or not to use the DS Profile color for the palette of the manual icon | 0 | 0 |
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| `IconMDUserPalette` | Whether or not to use the DS Profile color for the palette of the Genesis/Mega Drive icon | 0 | 0 |
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| `IconNESUserPalette` | Whether or not to use the DS Profile color for the palette of the NES/Famicom icon | 0 | 0 |
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| `IconNGPUserPalette` | Whether or not to use the DS Profile color for the palette of the Neo Geo Pocket icon | 0 | 0 |
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| `IconPCEUserPalette` | Whether or not to use the DS Profile color for the palette of the PC Engine/TurboGrafx-16 icon | 0 | 0 |
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| `IconPLGUserPalette` | Whether or not to use the DS Profile color for the palette of the DSTWO plugin icon | 0 | 0 |
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| `IconSettingsUserPalette` | Whether or not to use the DS Profile color for the palette of the DSi Settings icon | 0 | 0 |
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| `IconSGUserPalette` | Whether or not to use the DS Profile color for the palette of the SG-1000 icon | 0 | 0 |
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| `IconSMSUserPalette` | Whether or not to use the DS Profile color for the palette of the Master System icon | 0 | 0 |
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| `IconSNESUserPalette` | Whether or not to use the DS Profile color for the palette of the SNES icon | 0 | 0 |
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| `IconUnknownUserPalette` | Whether or not to use the DS Profile color for the palette of the unknown (missing) icon | 0 | 0 |
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| `IconWSUserPalette` | Whether or not to use the DS Profile color for the palette of the WonderSwan icon | 0 | 0 |
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| `UsernameUserPalette` | Whether or not to use the DS Profile color for the palette of the username | 1 | 1 |
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| `ProgressBarUserPalette` | Whether or not to use the DS Profile color as the color of the progress bar | 1 | 1 |
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| `ProgressBarColor` | The color of the progress bar if `ProgressBarUserPalette` is disabled | 0x7C00 | 0x7C00 |
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| `UseAlphaBlend` | Whether or not to blend the colors of the top screen text (the date/time and username) with the colors of the background | 1 | 1 |
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| `DarkLoading` | Whether or not to fade to black instead of white during loading screens | 0 | 0 |
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| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 |
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| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | |
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| `PlayStartupJingle` | Whether or not to use the startup sound before the main BGM. See the [custom SFX](custom-dsi-3ds-sfx) page for more information | 1 | 0 |
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| `StartupJingleDelayAdjust` | The amount of samples early in the startup sound the BGM should start at | 0 | 0 |
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### Macro Mode options
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You may add specific override options to `theme.ini` for use in Macro Mode. To do this, add `[MACRO]` to a blank line at the bottom of the configuration file, then add any specified configurations below it.
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## Custom background music and sound effects
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The DSi and 3DS themes also support custom music. See [DSi/3DS skins - Custom SFX](custom-dsi-3ds-sfx) for more details.
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## Custom fonts
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You may put [Custom Fonts](custom-fonts) in the `font` folder for use in the skin. You can also add override fonts for the date & time using `date_time.nftr`, and the console username with `username.nftr`.
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## Custom palettes
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For the paletted textures (`grf` folder), you can optionally add override palette sets which are used when the corresponding `UserPalette` setting is enabled. Palette set files can be created using [this editor](https://skinpaltool.dvdo.dev/). When using the editor, import the image you would like to work with, then create a palette for each of the 16 DS Profile colors. You can use this [example palette file](/assets/files/example-palette.bin) as a starting point.
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The 16 rows of the palette collection correspond to each profile color and should be in the following order:
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1. Gray-Blue
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2. Brown
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3. Красный
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4. Розовый
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5. Orange
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6. Жёлтый
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7. Lime Green
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8. Зелёный
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9. Dark Green
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10. Turquoise
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11. Cyan/Light Blue
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12. Синий
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13. Dark Blue/Indigo
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14. Violet/Dark Purple
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15. Фиолетовый
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16. Magenta
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Once you've created a palette file, place it in the `palettes` folder. The name of the palette file should match the name of its image but with a `.bin` extension instead (ex. `start_border.bin` will be applied to `start_border.bmp`).
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You may also put a `username.bin` palette file to change the palettes of the username font. Make sure to set the palette editor to `Font Mode` when creating this file.
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## Part 3: Adding to TWiLight Menu++
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Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.
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## Part 4: Sharing your skin
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Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository in a `.7z` file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.
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